reflection
Found in the beta-test.
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@@ -502,7 +502,7 @@ int spellnum;
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boolean reflects;
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pline("A bolt of lightning strikes down at you from above!");
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reflects = ureflects("It bounces off your %s.", "");
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reflects = ureflects("It bounces off your %s%s.", "");
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if (reflects || Shock_resistance) {
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shieldeff(u.ux, u.uy);
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dmg = 0;
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