formatting: src/e*.c - l*.c continuation lines

Relatively small number of continuation fixes needed for this subset.

Quite a bit of mangling to engrave.c unrelated to continuation lines,
with three or four coding changes.
This commit is contained in:
PatR
2015-10-20 17:55:26 -07:00
parent 581b1830ff
commit b7b9d8faa9
5 changed files with 146 additions and 175 deletions

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 eat.c $NHDT-Date: 1440120655 2015/08/21 01:30:55 $ $NHDT-Branch: master $:$NHDT-Revision: 1.144 $ */
/* NetHack 3.6 eat.c $NHDT-Date: 1445388914 2015/10/21 00:55:14 $ $NHDT-Branch: master $:$NHDT-Revision: 1.149 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -91,10 +91,10 @@ register struct obj *obj;
if (metallivorous(youmonst.data) && is_metallic(obj)
&& (youmonst.data != &mons[PM_RUST_MONSTER] || is_rustprone(obj)))
return TRUE;
if (u.umonnum == PM_GELATINOUS_CUBE && is_organic(obj) &&
if (u.umonnum == PM_GELATINOUS_CUBE && is_organic(obj)
/* [g.cubes can eat containers and retain all contents
as engulfed items, but poly'd player can't do that] */
!Has_contents(obj))
&& !Has_contents(obj))
return TRUE;
/* return((boolean)(!!index(comestibles, obj->oclass))); */
@@ -601,12 +601,12 @@ boolean allowmsg;
return FALSE;
ate_brains = moves; /* ate_anything, not just brains... */
if (!CANNIBAL_ALLOWED() &&
if (!CANNIBAL_ALLOWED()
/* non-cannibalistic heroes shouldn't eat own species ever
and also shouldn't eat current species when polymorphed
(even if having the form of something which doesn't care
about cannibalism--hero's innate traits aren't altered) */
(your_race(fptr) || (Upolyd && same_race(youmonst.data, fptr)))) {
&& (your_race(fptr) || (Upolyd && same_race(youmonst.data, fptr)))) {
if (allowmsg) {
if (Upolyd && your_race(fptr))
You("have a bad feeling deep inside.");

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 engrave.c $NHDT-Date: 1436753512 2015/07/13 02:11:52 $ $NHDT-Branch: master $:$NHDT-Revision: 1.57 $ */
/* NetHack 3.6 engrave.c $NHDT-Date: 1445388915 2015/10/21 00:55:15 $ $NHDT-Branch: master $:$NHDT-Revision: 1.59 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -14,11 +14,9 @@ char *outbuf;
const char *rumor;
/* a random engraving may come from the "rumors" file,
or from the list above */
if (!rn2(4) || !(rumor = getrumor(0, outbuf, TRUE)) || !*rumor) {
char buf[BUFSZ];
Strcpy(outbuf, get_rnd_text(ENGRAVEFILE, buf));
}
or from the "engrave" file (formerly in an array here) */
if (!rn2(4) || !(rumor = getrumor(0, outbuf, TRUE)) || !*rumor)
(void) get_rnd_text(ENGRAVEFILE, outbuf);
wipeout_text(outbuf, (int) (strlen(outbuf) / 4), 0);
return outbuf;
@@ -77,6 +75,7 @@ static const struct {
{ '7', "/" },
{ '8', "3o" } };
/* degrade some of the characters in a string */
void
wipeout_text(engr, cnt, seed)
char *engr;
@@ -137,7 +136,7 @@ unsigned seed; /* for semi-controlled randomization */
/* trim trailing spaces */
while (lth && engr[lth - 1] == ' ')
engr[--lth] = 0;
engr[--lth] = '\0';
}
/* check whether hero can reach something at ground level */
@@ -152,14 +151,14 @@ boolean check_pit;
/* Restricted/unskilled riders can't reach the floor */
if (u.usteed && P_SKILL(P_RIDING) < P_BASIC)
return FALSE;
if (check_pit && (t = t_at(u.ux, u.uy)) != 0 && uteetering_at_seen_pit(t)
&& !Flying)
if (check_pit && !Flying
&& (t = t_at(u.ux, u.uy)) != 0 && uteetering_at_seen_pit(t))
return FALSE;
return (boolean)(
(!Levitation || Is_airlevel(&u.uz) || Is_waterlevel(&u.uz))
&& (!u.uundetected || !is_hider(youmonst.data)
|| u.umonnum == PM_TRAPPER));
return (boolean) ((!Levitation || Is_airlevel(&u.uz)
|| Is_waterlevel(&u.uz))
&& (!u.uundetected || !is_hider(youmonst.data)
|| u.umonnum == PM_TRAPPER));
}
/* give a message after caller has determined that hero can't reach */
@@ -181,7 +180,7 @@ register int x, y;
{
register struct rm *lev = &levl[x][y];
if ((x == u.ux) && (y == u.uy) && u.uswallow && is_animal(u.ustuck->data))
if (x == u.ux && y == u.uy && u.uswallow && is_animal(u.ustuck->data))
return "maw";
else if (IS_AIR(lev->typ) && Is_airlevel(&u.uz))
return "air";
@@ -199,8 +198,8 @@ register int x, y;
return "headstone";
else if (IS_FOUNTAIN(levl[x][y].typ))
return "fountain";
else if ((IS_ROOM(lev->typ) && !Is_earthlevel(&u.uz)) || IS_WALL(lev->typ)
|| IS_DOOR(lev->typ) || lev->typ == SDOOR)
else if ((IS_ROOM(lev->typ) && !Is_earthlevel(&u.uz))
|| IS_WALL(lev->typ) || IS_DOOR(lev->typ) || lev->typ == SDOOR)
return "floor";
else
return "ground";
@@ -229,8 +228,8 @@ register int x, y;
what = "sky";
else if (Underwater)
what = "water's surface";
else if ((IS_ROOM(lev->typ) && !Is_earthlevel(&u.uz)) || IS_WALL(lev->typ)
|| IS_DOOR(lev->typ) || lev->typ == SDOOR)
else if ((IS_ROOM(lev->typ) && !Is_earthlevel(&u.uz))
|| IS_WALL(lev->typ) || IS_DOOR(lev->typ) || lev->typ == SDOOR)
what = "ceiling";
else
what = "rock cavern";
@@ -246,14 +245,14 @@ xchar x, y;
while (ep) {
if (x == ep->engr_x && y == ep->engr_y)
return (ep);
return ep;
ep = ep->nxt_engr;
}
return ((struct engr *) 0);
return (struct engr *) 0;
}
/* Decide whether a particular string is engraved at a specified
* location; a case-insensitive substring match used.
* location; a case-insensitive substring match is used.
* Ignore headstones, in case the player names herself "Elbereth".
*
* If strict checking is requested, the word is only considered to be
@@ -277,7 +276,7 @@ boolean strict;
void
u_wipe_engr(cnt)
register int cnt;
int cnt;
{
if (can_reach_floor(TRUE))
wipe_engr_at(u.ux, u.uy, cnt, FALSE);
@@ -285,7 +284,7 @@ register int cnt;
void
wipe_engr_at(x, y, cnt, magical)
register xchar x, y, cnt, magical;
xchar x, y, cnt, magical;
{
register struct engr *ep = engr_at(x, y);
@@ -308,10 +307,10 @@ register xchar x, y, cnt, magical;
void
read_engr_at(x, y)
register int x, y;
int x, y;
{
register struct engr *ep = engr_at(x, y);
register int sensed = 0;
int sensed = 0;
char buf[BUFSZ];
/* Sensing an engraving does not require sight,
@@ -379,12 +378,12 @@ register int x, y;
void
make_engr_at(x, y, s, e_time, e_type)
register int x, y;
register const char *s;
register long e_time;
register xchar e_type;
int x, y;
const char *s;
long e_time;
xchar e_type;
{
register struct engr *ep;
struct engr *ep;
if ((ep = engr_at(x, y)) != 0)
del_engr(ep);
@@ -422,11 +421,6 @@ freehand()
{
return (!uwep || !welded(uwep)
|| (!bimanual(uwep) && (!uarms || !uarms->cursed)));
/* if ((uwep && bimanual(uwep)) ||
(uwep && uarms))
return(0);
else
return(1);*/
}
static NEARDATA const char styluses[] = { ALL_CLASSES, ALLOW_NONE,
@@ -441,7 +435,7 @@ static NEARDATA const char styluses[] = { ALL_CLASSES, ALLOW_NONE,
* 4 - Fluorite 9 - Corundum
* 5 - Apatite 10 - Diamond
*
* Since granite is a igneous rock hardness ~ 7, anything >= 8 should
* Since granite is an igneous rock hardness ~ 7, anything >= 8 should
* probably be able to scratch the rock.
* Devaluation of less hard gems is not easily possible because obj struct
* does not contain individual oc_cost currently. 7/91
@@ -504,22 +498,22 @@ doengrave()
if (u.uswallow) {
if (is_animal(u.ustuck->data)) {
pline("What would you write? \"Jonah was here\"?");
return (0);
return 0;
} else if (is_whirly(u.ustuck->data)) {
cant_reach_floor(u.ux, u.uy, FALSE, FALSE);
return (0);
return 0;
} else
jello = TRUE;
} else if (is_lava(u.ux, u.uy)) {
You_cant("write on the %s!", surface(u.ux, u.uy));
return (0);
return 0;
} else if (is_pool(u.ux, u.uy) || IS_FOUNTAIN(levl[u.ux][u.uy].typ)) {
You_cant("write on the %s!", surface(u.ux, u.uy));
return (0);
return 0;
}
if (Is_airlevel(&u.uz) || Is_waterlevel(&u.uz) /* in bubble */) {
You_cant("write in thin air!");
return (0);
return 0;
} else if (!accessible(u.ux, u.uy)) {
/* stone, tree, wall, secret corridor, pool, lava, bars */
You_cant("write here.");
@@ -527,18 +521,18 @@ doengrave()
}
if (cantwield(youmonst.data)) {
You_cant("even hold anything!");
return (0);
return 0;
}
if (check_capacity((char *) 0))
return (0);
return 0;
/* One may write with finger, or weapon, or wand, or..., or...
* Edited by GAN 10/20/86 so as not to change weapon wielded.
*/
otmp = getobj(styluses, "write with");
if (!otmp)
return (0); /* otmp == zeroobj if fingers */
if (!otmp) /* otmp == zeroobj if fingers */
return 0;
if (otmp == &zeroobj) {
Strcat(strcpy(fbuf, "your "), makeplural(body_part(FINGER)));
@@ -551,34 +545,34 @@ doengrave()
*/
if (!freehand() && otmp != uwep && !otmp->owornmask) {
You("have no free %s to write with!", body_part(HAND));
return (0);
return 0;
}
if (jello) {
You("tickle %s with %s.", mon_nam(u.ustuck), writer);
Your("message dissolves...");
return (0);
return 0;
}
if (otmp->oclass != WAND_CLASS && !can_reach_floor(TRUE)) {
cant_reach_floor(u.ux, u.uy, FALSE, TRUE);
return (0);
return 0;
}
if (IS_ALTAR(levl[u.ux][u.uy].typ)) {
You("make a motion towards the altar with %s.", writer);
altar_wrath(u.ux, u.uy);
return (0);
return 0;
}
if (IS_GRAVE(levl[u.ux][u.uy].typ)) {
if (otmp == &zeroobj) { /* using only finger */
You("would only make a small smudge on the %s.",
surface(u.ux, u.uy));
return (0);
return 0;
} else if (!levl[u.ux][u.uy].disturbed) {
You("disturb the undead!");
levl[u.ux][u.uy].disturbed = 1;
(void) makemon(&mons[PM_GHOUL], u.ux, u.uy, NO_MM_FLAGS);
exercise(A_WIS, FALSE);
return (1);
return 1;
}
}
@@ -591,9 +585,8 @@ doengrave()
case POTION_CLASS:
case COIN_CLASS:
break;
case RING_CLASS:
/* "diamond" rings and others should work */
/* "diamond" rings and others should work */
case GEM_CLASS:
/* diamonds & other hard gems should work */
if (objects[otmp->otyp].oc_tough) {
@@ -601,20 +594,18 @@ doengrave()
break;
}
break;
case ARMOR_CLASS:
if (is_boots(otmp)) {
type = DUST;
break;
}
/* fall through */
/*FALLTHRU*/
/* Objects too large to engrave with */
case BALL_CLASS:
case ROCK_CLASS:
You_cant("engrave with such a large object!");
ptext = FALSE;
break;
/* Objects too silly to engrave with */
case FOOD_CLASS:
case SCROLL_CLASS:
@@ -623,7 +614,6 @@ doengrave()
is_ice(u.ux, u.uy) ? "all frosty" : "too dirty");
ptext = FALSE;
break;
case RANDOM_CLASS: /* This should mean fingers */
break;
@@ -649,7 +639,6 @@ doengrave()
/* DUST wands */
default:
break;
/* NODIR wands */
case WAN_LIGHT:
case WAN_SECRET_DOOR_DETECTION:
@@ -658,14 +647,12 @@ doengrave()
case WAN_ENLIGHTENMENT:
zapnodir(otmp);
break;
/* IMMEDIATE wands */
/* If wand is "IMMEDIATE", remember to affect the
* previous engraving even if turning to dust.
*/
case WAN_STRIKING:
Strcpy(
post_engr_text,
Strcpy(post_engr_text,
"The wand unsuccessfully fights your attempt to write!");
break;
case WAN_SLOW_MONSTER:
@@ -695,7 +682,6 @@ doengrave()
case WAN_LOCKING:
case WAN_PROBING:
break;
/* RAY wands */
case WAN_MAGIC_MISSILE:
ptext = TRUE;
@@ -705,7 +691,6 @@ doengrave()
surface(u.ux, u.uy));
}
break;
/* can't tell sleep from death - Eric Backus */
case WAN_SLEEP:
case WAN_DEATH:
@@ -714,7 +699,6 @@ doengrave()
surface(u.ux, u.uy));
}
break;
case WAN_COLD:
if (!Blind)
Strcpy(post_engr_text,
@@ -738,7 +722,6 @@ doengrave()
teleengr = TRUE;
}
break;
/* type = ENGRAVE wands */
case WAN_DIGGING:
ptext = TRUE;
@@ -748,21 +731,18 @@ doengrave()
pline("This %s is a wand of digging!", xname(otmp));
doknown = TRUE;
}
if (!Blind)
Strcpy(
post_engr_text,
IS_GRAVE(levl[u.ux][u.uy].typ)
? "Chips fly out from the headstone."
: is_ice(u.ux, u.uy)
Strcpy(post_engr_text,
Blind
? "You hear drilling!"
: IS_GRAVE(levl[u.ux][u.uy].typ)
? "Chips fly out from the headstone."
: is_ice(u.ux, u.uy)
? "Ice chips fly up from the ice surface!"
: (level.locations[u.ux][u.uy].typ
== DRAWBRIDGE_DOWN)
? "Splinters fly up from the bridge."
: "Gravel flies up from the floor.");
else
Strcpy(post_engr_text, "You hear drilling!");
? "Splinters fly up from the bridge."
: "Gravel flies up from the floor.");
break;
/* type = BURN wands */
case WAN_FIRE:
ptext = TRUE;
@@ -790,14 +770,14 @@ doengrave()
Strcpy(post_engr_text, "You hear crackling!");
break;
/* type = MARK wands */
/* type = ENGR_BLOOD wands */
/* type = MARK wands */
/* type = ENGR_BLOOD wands */
}
} else { /* end if zappable */
/* failing to wrest one last charge takes time */
ptext = FALSE; /* use "early exit" below, return 1 */
/* give feedback here if we won't be getting the
"can't reach floor" message below */
/* give feedback here if we won't be getting the
"can't reach floor" message below */
if (can_reach_floor(TRUE)) {
/* cancelled wand turns to dust */
if (otmp->spe < 0)
@@ -822,7 +802,7 @@ doengrave()
if (otmp == ublindf) {
pline(
"That is a bit difficult to engrave with, don't you think?");
return (0);
return 0;
}
switch (otmp->otyp) {
case MAGIC_MARKER:
@@ -835,8 +815,11 @@ doengrave()
/* Can't really engrave with a towel */
ptext = FALSE;
if (oep)
if ((oep->engr_type == DUST) || (oep->engr_type == ENGR_BLOOD)
|| (oep->engr_type == MARK)) {
if (oep->engr_type == DUST
|| oep->engr_type == ENGR_BLOOD
|| oep->engr_type == MARK) {
if (is_wet_towel(otmp))
dry_a_towel(otmp, -1, TRUE);
if (!Blind)
You("wipe out the message here.");
else
@@ -859,24 +842,27 @@ doengrave()
pline("Writing a poison pen letter??");
break;
}
/*FALLTHRU*/
case ILLOBJ_CLASS:
impossible("You're engraving with an illegal object!");
break;
}
if (IS_GRAVE(levl[u.ux][u.uy].typ)) {
if (type == ENGRAVE || type == 0)
if (type == ENGRAVE || type == 0) {
type = HEADSTONE;
else {
} else {
/* ensures the "cannot wipe out" case */
type = DUST;
dengr = FALSE;
teleengr = FALSE;
buf[0] = (char) 0;
buf[0] = '\0';
}
}
/* End of implement setup */
/*
* End of implement setup
*/
/* Identify stylus */
if (doknown) {
@@ -884,24 +870,20 @@ doengrave()
if (objects[otmp->otyp].oc_name_known)
more_experienced(0, 10);
}
if (teleengr) {
rloc_engr(oep);
oep = (struct engr *) 0;
}
if (dengr) {
del_engr(oep);
oep = (struct engr *) 0;
}
/* Something has changed the engraving here */
if (*buf) {
make_engr_at(u.ux, u.uy, buf, moves, type);
pline_The("engraving now reads: \"%s\".", buf);
ptext = FALSE;
}
if (zapwand && (otmp->spe < 0)) {
pline("%s %sturns to dust.", The(xname(otmp)),
Blind ? "" : "glows violently, then ");
@@ -913,39 +895,38 @@ doengrave()
otmp = 0; /* wand is now gone */
ptext = FALSE;
}
if (!ptext) { /* Early exit for some implements. */
/* Early exit for some implements. */
if (!ptext) {
if (otmp && otmp->oclass == WAND_CLASS && !can_reach_floor(TRUE))
cant_reach_floor(u.ux, u.uy, FALSE, TRUE);
return (1);
return 1;
}
/* Special effects should have deleted the current engraving (if
/*
* Special effects should have deleted the current engraving (if
* possible) by now.
*/
if (oep) {
register char c = 'n';
/* Give player the choice to add to engraving. */
if (type == HEADSTONE) {
/* no choice, only append */
c = 'y';
} else if ((type == oep->engr_type)
&& (!Blind || (oep->engr_type == BURN)
|| (oep->engr_type == ENGRAVE))) {
} else if (type == oep->engr_type
&& (!Blind || oep->engr_type == BURN
|| oep->engr_type == ENGRAVE)) {
c = yn_function("Do you want to add to the current engraving?",
ynqchars, 'y');
if (c == 'q') {
pline1(Never_mind);
return (0);
return 0;
}
}
if (c == 'n' || Blind) {
if ((oep->engr_type == DUST) || (oep->engr_type == ENGR_BLOOD)
|| (oep->engr_type == MARK)) {
if (oep->engr_type == DUST
|| oep->engr_type == ENGR_BLOOD
|| oep->engr_type == MARK) {
if (!Blind) {
You("wipe out the message that was %s here.",
(oep->engr_type == DUST)
@@ -959,15 +940,14 @@ doengrave()
/* Don't delete engr until after we *know* we're engraving
*/
eow = TRUE;
} else if ((type == DUST) || (type == MARK)
|| (type == ENGR_BLOOD)) {
} else if (type == DUST || type == MARK || type == ENGR_BLOOD) {
You("cannot wipe out the message that is %s the %s here.",
oep->engr_type == BURN
? (is_ice(u.ux, u.uy) ? "melted into" : "burned into")
: "engraved in",
surface(u.ux, u.uy));
return (1);
} else if ((type != oep->engr_type) || (c == 'n')) {
return 1;
} else if (type != oep->engr_type || c == 'n') {
if (!Blind || can_reach_floor(TRUE))
You("will overwrite the current message.");
eow = TRUE;
@@ -1029,10 +1009,10 @@ doengrave()
if (!Blind)
pline("%s, then %s.", Tobjnam(otmp, "glow"),
otense(otmp, "fade"));
return (1);
return 1;
} else {
pline1(Never_mind);
return (0);
return 0;
}
}
@@ -1075,15 +1055,14 @@ doengrave()
case HEADSTONE:
case ENGRAVE:
multi = -(len / 10);
if ((otmp->oclass == WEAPON_CLASS)
&& ((otmp->otyp != ATHAME) || otmp->cursed)) {
if (otmp->oclass == WEAPON_CLASS
&& (otmp->otyp != ATHAME || otmp->cursed)) {
multi = -len;
maxelen = ((otmp->spe + 3) * 2) + 1;
/* -2 = 3, -1 = 5, 0 = 7, +1 = 9, +2 = 11
* Note: this does not allow a +0 anything (except
* an athame) to engrave "Elbereth" all at once.
* However, you could now engrave "Elb", then
* "ere", then "th".
/* -2 => 3, -1 => 5, 0 => 7, +1 => 9, +2 => 11
* Note: this does not allow a +0 anything (except an athame)
* to engrave "Elbereth" all at once.
* However, you can engrave "Elb", then "ere", then "th".
*/
pline("%s dull.", Yobjnam2(otmp, "get"));
costly_alteration(otmp, COST_DEGRD);
@@ -1094,9 +1073,9 @@ doengrave()
otmp->spe -= len >> 1;
else
otmp->spe -= 1; /* Prevent infinite engraving */
} else if ((otmp->oclass == RING_CLASS)
|| (otmp->oclass == GEM_CLASS))
} else if (otmp->oclass == RING_CLASS || otmp->oclass == GEM_CLASS) {
multi = -len;
}
if (multi)
nomovemsg = "You finish engraving.";
break;
@@ -1109,8 +1088,8 @@ doengrave()
break;
case MARK:
multi = -(len / 10);
if ((otmp->oclass == TOOL_CLASS) && (otmp->otyp == MAGIC_MARKER)) {
maxelen = (otmp->spe) * 2; /* one charge / 2 letters */
if (otmp->otyp == MAGIC_MARKER) {
maxelen = otmp->spe * 2; /* one charge / 2 letters */
if (len > maxelen) {
Your("marker dries out.");
otmp->spe = 0;
@@ -1132,36 +1111,32 @@ doengrave()
/* Chop engraving down to size if necessary */
if (len > maxelen) {
for (sp = ebuf; (maxelen && *sp); sp++)
for (sp = ebuf; maxelen && *sp; sp++)
if (*sp == ' ')
maxelen--;
if (!maxelen && *sp) {
*sp = (char) 0;
*sp = '\0';
if (multi)
nomovemsg = "You cannot write any more.";
You("are only able to write \"%s\".", ebuf);
}
}
/* Add to existing engraving */
if (oep)
if (oep) /* add to existing engraving */
Strcpy(buf, oep->engr_txt);
(void) strncat(buf, ebuf, (BUFSZ - (int) strlen(buf) - 1));
make_engr_at(u.ux, u.uy, buf, (moves - multi), type);
(void) strncat(buf, ebuf, BUFSZ - (int) strlen(buf) - 1);
/* Put the engraving onto the map */
make_engr_at(u.ux, u.uy, buf, moves - multi, type);
if (post_engr_text[0])
pline1(post_engr_text);
pline("%s", post_engr_text);
if (doblind && !resists_blnd(&youmonst)) {
You("are blinded by the flash!");
make_blinded((long) rnd(50), FALSE);
if (!Blind)
Your1(vision_clears);
}
return (1);
return 1;
}
/* while loading bones, clean up text which might accidentally
@@ -1180,19 +1155,17 @@ void
save_engravings(fd, mode)
int fd, mode;
{
register struct engr *ep = head_engr;
register struct engr *ep2;
struct engr *ep, *ep2;
unsigned no_more_engr = 0;
while (ep) {
for (ep = head_engr; ep; ep = ep2) {
ep2 = ep->nxt_engr;
if (ep->engr_lth && ep->engr_txt[0] && perform_bwrite(mode)) {
bwrite(fd, (genericptr_t) & (ep->engr_lth), sizeof(ep->engr_lth));
bwrite(fd, (genericptr_t) ep, sizeof(struct engr) + ep->engr_lth);
bwrite(fd, (genericptr_t) &ep->engr_lth, sizeof ep->engr_lth);
bwrite(fd, (genericptr_t) ep, sizeof (struct engr) + ep->engr_lth);
}
if (release_data(mode))
dealloc_engr(ep);
ep = ep2;
}
if (perform_bwrite(mode))
bwrite(fd, (genericptr_t) &no_more_engr, sizeof no_more_engr);
@@ -1204,22 +1177,23 @@ void
rest_engravings(fd)
int fd;
{
register struct engr *ep;
struct engr *ep;
unsigned lth;
head_engr = 0;
while (1) {
mread(fd, (genericptr_t) &lth, sizeof(unsigned));
mread(fd, (genericptr_t) &lth, sizeof lth);
if (lth == 0)
return;
ep = newengr(lth);
mread(fd, (genericptr_t) ep, sizeof(struct engr) + lth);
mread(fd, (genericptr_t) ep, sizeof (struct engr) + lth);
ep->nxt_engr = head_engr;
head_engr = ep;
ep->engr_txt = (char *) (ep + 1); /* Andreas Bormann */
/* mark as finished for bones levels -- no problem for
/* Mark as finished for bones levels -- no problem for
* normal levels as the player must have finished engraving
* to be able to move again */
* to be able to move again.
*/
ep->engr_time = moves;
}
}
@@ -1272,21 +1246,18 @@ make_grave(x, y, str)
int x, y;
const char *str;
{
char buf[BUFSZ];
/* Can we put a grave here? */
if ((levl[x][y].typ != ROOM && levl[x][y].typ != GRAVE) || t_at(x, y))
return;
/* Make the grave */
levl[x][y].typ = GRAVE;
/* Engrave the headstone */
del_engr_at(x, y);
if (str)
make_engr_at(x, y, str, 0L, HEADSTONE);
else {
char buf[BUFSZ];
make_engr_at(x, y, get_rnd_text(EPITAPHFILE, buf), 0L, HEADSTONE);
}
if (!str)
str = get_rnd_text(EPITAPHFILE, buf);
make_engr_at(x, y, str, 0L, HEADSTONE);
return;
}

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 explode.c $NHDT-Date: 1432512769 2015/05/25 00:12:49 $ $NHDT-Branch: master $:$NHDT-Revision: 1.42 $ */
/* NetHack 3.6 explode.c $NHDT-Date: 1445388916 2015/10/21 00:55:16 $ $NHDT-Branch: master $:$NHDT-Revision: 1.43 $ */
/* Copyright (C) 1990 by Ken Arromdee */
/* NetHack may be freely redistributed. See license for details. */
@@ -55,8 +55,8 @@ int expltype;
exploding_wand_typ = (short) type;
/* most attack wands produce specific explosions;
other types produce a generic magical explosion */
if (objects[type].oc_dir == RAY && type != WAN_DIGGING &&
type != WAN_SLEEP) {
if (objects[type].oc_dir == RAY
&& type != WAN_DIGGING && type != WAN_SLEEP) {
type -= WAN_MAGIC_MISSILE;
if (type < 0 || type > 9) {
impossible("explode: wand has bad zap type (%d).", type);

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 hack.c $NHDT-Date: 1436753514 2015/07/13 02:11:54 $ $NHDT-Branch: master $:$NHDT-Revision: 1.151 $ */
/* NetHack 3.6 hack.c $NHDT-Date: 1445388917 2015/10/21 00:55:17 $ $NHDT-Branch: master $:$NHDT-Revision: 1.154 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1421,9 +1421,9 @@ domove()
}
/* specifying 'F' with no monster wastes a turn */
if (context.forcefight ||
if (context.forcefight
/* remembered an 'I' && didn't use a move command */
(glyph_is_invisible(levl[x][y].glyph) && !context.nopick)) {
|| (glyph_is_invisible(levl[x][y].glyph) && !context.nopick)) {
struct obj *boulder = 0;
boolean explo = (Upolyd && attacktype(youmonst.data, AT_EXPL)),
solid = !accessible(x, y);
@@ -1441,11 +1441,11 @@ domove()
/* force fight at boulder/statue or wall/door while wielding
pick: start digging to break the boulder or wall */
if (context.forcefight &&
if (context.forcefight
/* can we dig? */
uwep && dig_typ(uwep, x, y) &&
&& uwep && dig_typ(uwep, x, y)
/* should we dig? */
!glyph_is_invisible(glyph) && !glyph_is_monster(glyph)) {
&& !glyph_is_invisible(glyph) && !glyph_is_monster(glyph)) {
(void) use_pick_axe2(uwep);
return;
}
@@ -1884,11 +1884,11 @@ boolean pick;
/* prevent recursion from affecting the hero all over again
[hero poly'd to iron golem enters water here, drown() inflicts
damage that triggers rehumanize() which calls spoteffects()...] */
if (inspoteffects && u.ux == spotloc.x && u.uy == spotloc.y &&
if (inspoteffects && u.ux == spotloc.x && u.uy == spotloc.y
/* except when reason is transformed terrain (ice -> water) */
spotterrain == levl[u.ux][u.uy].typ &&
&& spotterrain == levl[u.ux][u.uy].typ
/* or transformed trap (land mine -> pit) */
(!spottrap || !trap || trap->ttyp == spottraptyp))
&& (!spottrap || !trap || trap->ttyp == spottraptyp))
return;
++inspoteffects;

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 invent.c $NHDT-Date: 1445215019 2015/10/19 00:36:59 $ $NHDT-Branch: master $:$NHDT-Revision: 1.174 $ */
/* NetHack 3.6 invent.c $NHDT-Date: 1445388918 2015/10/21 00:55:18 $ $NHDT-Branch: master $:$NHDT-Revision: 1.175 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1114,9 +1114,9 @@ register const char *let, *word;
&& *let == GEM_CLASS && otmp->dknown
&& objects[otyp].oc_name_known)
/* suppress corpses on astral, amulets elsewhere */
|| (!strcmp(word, "sacrifice") &&
|| (!strcmp(word, "sacrifice")
/* (!astral && amulet) || (astral && !amulet) */
(!Is_astralevel(&u.uz) ^ (otmp->oclass != AMULET_CLASS)))
&& (!Is_astralevel(&u.uz) ^ (otmp->oclass != AMULET_CLASS)))
/* suppress container being stashed into */
|| (!strcmp(word, "stash") && !ck_bag(otmp))
/* worn armor or accessory covered by cursed worn armor */
@@ -3327,7 +3327,7 @@ doorganize() /* inventory organizer by Del Lamb */
/* get 'to' slot to use as destination */
Sprintf(qbuf, "Adjust letter to what [%s]%s?", buf,
invent ? " (? see used letters)" : "");
for (trycnt = 1;; ++trycnt) {
for (trycnt = 1; ; ++trycnt) {
let = yn_function(qbuf, (char *) 0, '\0');
if (let == '?' || let == '*') {
let = display_used_invlets(splitting ? obj->invlet : 0);
@@ -3336,11 +3336,11 @@ doorganize() /* inventory organizer by Del Lamb */
if (let == '\033')
goto noadjust;
}
if (index(quitchars, let) ||
if (index(quitchars, let)
/* adjusting to same slot is meaningful since all
compatible stacks get collected along the way,
but splitting to same slot is not */
(splitting && let == obj->invlet)) {
|| (splitting && let == obj->invlet)) {
noadjust:
if (splitting)
(void) merged(&splitting, &obj);