formatting: src/e*.c - l*.c continuation lines
Relatively small number of continuation fixes needed for this subset. Quite a bit of mangling to engrave.c unrelated to continuation lines, with three or four coding changes.
This commit is contained in:
18
src/hack.c
18
src/hack.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 hack.c $NHDT-Date: 1436753514 2015/07/13 02:11:54 $ $NHDT-Branch: master $:$NHDT-Revision: 1.151 $ */
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/* NetHack 3.6 hack.c $NHDT-Date: 1445388917 2015/10/21 00:55:17 $ $NHDT-Branch: master $:$NHDT-Revision: 1.154 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1421,9 +1421,9 @@ domove()
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}
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/* specifying 'F' with no monster wastes a turn */
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if (context.forcefight ||
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if (context.forcefight
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/* remembered an 'I' && didn't use a move command */
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(glyph_is_invisible(levl[x][y].glyph) && !context.nopick)) {
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|| (glyph_is_invisible(levl[x][y].glyph) && !context.nopick)) {
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struct obj *boulder = 0;
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boolean explo = (Upolyd && attacktype(youmonst.data, AT_EXPL)),
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solid = !accessible(x, y);
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@@ -1441,11 +1441,11 @@ domove()
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/* force fight at boulder/statue or wall/door while wielding
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pick: start digging to break the boulder or wall */
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if (context.forcefight &&
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if (context.forcefight
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/* can we dig? */
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uwep && dig_typ(uwep, x, y) &&
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&& uwep && dig_typ(uwep, x, y)
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/* should we dig? */
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!glyph_is_invisible(glyph) && !glyph_is_monster(glyph)) {
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&& !glyph_is_invisible(glyph) && !glyph_is_monster(glyph)) {
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(void) use_pick_axe2(uwep);
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return;
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}
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@@ -1884,11 +1884,11 @@ boolean pick;
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/* prevent recursion from affecting the hero all over again
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[hero poly'd to iron golem enters water here, drown() inflicts
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damage that triggers rehumanize() which calls spoteffects()...] */
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if (inspoteffects && u.ux == spotloc.x && u.uy == spotloc.y &&
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if (inspoteffects && u.ux == spotloc.x && u.uy == spotloc.y
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/* except when reason is transformed terrain (ice -> water) */
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spotterrain == levl[u.ux][u.uy].typ &&
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&& spotterrain == levl[u.ux][u.uy].typ
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/* or transformed trap (land mine -> pit) */
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(!spottrap || !trap || trap->ttyp == spottraptyp))
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&& (!spottrap || !trap || trap->ttyp == spottraptyp))
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return;
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++inspoteffects;
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