trickery bulletproofing
Prevent the pardoning of trickery in wizard mode from attempting to continue when there's no longer any current level. Also prevent the ZEROCOMP configuration from trying to read from file descriptor -1 in case there're any other places which still let that slip through. And fix an oddity in the VMS port's error() routine which has gone unnoticed for years.
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@@ -220,6 +220,8 @@ If there were a hole outside a shop, you could kick stuff out of the door
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curing hallucination while wielding Grayswandir should print a message
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removing unowned pick-axe from container in shop gave inappropriate message
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don't let monster end up with more current HP than max HP after life drain
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make sure that missing file trickery in wizard mode which is discovered during
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level change doesn't try to keep going after discarding current level
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Platform- and/or Interface-Specific Fixes
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@@ -262,6 +264,7 @@ Gnome/Linux: more portable getres*id workaround
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msdos: compiling without NO_TERMS resulted in a link-time error
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msdos: reworked Makefile.GCC to get rid of need to duplicate source files
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msdos,win32: stop doing chdir when NOCWD_ASSUMPTIONS is defined
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vms: prevent error() from indirectly triggering hangup save during forced exit
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General New Features
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