B09001 - mhp > mhpmax after life drain
A monster hit by Stormbringer could take less damage to current HP than it took to max HP if attacker had sufficient penalties, so end up being healthier than its new maximum. This only applies to attacks by the player; attacks by monsters don't include the sorts of modifiers that can trigger it.
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@@ -219,6 +219,7 @@ If there were a hole outside a shop, you could kick stuff out of the door
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into the hole without the shopkeeper noticing.
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curing hallucination while wielding Grayswandir should print a message
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removing unowned pick-axe from container in shop gave inappropriate message
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don't let monster end up with more current HP than max HP after life drain
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Platform- and/or Interface-Specific Fixes
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@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)uhitm.c 3.4 2002/02/17 */
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/* SCCS Id: @(#)uhitm.c 3.4 2002/08/21 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -932,7 +932,10 @@ int thrown;
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}
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mon->mhp -= tmp;
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if(mon->mhp < 1)
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/* adjustments might have made tmp become less than what
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a level draining artifact has already done to max HP */
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if (mon->mhp > mon->mhpmax) mon->mhp = mon->mhpmax;
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if (mon->mhp < 1)
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destroyed = TRUE;
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if (mon->mtame && (!mon->mflee || mon->mfleetim) && tmp > 0) {
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abuse_dog(mon);
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