bad "cad" message
From the newsgroup: taking a shop-owned pick-axe out of a container inside a shop gave a misleading message telling the player to take the pick-axe out of the shop. It was caused by using the object's `unpaid' field before addtobill() had set it.
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@@ -218,6 +218,7 @@ Shop walls wouldn't be restored if there were pits in the way.
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If there were a hole outside a shop, you could kick stuff out of the door
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into the hole without the shopkeeper noticing.
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curing hallucination while wielding Grayswandir should print a message
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removing unowned pick-axe from container in shop gave inappropriate message
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Platform- and/or Interface-Specific Fixes
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@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)pickup.c 3.4 2002/05/15 */
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/* SCCS Id: @(#)pickup.c 3.4 2002/08/21 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1871,15 +1871,14 @@ register struct obj *obj;
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}
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/* simulated point of time */
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if (is_pick(obj) && !obj->unpaid && *u.ushops && shop_keeper(*u.ushops))
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verbalize("You sneaky cad! Get out of here with that pick!");
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if(!obj->unpaid && !carried(current_container) &&
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costly_spot(current_container->ox, current_container->oy)) {
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obj->ox = current_container->ox;
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obj->oy = current_container->oy;
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addtobill(obj, FALSE, FALSE, FALSE);
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}
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if (is_pick(obj) && !obj->unpaid && *u.ushops && shop_keeper(*u.ushops))
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verbalize("You sneaky cad! Get out of here with that pick!");
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otmp = addinv(obj);
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loadlev = near_capacity();
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