fix #H254 - stethocoping mimics (trunk only)
From a bug report, applying a stetoscope to a mimic which was hiding would report that mimic's stats but not bring it out of hiding, unlike the behavior for other types of hiding monsters.
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@@ -193,6 +193,7 @@ scatter piles of kicked gold rather than move the entire pile at once
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if normal game save file is restored via `nethack -X', restore in normal
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mode--with save file deletion--and require confirmation ala 'X'
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command to make deferred switch into explore mode
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stethoscope applied to hiding mimic will bring it out of hiding
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Platform- and/or Interface-Specific Fixes
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31
src/apply.c
31
src/apply.c
@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)apply.c 3.5 2007/02/03 */
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/* SCCS Id: @(#)apply.c 3.5 2007/03/07 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -344,11 +344,34 @@ use_stethoscope(obj)
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return 0;
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}
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if ((mtmp = m_at(rx,ry)) != 0) {
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mstatusline(mtmp);
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const char *mnm = x_monnam(mtmp, ARTICLE_A, (const char *)0,
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SUPPRESS_IT|SUPPRESS_INVISIBLE, FALSE);
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if (mtmp->mundetected) {
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mtmp->mundetected = 0;
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if (cansee(rx,ry)) newsym(mtmp->mx,mtmp->my);
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if (!canspotmon(mtmp))
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There("is %s hidden there.", mnm);
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mtmp->mundetected = 0;
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newsym(mtmp->mx, mtmp->my);
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} else if (mtmp->mappearance) {
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const char *what = "thing";
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switch (mtmp->m_ap_type) {
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case M_AP_OBJECT:
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what = simple_typename(mtmp->mappearance);
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break;
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case M_AP_MONSTER: /* ignore Hallucination here */
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what = mons[mtmp->mappearance].mname;
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break;
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case M_AP_FURNITURE:
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what = defsyms[mtmp->mappearance].explanation;
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break;
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}
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seemimic(mtmp);
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pline("That %s is really %s", what, mnm);
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} else if (flags.verbose && !canspotmon(mtmp)) {
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There("is %s there.", mnm);
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}
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mstatusline(mtmp);
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if (!canspotmon(mtmp))
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map_invisible(rx,ry);
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return res;
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