fix pull request #527 - cursed levitation
The stair handling reorganization changed drinking a cursed potion of levitation to only check whether stairs up existed on the level instead of whether the hero drank the potion while at their spot. That resulted in always attempting to go up and then getting "you can't go up here" when not at stairs instead of the intended "you hit your head on the ceiling". Fixes #527
This commit is contained in:
@@ -705,6 +705,8 @@ lighting for baalz level defaulted to random and could end up being lit
|
||||
when using 'O' to set menu color patterns, the reminder message that the
|
||||
boolean menucolors option needs to be set to True for them to work
|
||||
was sometimes given even when already True
|
||||
stair revamp unintentionally resulted in cursed potion of levitation no longer
|
||||
causing hero to hit head on ceiling
|
||||
|
||||
curses: 'msg_window' option wasn't functional for curses unless the binary
|
||||
also included tty support
|
||||
|
||||
@@ -1033,13 +1033,15 @@ peffects(struct obj *otmp)
|
||||
g.potion_nothing++;
|
||||
|
||||
if (otmp->cursed) {
|
||||
stairway *stway;
|
||||
|
||||
/* 'already levitating' used to block the cursed effect(s)
|
||||
aside from ~I_SPECIAL; it was not clear whether that was
|
||||
intentional; either way, it no longer does (as of 3.6.1) */
|
||||
HLevitation &= ~I_SPECIAL; /* can't descend upon demand */
|
||||
if (BLevitation) {
|
||||
; /* rising via levitation is blocked */
|
||||
} else if (stairway_find_dir(TRUE)) {
|
||||
} else if ((stway = stairway_at(u.ux, u.uy)) != 0 && stway->up) {
|
||||
(void) doup();
|
||||
/* in case we're already Levitating, which would have
|
||||
resulted in incrementing 'nothing' */
|
||||
|
||||
Reference in New Issue
Block a user