amulet tiles
Replace the octagonal amulet placeholder for the two new tiles. Give the "cubical amulet" a hint of being cube shaped and rename "pentagonal amulet" to "perforated amulet" because it's easier to draw that way. Bump EDITLEVEL now for the extra objects and monsters because I forgot to do so earlier.
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@@ -14,7 +14,7 @@
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* Incrementing EDITLEVEL can be used to force invalidation of old bones
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* and save files.
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*/
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#define EDITLEVEL 18
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#define EDITLEVEL 19
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#define COPYRIGHT_BANNER_A "NetHack, Copyright 1985-2020"
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#define COPYRIGHT_BANNER_B \
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@@ -617,7 +617,7 @@ AMULET("amulet of unchanging", "concave", UNCHANGING, 60),
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AMULET("amulet of reflection", "hexagonal", REFLECTING, 75),
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AMULET("amulet of magical breathing", "octagonal", MAGICAL_BREATHING, 75),
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/* +2 AC and +2 MC; +2 takes naked hero past 'warded' to 'guarded' */
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AMULET("amulet of guarding", "pentagonal", PROTECTION, 75),
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AMULET("amulet of guarding", "perforated", PROTECTION, 75),
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/* cubical: some descriptions are already three dimensional and
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parallelogrammatical (real word!) would be way over the top */
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AMULET("amulet of flying", "cubical", FLYING, 60),
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@@ -3618,7 +3618,7 @@ Z = (195, 195, 195)
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.......KKKAA....
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........AAA.....
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}
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# tile 189 (pentagonal / amulet of guarding)
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# tile 189 (perforated / amulet of guarding)
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{
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................
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......LLLLLAA...
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@@ -3631,12 +3631,13 @@ Z = (195, 195, 195)
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......LAA.LAA...
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......ACCCAA....
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......CKKKKAA...
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.....CKKKKKKA...
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.....CKKKKKKA...
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......KKKKKAA...
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.....CKAKAKKA...
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.....CKKAKAKA...
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......KAKAKAA...
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.......KKKAA....
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........AAA.....
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}
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# tile 190 (cubical / amulet of flying)
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{
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................
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@@ -3648,13 +3649,13 @@ Z = (195, 195, 195)
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....LAA.....LAA.
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.....LAA...LAA..
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......LAA.LAA...
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......ACCCAA....
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......CKKKKAA...
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.....CKKKKKKA...
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.....CKKKKKKA...
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......KKKKKAA...
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.......KKKAA....
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........AAA.....
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.......LAL......
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.....KKLKL......
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.....KCCCCCA....
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.....KCKKKKA....
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.....KCKKKKA....
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......CKKKKA....
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.......AAAAA....
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}
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# tile 191 (Amulet of Yendor / cheap plastic imitation of the Amulet of Yendor)
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{
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