Add a random magic marker or magic lamp to Orcustown
Part 3 of implementing wish spreading. These items are each worth most of a wish for non-illiterate games (most games wish for a magic marker, and a magic lamp gives a wish 80% of the time). The placement of the random item could be better (currently it is purely random, which is occasionally interesting but often boring), but this will serve as a base for experimenting with the balance properties of the moved wishes.
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@@ -102,6 +102,13 @@ local orcus1 = des.map({ halign = "right", valign = "center", map = [[
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des.object()
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des.object()
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des.object()
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-- An object that's worth most of a wish
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-- (this is part of the compensation for the reduced wishes at the Castle)
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if math.random(0, 1) == 1 then
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des.object("magic marker")
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else
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des.object("magic lamp")
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end
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-- The resident nasty
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des.monster("Orcus",33,15)
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-- And its preferred companions
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