some lint bits (trunk only)
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@@ -1817,7 +1817,7 @@ int x, y;
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void
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rot_organic(arg, timeout)
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anything *arg;
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long timeout; /* unused */
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long timeout UNUSED;
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{
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struct obj *obj = arg->a_obj;
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@@ -263,10 +263,12 @@ lib_dlb_cleanup(VOID_ARGS)
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close_library(&dlb_libs[i]);
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}
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/*ARGSUSED*/
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STATIC_OVL boolean
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lib_dlb_fopen(dp, name, mode)
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dlb *dp;
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const char *name, *mode;
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const char *name;
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const char *mode UNUSED;
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{
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long start, size;
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library *lp;
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@@ -278,14 +280,15 @@ lib_dlb_fopen(dp, name, mode)
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dp->size = size;
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dp->mark = 0;
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return TRUE;
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}
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}
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return FALSE; /* failed */
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}
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/*ARGUSED*/
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STATIC_OVL int
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lib_dlb_fclose(dp)
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dlb *dp;
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dlb *dp UNUSED;
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{
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/* nothing needs to be done */
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return 0;
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@@ -366,10 +366,10 @@ struct obj *obj;
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}
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/* query_objlist callback: return TRUE */
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/*ARGSUSED*/
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/*ARGUSED*/
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boolean
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allow_all(obj)
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struct obj *obj;
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struct obj *obj UNUSED;
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{
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return TRUE;
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}
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@@ -1,11 +1,9 @@
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/* NetHack 3.5 role.c $Date$ $Revision$ */
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/* SCCS Id: @(#)role.c 3.5 2006/05/24 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985-1999. */
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/* NetHack may be freely redistributed. See license for details. */
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#include "hack.h"
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/*** Table of all roles ***/
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/* According to AD&D, HD for some classes (ex. Wizard) should be smaller
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* (4-sided for wizards). But this is not AD&D, and using the AD&D
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@@ -901,7 +899,8 @@ int rolenum, gendnum, alignnum, pickhow;
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/* gender and alignment are not comparable (and also not constrainable) */
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boolean
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ok_gend(rolenum, racenum, gendnum, alignnum)
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int rolenum, racenum, gendnum, alignnum;
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int rolenum, racenum, gendnum;
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int alignnum UNUSED;
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{
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int i;
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short allow;
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@@ -965,7 +964,9 @@ int rolenum, racenum, alignnum, pickhow;
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/* alignment and gender are not comparable (and also not constrainable) */
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boolean
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ok_align(rolenum, racenum, gendnum, alignnum)
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int rolenum, racenum, gendnum, alignnum;
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int rolenum, racenum;
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int gendnum UNUSED;
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int alignnum;
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{
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int i;
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short allow;
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