Fix earthquake causing boulder on lava sanity
Before checking if lava or water fills in the pit created by an earthquake, drop the boulder on the pit into it.
This commit is contained in:
24
src/music.c
24
src/music.c
@@ -333,18 +333,6 @@ do_earthquake(int force)
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break; /* no pit if portal at that location */
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chasm->tseen = 1;
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/* Let liquid flow into the newly created chasm.
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Adjust corresponding code in apply.c for exploding
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wand of digging if you alter this sequence. */
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filltype = fillholetyp(x, y, FALSE);
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if (filltype != ROOM) {
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set_levltyp(x, y, filltype); /* levl[x][y] = filltype; */
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liquid_flow(x, y, filltype, chasm, (char *) 0);
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/* liquid_flow() deletes trap, might kill mtmp */
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if ((chasm = t_at(x, y)) == NULL)
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break; /* from switch, not loop */
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}
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mtmp = m_at(x, y); /* (redundant?) */
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if ((otmp = sobj_at(BOULDER, x, y)) != 0) {
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if (cansee(x, y))
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@@ -357,6 +345,18 @@ do_earthquake(int force)
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break; /* from switch, not loop */
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}
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/* Let liquid flow into the newly created chasm.
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Adjust corresponding code in apply.c for exploding
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wand of digging if you alter this sequence. */
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filltype = fillholetyp(x, y, FALSE);
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if (filltype != ROOM) {
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set_levltyp(x, y, filltype); /* levl[x][y] = filltype; */
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liquid_flow(x, y, filltype, chasm, (char *) 0);
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/* liquid_flow() deletes trap, might kill mtmp */
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if ((chasm = t_at(x, y)) == NULL)
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break; /* from switch, not loop */
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}
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/* We have to check whether monsters or hero falls into a
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new pit.... Note: if we get here, chasm is non-Null. */
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if (mtmp) {
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