closed door descriptions
This commit is contained in:
@@ -860,6 +860,8 @@ restore the boulder exception for piletops that had been unintentionally
|
||||
removed during the expanded-glyphs changes
|
||||
misaligned potion colors due to lack of reset_glyphmap() following obj shuffle;
|
||||
this issue only impacted a new game
|
||||
closed doors were described as "horizontal closed door" or "vertical closed
|
||||
door" instead of just "closed door"
|
||||
|
||||
curses: 'msg_window' option wasn't functional for curses unless the binary
|
||||
also included tty support
|
||||
|
||||
@@ -107,8 +107,10 @@
|
||||
PCHAR2(12, '.', S_ndoor, "no door", "doorway", CLR(CLR_GRAY))
|
||||
PCHAR2(13, '-', S_vodoor, "vertical open door", "open door", CLR(CLR_BROWN))
|
||||
PCHAR2(14, '|', S_hodoor, "horizontal open door", "open door", CLR(CLR_BROWN))
|
||||
PCHAR( 15, '+', S_vcdoor, "vertical closed door", CLR(CLR_BROWN))
|
||||
PCHAR( 16, '+', S_hcdoor, "horizontal closed door", CLR(CLR_BROWN))
|
||||
PCHAR2(15, '+', S_vcdoor,
|
||||
"vertical closed door", "closed door", CLR(CLR_BROWN))
|
||||
PCHAR2(16, '+', S_hcdoor,
|
||||
"horizontal closed door", "closed door", CLR(CLR_BROWN))
|
||||
PCHAR( 17, '#', S_bars, "iron bars", CLR(HI_METAL))
|
||||
PCHAR( 18, '#', S_tree, "tree", CLR(CLR_GREEN))
|
||||
PCHAR( 19, '.', S_room, "floor of a room", CLR(CLR_GRAY))
|
||||
|
||||
Reference in New Issue
Block a user