drum of earthquake - monster portion

<Someone> wrote:
> When applying a drum of earthquake, should you "fall into a chasm" if
> you're already at the bottom of a pit? (Likewise monsters.)

monster already in a pit won't "fall into a chasm" from drum of earthquake
This commit is contained in:
nethack.allison
2006-04-14 14:33:01 +00:00
parent 914c66b10a
commit b9db663de1
2 changed files with 13 additions and 6 deletions

View File

@@ -205,7 +205,8 @@ check for hero location in digactualhole() before clearing u.utrap
clear any pits that the hero digs in the vault guard's temporary corridor
shattering a monster's weapon didn't work as intended for stack of N>1
don't reveal surface information that you can neither feel or see
hero already in a pit won't "fall into a chasm" from drum of earthquake
if the hero or a monster is already in a pit don't have them "fall into a chasm"
from drum of earthquake
Platform- and/or Interface-Specific Fixes

View File

@@ -311,14 +311,20 @@ do_pit: chasm = maketrap(x,y,PIT);
if (mtmp) {
if(!is_flyer(mtmp->data) && !is_clinger(mtmp->data)) {
boolean m_already_trapped = mtmp->mtrapped;
mtmp->mtrapped = 1;
if(cansee(x,y))
pline("%s falls into a chasm!", Monnam(mtmp));
else if (!Deaf && humanoid(mtmp->data))
You_hear("a scream!");
if (m_already_trapped) { /* suppress messages */
if(cansee(x,y))
pline("%s falls into a chasm!", Monnam(mtmp));
else if (!Deaf && humanoid(mtmp->data))
You_hear("a scream!");
}
/* Falling is okay for falling down
within a pit from jostling too */
mselftouch(mtmp, "Falling, ", TRUE);
if (mtmp->mhp > 0)
if ((mtmp->mhp -= rnd(6)) <= 0) {
if ((mtmp->mhp -=
rnd(m_already_trapped ? 4 : 6)) <= 0) {
if(!cansee(x,y))
pline("It is destroyed!");
else {