Merge branch 'NetHack-3.7' of https://rodney.nethack.org:20040/git/NHsource into NetHack-3.7
This commit is contained in:
@@ -19,6 +19,7 @@ Debug-Mode Quick Reference:
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#timeout == look at timeout queue and hero's timed intrinsics
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#vanquished == disclose counts of dead monsters sorted in various ways
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#vision == show vision array
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#wizborn == show monster birth/death/geno/extinct stats
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#wizintrinsic == set selected intrinsic timeouts
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#wizmakemap == recreate the current dungeon level
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#wizrumorcheck == validate first and last rumor for true and false set
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@@ -1512,6 +1512,9 @@ Default key is \(oqw\(cq.
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Wipe off your face.
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Autocompletes.
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Default key is \(oqM-w\(cq.
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.lp "#wizborn "
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Show monster birth, death, genocide, and extinct statistics.
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Debug mode only.
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.lp "#wizbury "
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Bury objects under and around you.
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Autocompletes.
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@@ -1600,6 +1600,10 @@ Wield a weapon. Default key is `{\tt w}'.
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\item[\tb{\#wipe}]
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Wipe off your face. Autocompletes. Default key is `{\tt M-w}'.
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%.lp
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\item[\tb{\#wizborn}]
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Show monster birth, death, genocide, and extinct statistics.
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Debug mode only.
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%.lp
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\item[\tb{\#wizbury}]
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Bury objects under and around you.
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Autocompletes.
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@@ -64,6 +64,8 @@ if eel bite attack caused hero to move (killed + rehumanized + crawled out
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of water), its grab attack could succeed even if no longer adjacent
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specifying a count when picking [part of] a stack of scrolls of scare monster
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ignored that count and the whole stack was affected
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wizmakemap didn't account for unique monsters and didn't correct monster
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birth counts
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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@@ -175,6 +177,7 @@ demon lords and princes suppress teleporting in Gehennom
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for !fixinv option where inventory letters normally don't stick, try to put
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a throw-and-return weapon back into the same inventory slot it gets
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thrown from; only works if it does return and is successfully caught
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wizard mode #wizborn command
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Platform- and/or Interface-Specific New Features
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 decl.h $NHDT-Date: 1580600478 2020/02/01 23:41:18 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.221 $ */
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/* NetHack 3.6 decl.h $NHDT-Date: 1583608809 2020/03/07 19:20:09 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.228 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Michael Allison, 2007. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -928,11 +928,6 @@ struct instance_globals {
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boolean vis;
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boolean far_noise;
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long noisetime;
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struct obj *otmp;
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int dieroll; /* Needed for the special case of monsters wielding vorpal
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* blades (rare). If we use this a lot it should probably
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* be a parameter to mdamagem() instead of a global variable.
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*/
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/* mhitu.c */
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int mhitu_dieroll;
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@@ -1002,6 +1002,7 @@ E void FDECL(record_achievement, (XCHAR_P));
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E boolean FDECL(remove_achievement, (XCHAR_P));
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E int NDECL(count_achievements);
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E int NDECL(dovanquished);
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E int NDECL(doborn);
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E void FDECL(list_vanquished, (CHAR_P, BOOLEAN_P));
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E int NDECL(num_genocides);
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E void FDECL(list_genocided, (CHAR_P, BOOLEAN_P));
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12
src/cmd.c
12
src/cmd.c
@@ -780,10 +780,15 @@ boolean pre, wiztower;
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if (pre) {
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rm_mapseen(ledger_no(&u.uz));
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for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
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int ndx = monsndx(mtmp->data);
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if (mtmp->isgd) { /* vault is going away; get rid of guard */
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mtmp->isgd = 0;
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mongone(mtmp);
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}
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if (mtmp->data->geno & G_UNIQ)
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g.mvitals[ndx].mvflags &= ~(G_EXTINCT);
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if (g.mvitals[ndx].born)
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g.mvitals[ndx].born--;
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if (DEADMONSTER(mtmp))
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continue;
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if (mtmp->isshk)
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@@ -802,11 +807,6 @@ boolean pre, wiztower;
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g.context.achieveo.soko_prize_oid = 0;
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}
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}
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/* TODO?
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* Reduce 'born' tally for each monster about to be discarded
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* by savelev(), otherwise replacing heavily populated levels
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* tends to make their inhabitants become extinct.
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*/
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}
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if (Punished) {
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ballrelease(FALSE);
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@@ -1890,6 +1890,8 @@ struct ext_func_tab extcmdlist[] = {
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dowhatis, IFBURIED | GENERALCMD },
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{ 'w', "wield", "wield (put in use) a weapon", dowield },
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{ M('w'), "wipe", "wipe off your face", dowipe, AUTOCOMPLETE },
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{ '\0', "wizborn", "show stats of monsters created",
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doborn, IFBURIED | WIZMODECMD },
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#ifdef DEBUG
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{ '\0', "wizbury", "bury objs under and around you",
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wiz_debug_cmd_bury, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
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@@ -1,4 +1,4 @@
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||||
/* NetHack 3.6 decl.c $NHDT-Date: 1580600496 2020/02/01 23:41:36 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.202 $ */
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/* NetHack 3.6 decl.c $NHDT-Date: 1583608833 2020/03/07 19:20:33 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.208 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Michael Allison, 2009. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -469,8 +469,6 @@ const struct instance_globals g_init = {
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UNDEFINED_VALUE, /* vis */
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UNDEFINED_VALUE, /* far_noise */
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UNDEFINED_VALUE, /* noisetime */
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UNDEFINED_PTR, /* otmp */
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UNDEFINED_VALUE, /* dieroll */
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/* mhitu.c */
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UNDEFINED_VALUE, /* mhitu_dieroll */
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@@ -2062,6 +2062,39 @@ dovanquished()
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return 0;
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}
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/* #wizborn extended command */
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int
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doborn()
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{
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static const char fmt[] = "%4i %4i %c %-30s";
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int i;
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winid datawin = create_nhwindow(NHW_TEXT);
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char buf[BUFSZ];
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int nborn = 0, ndied = 0;
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putstr(datawin, 0, "died born");
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for (i = LOW_PM; i < NUMMONS; i++)
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if (g.mvitals[i].born || g.mvitals[i].died
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|| (g.mvitals[i].mvflags & G_GONE)) {
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Sprintf(buf, fmt,
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g.mvitals[i].died, g.mvitals[i].born,
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((g.mvitals[i].mvflags & G_GONE) == G_EXTINCT) ? 'E' :
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((g.mvitals[i].mvflags & G_GONE) == G_GENOD) ? 'G' : ' ',
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mons[i].mname);
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putstr(datawin, 0, buf);
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nborn += g.mvitals[i].born;
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ndied += g.mvitals[i].died;
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}
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putstr(datawin, 0, "");
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Sprintf(buf, fmt, ndied, nborn, ' ', "");
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display_nhwindow(datawin, FALSE);
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destroy_nhwindow(datawin);
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return 0;
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}
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/* high priests aren't unique but are flagged as such to simplify something */
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#define UniqCritterIndx(mndx) ((mons[mndx].geno & G_UNIQ) \
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&& mndx != PM_HIGH_PRIEST)
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170
src/mhitm.c
170
src/mhitm.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 mhitm.c $NHDT-Date: 1583606861 2020/03/07 18:47:41 $ $NHDT-Branch: NetHack-3.6-Mar2020 $:$NHDT-Revision: 1.119 $ */
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/* NetHack 3.6 mhitm.c $NHDT-Date: 1583608838 2020/03/07 19:20:38 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.132 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2011. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -10,24 +10,18 @@ static const char brief_feeling[] =
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"have a %s feeling for a moment, then it passes.";
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static int FDECL(hitmm, (struct monst *, struct monst *,
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struct attack *));
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static int FDECL(gazemm, (struct monst *, struct monst *,
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struct attack *));
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static int FDECL(gulpmm, (struct monst *, struct monst *,
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struct attack *));
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static int FDECL(explmm, (struct monst *, struct monst *,
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struct attack *));
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struct attack *, struct obj *, int));
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static int FDECL(gazemm, (struct monst *, struct monst *, struct attack *));
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static int FDECL(gulpmm, (struct monst *, struct monst *, struct attack *));
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static int FDECL(explmm, (struct monst *, struct monst *, struct attack *));
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static int FDECL(mdamagem, (struct monst *, struct monst *,
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struct attack *));
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static void FDECL(mswingsm, (struct monst *, struct monst *,
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struct obj *));
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struct attack *, struct obj *, int));
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static void FDECL(mswingsm, (struct monst *, struct monst *, struct obj *));
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static void FDECL(noises, (struct monst *, struct attack *));
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static void FDECL(pre_mm_attack, (struct monst *, struct monst *));
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static void FDECL(missmm, (struct monst *, struct monst *,
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struct attack *));
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static void FDECL(missmm, (struct monst *, struct monst *, struct attack *));
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static int FDECL(passivemm, (struct monst *, struct monst *,
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BOOLEAN_P, int));
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BOOLEAN_P, int, struct obj *));
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static void
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noises(magr, mattk)
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@@ -292,8 +286,10 @@ register struct monst *magr, *mdef;
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strike = 0, /* hit this attack */
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attk, /* attack attempted this time */
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struck = 0, /* hit at least once */
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res[NATTK]; /* results of all attacks */
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res[NATTK], /* results of all attacks */
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dieroll = 0;
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struct attack *mattk, alt_attk;
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struct obj *mwep;
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struct permonst *pa, *pd;
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if (!magr || !mdef)
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@@ -353,7 +349,7 @@ register struct monst *magr, *mdef;
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for (i = 0; i < NATTK; i++) {
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res[i] = MM_MISS;
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mattk = getmattk(magr, mdef, i, res, &alt_attk);
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g.otmp = (struct obj *) 0;
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mwep = (struct obj *) 0;
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attk = 1;
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switch (mattk->aatyp) {
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case AT_WEAP: /* "hand to hand" attacks */
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@@ -372,12 +368,10 @@ register struct monst *magr, *mdef;
|
||||
return 0;
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||||
}
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||||
possibly_unwield(magr, FALSE);
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g.otmp = MON_WEP(magr);
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||||
|
||||
if (g.otmp) {
|
||||
if ((mwep = MON_WEP(magr)) != 0) {
|
||||
if (g.vis)
|
||||
mswingsm(magr, mdef, g.otmp);
|
||||
tmp += hitval(g.otmp, mdef);
|
||||
mswingsm(magr, mdef, mwep);
|
||||
tmp += hitval(mwep, mdef);
|
||||
}
|
||||
/*FALLTHRU*/
|
||||
case AT_CLAW:
|
||||
@@ -395,22 +389,22 @@ register struct monst *magr, *mdef;
|
||||
* have a weapon instead. This instinct doesn't work for
|
||||
* players, or under conflict or confusion.
|
||||
*/
|
||||
if (!magr->mconf && !Conflict && g.otmp && mattk->aatyp != AT_WEAP
|
||||
if (!magr->mconf && !Conflict && mwep && mattk->aatyp != AT_WEAP
|
||||
&& touch_petrifies(mdef->data)) {
|
||||
strike = 0;
|
||||
break;
|
||||
}
|
||||
g.dieroll = rnd(20 + i);
|
||||
strike = (tmp > g.dieroll);
|
||||
dieroll = rnd(20 + i);
|
||||
strike = (tmp > dieroll);
|
||||
/* KMH -- don't accumulate to-hit bonuses */
|
||||
if (g.otmp)
|
||||
tmp -= hitval(g.otmp, mdef);
|
||||
if (mwep)
|
||||
tmp -= hitval(mwep, mdef);
|
||||
if (strike) {
|
||||
res[i] = hitmm(magr, mdef, mattk);
|
||||
res[i] = hitmm(magr, mdef, mattk, mwep, dieroll);
|
||||
if ((mdef->data == &mons[PM_BLACK_PUDDING]
|
||||
|| mdef->data == &mons[PM_BROWN_PUDDING])
|
||||
&& (g.otmp && (objects[g.otmp->otyp].oc_material == IRON
|
||||
|| objects[g.otmp->otyp].oc_material == METAL))
|
||||
&& (mwep && (objects[mwep->otyp].oc_material == IRON
|
||||
|| objects[mwep->otyp].oc_material == METAL))
|
||||
&& mdef->mhp > 1 && !mdef->mcan) {
|
||||
struct monst *mclone;
|
||||
|
||||
@@ -432,7 +426,7 @@ register struct monst *magr, *mdef;
|
||||
case AT_HUGS: /* automatic if prev two attacks succeed */
|
||||
strike = (i >= 2 && res[i - 1] == MM_HIT && res[i - 2] == MM_HIT);
|
||||
if (strike)
|
||||
res[i] = hitmm(magr, mdef, mattk);
|
||||
res[i] = hitmm(magr, mdef, mattk, (struct obj *) 0, 0);
|
||||
|
||||
break;
|
||||
|
||||
@@ -516,7 +510,8 @@ register struct monst *magr, *mdef;
|
||||
|
||||
if (attk && !(res[i] & MM_AGR_DIED)
|
||||
&& distmin(magr->mx, magr->my, mdef->mx, mdef->my) <= 1)
|
||||
res[i] = passivemm(magr, mdef, strike, res[i] & MM_DEF_DIED);
|
||||
res[i] = passivemm(magr, mdef, strike,
|
||||
(res[i] & MM_DEF_DIED), mwep);
|
||||
|
||||
if (res[i] & MM_DEF_DIED)
|
||||
return res[i];
|
||||
@@ -534,14 +529,16 @@ register struct monst *magr, *mdef;
|
||||
|
||||
/* Returns the result of mdamagem(). */
|
||||
static int
|
||||
hitmm(magr, mdef, mattk)
|
||||
hitmm(magr, mdef, mattk, mwep, dieroll)
|
||||
register struct monst *magr, *mdef;
|
||||
struct attack *mattk;
|
||||
struct obj *mwep;
|
||||
int dieroll;
|
||||
{
|
||||
boolean weaponhit = ((mattk->aatyp == AT_WEAP
|
||||
|| (mattk->aatyp == AT_CLAW && g.otmp))),
|
||||
silverhit = (weaponhit && g.otmp
|
||||
&& objects[g.otmp->otyp].oc_material == SILVER);
|
||||
boolean weaponhit = (mattk->aatyp == AT_WEAP
|
||||
|| (mattk->aatyp == AT_CLAW && mwep)),
|
||||
silverhit = (weaponhit && mwep
|
||||
&& objects[mwep->otyp].oc_material == SILVER);
|
||||
|
||||
pre_mm_attack(magr, mdef);
|
||||
|
||||
@@ -554,7 +551,7 @@ struct attack *mattk;
|
||||
mdef->mcansee ? "smiles at" : "talks to");
|
||||
pline("%s %s %s.", buf, mon_nam(mdef),
|
||||
compat == 2 ? "engagingly" : "seductively");
|
||||
} else if (shade_miss(magr, mdef, g.otmp, FALSE, TRUE)) {
|
||||
} else if (shade_miss(magr, mdef, mwep, FALSE, TRUE)) {
|
||||
return MM_MISS; /* bypass mdamagem() */
|
||||
} else {
|
||||
char magr_name[BUFSZ];
|
||||
@@ -606,13 +603,13 @@ struct attack *mattk;
|
||||
}
|
||||
|
||||
pline("%s %s sears %s!", magr_name, /*s_suffix(magr_name), */
|
||||
simpleonames(g.otmp), mdef_name);
|
||||
simpleonames(mwep), mdef_name);
|
||||
}
|
||||
}
|
||||
} else
|
||||
noises(magr, mattk);
|
||||
|
||||
return mdamagem(magr, mdef, mattk);
|
||||
return mdamagem(magr, mdef, mattk, mwep, dieroll);
|
||||
}
|
||||
|
||||
/* Returns the same values as mdamagem(). */
|
||||
@@ -666,7 +663,7 @@ struct attack *mattk;
|
||||
}
|
||||
}
|
||||
|
||||
return mdamagem(magr, mdef, mattk);
|
||||
return mdamagem(magr, mdef, mattk, (struct obj *) 0, 0);
|
||||
}
|
||||
|
||||
/* return True if magr is allowed to swallow mdef, False otherwise */
|
||||
@@ -757,7 +754,7 @@ register struct attack *mattk;
|
||||
newsym(ax, ay); /* erase old position */
|
||||
newsym(dx, dy); /* update new position */
|
||||
|
||||
status = mdamagem(magr, mdef, mattk);
|
||||
status = mdamagem(magr, mdef, mattk, (struct obj *) 0, 0);
|
||||
|
||||
if ((status & (MM_AGR_DIED | MM_DEF_DIED))
|
||||
== (MM_AGR_DIED | MM_DEF_DIED)) {
|
||||
@@ -805,7 +802,7 @@ struct attack *mattk;
|
||||
else
|
||||
noises(magr, mattk);
|
||||
|
||||
result = mdamagem(magr, mdef, mattk);
|
||||
result = mdamagem(magr, mdef, mattk, (struct obj *) 0, 0);
|
||||
|
||||
/* Kill off aggressor if it didn't die. */
|
||||
if (!(result & MM_AGR_DIED)) {
|
||||
@@ -831,9 +828,11 @@ struct attack *mattk;
|
||||
* See comment at top of mattackm(), for return values.
|
||||
*/
|
||||
int
|
||||
mdamagem(magr, mdef, mattk)
|
||||
register struct monst *magr, *mdef;
|
||||
register struct attack *mattk;
|
||||
mdamagem(magr, mdef, mattk, mwep, dieroll)
|
||||
struct monst *magr, *mdef;
|
||||
struct attack *mattk;
|
||||
struct obj *mwep;
|
||||
int dieroll;
|
||||
{
|
||||
struct obj *obj;
|
||||
char buf[BUFSZ];
|
||||
@@ -850,7 +849,7 @@ register struct attack *mattk;
|
||||
wornitems = magr->misc_worn_check;
|
||||
|
||||
/* wielded weapon gives same protection as gloves here */
|
||||
if (g.otmp != 0)
|
||||
if (mwep)
|
||||
wornitems |= W_ARMG;
|
||||
|
||||
if (protector == 0L
|
||||
@@ -896,7 +895,7 @@ register struct attack *mattk;
|
||||
verbalize("Burrrrp!");
|
||||
tmp = mdef->mhp;
|
||||
/* Use up amulet of life saving */
|
||||
if (!!(obj = mlifesaver(mdef)))
|
||||
if ((obj = mlifesaver(mdef)) != 0)
|
||||
m_useup(mdef, obj);
|
||||
|
||||
/* Is a corpse for nutrition possible? It may kill magr */
|
||||
@@ -943,35 +942,36 @@ register struct attack *mattk;
|
||||
case AD_HEAL:
|
||||
case AD_PHYS:
|
||||
physical:
|
||||
obj = (mattk->aatyp == AT_WEAP || mattk->aatyp == AT_CLAW) ? g.otmp : 0;
|
||||
if (shade_miss(magr, mdef, obj, FALSE, TRUE)) {
|
||||
if (mattk->aatyp != AT_WEAP && mattk->aatyp != AT_CLAW)
|
||||
mwep = 0;
|
||||
|
||||
if (shade_miss(magr, mdef, mwep, FALSE, TRUE)) {
|
||||
tmp = 0;
|
||||
} else if (mattk->aatyp == AT_KICK && thick_skinned(pd)) {
|
||||
/* [no 'kicking boots' check needed; monsters with kick attacks
|
||||
can't wear boots and monsters that wear boots don't kick] */
|
||||
tmp = 0;
|
||||
} else if (mattk->aatyp == AT_WEAP
|
||||
|| (mattk->aatyp == AT_CLAW && g.otmp)) {
|
||||
if (g.otmp) {
|
||||
struct obj *marmg;
|
||||
} else if (mwep) { /* non-Null 'mwep' implies AT_WEAP || AT_CLAW */
|
||||
struct obj *marmg;
|
||||
|
||||
if (g.otmp->otyp == CORPSE
|
||||
&& touch_petrifies(&mons[g.otmp->corpsenm]))
|
||||
goto do_stone;
|
||||
if (mwep->otyp == CORPSE
|
||||
&& touch_petrifies(&mons[mwep->corpsenm]))
|
||||
goto do_stone;
|
||||
|
||||
tmp += dmgval(g.otmp, mdef);
|
||||
if ((marmg = which_armor(magr, W_ARMG)) != 0
|
||||
&& marmg->otyp == GAUNTLETS_OF_POWER)
|
||||
tmp += rn1(4, 3); /* 3..6 */
|
||||
if (tmp < 1) /* is this necessary? mhitu.c has it... */
|
||||
tmp = 1;
|
||||
if (g.otmp->oartifact) {
|
||||
(void) artifact_hit(magr, mdef, g.otmp, &tmp, g.dieroll);
|
||||
if (DEADMONSTER(mdef))
|
||||
return (MM_DEF_DIED
|
||||
| (grow_up(magr, mdef) ? 0 : MM_AGR_DIED));
|
||||
}
|
||||
if (tmp)
|
||||
rustm(mdef, g.otmp);
|
||||
tmp += dmgval(mwep, mdef);
|
||||
if ((marmg = which_armor(magr, W_ARMG)) != 0
|
||||
&& marmg->otyp == GAUNTLETS_OF_POWER)
|
||||
tmp += rn1(4, 3); /* 3..6 */
|
||||
if (tmp < 1) /* is this necessary? mhitu.c has it... */
|
||||
tmp = 1;
|
||||
if (mwep->oartifact) {
|
||||
(void) artifact_hit(magr, mdef, mwep, &tmp, dieroll);
|
||||
if (DEADMONSTER(mdef))
|
||||
return (MM_DEF_DIED
|
||||
| (grow_up(magr, mdef) ? 0 : MM_AGR_DIED));
|
||||
}
|
||||
if (tmp)
|
||||
rustm(mdef, mwep);
|
||||
} else if (pa == &mons[PM_PURPLE_WORM] && pd == &mons[PM_SHRIEKER]) {
|
||||
/* hack to enhance mm_aggression(); we don't want purple
|
||||
worm's bite attack to kill a shrieker because then it
|
||||
@@ -1304,25 +1304,24 @@ register struct attack *mattk;
|
||||
Strcpy(mdefnambuf,
|
||||
x_monnam(mdef, ARTICLE_THE, (char *) 0, 0, FALSE));
|
||||
|
||||
g.otmp = obj;
|
||||
if (u.usteed == mdef && g.otmp == which_armor(mdef, W_SADDLE))
|
||||
if (u.usteed == mdef && obj == which_armor(mdef, W_SADDLE))
|
||||
/* "You can no longer ride <steed>." */
|
||||
dismount_steed(DISMOUNT_POLY);
|
||||
obj_extract_self(g.otmp);
|
||||
if (g.otmp->owornmask) {
|
||||
mdef->misc_worn_check &= ~g.otmp->owornmask;
|
||||
if (g.otmp->owornmask & W_WEP)
|
||||
obj_extract_self(obj);
|
||||
if (obj->owornmask) {
|
||||
mdef->misc_worn_check &= ~obj->owornmask;
|
||||
if (obj->owornmask & W_WEP)
|
||||
mwepgone(mdef);
|
||||
g.otmp->owornmask = 0L;
|
||||
update_mon_intrinsics(mdef, g.otmp, FALSE, FALSE);
|
||||
obj->owornmask = 0L;
|
||||
update_mon_intrinsics(mdef, obj, FALSE, FALSE);
|
||||
/* give monster a chance to wear other equipment on its next
|
||||
move instead of waiting until it picks something up */
|
||||
mdef->misc_worn_check |= I_SPECIAL;
|
||||
}
|
||||
/* add_to_minv() might free otmp [if it merges] */
|
||||
/* add_to_minv() might free 'obj' [if it merges] */
|
||||
if (g.vis)
|
||||
Strcpy(onambuf, doname(g.otmp));
|
||||
(void) add_to_minv(magr, g.otmp);
|
||||
Strcpy(onambuf, doname(obj));
|
||||
(void) add_to_minv(magr, obj);
|
||||
if (g.vis && canseemon(mdef)) {
|
||||
Strcpy(buf, Monnam(magr));
|
||||
pline("%s steals %s from %s!", buf, onambuf, mdefnambuf);
|
||||
@@ -1555,10 +1554,11 @@ struct obj *otemp;
|
||||
* handled above. Returns same values as mattackm.
|
||||
*/
|
||||
static int
|
||||
passivemm(magr, mdef, mhit, mdead)
|
||||
passivemm(magr, mdef, mhit, mdead, mwep)
|
||||
register struct monst *magr, *mdef;
|
||||
boolean mhit;
|
||||
int mdead;
|
||||
struct obj *mwep;
|
||||
{
|
||||
register struct permonst *mddat = mdef->data;
|
||||
register struct permonst *madat = magr->data;
|
||||
@@ -1599,8 +1599,8 @@ int mdead;
|
||||
acid_damage(MON_WEP(magr));
|
||||
goto assess_dmg;
|
||||
case AD_ENCH: /* KMH -- remove enchantment (disenchanter) */
|
||||
if (mhit && !mdef->mcan && g.otmp) {
|
||||
(void) drain_item(g.otmp, FALSE);
|
||||
if (mhit && !mdef->mcan && mwep) {
|
||||
(void) drain_item(mwep, FALSE);
|
||||
/* No message */
|
||||
}
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user