treasure detection
Expert and skilled detect treasure was changed to behave like
blessed object detection in 3.3.1, but it didn't work as intended.
> Subject: [patch] skilled detect treasure doesn't detect object types
> <email deleted>
> Date: 13 Sep 2002 09:58:41 -0400
> <email deleted>
>
> It looks like the detect treasure spell when cast with skilled or expert
> ability in divination is supposed to detect the type of an object ("a
> scroll of identify" rather than "a scroll"), but this doesn't actually
> work in 3.4.0. Here is a fix.
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@@ -245,6 +245,8 @@ elevate the trouble priority of any cursed item which is preventing removal
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starving pets will eat more aggressively
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when a pet starves to death, say so instead of just "Fido dies."
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starved pet raised from dead shouldn't immediately starve again
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skilled spell of detected treasure wasn't acting like blessed potion of
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object detection (from Roderick Schertler)
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Platform- and/or Interface-Specific Fixes
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@@ -391,7 +391,7 @@ register struct obj *sobj;
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}
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/*
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* Used for scrolls, potions, and crystal balls. Returns:
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* Used for scrolls, potions, spells, and crystal balls. Returns:
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*
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* 1 - nothing was detected
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* 0 - something was detected
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@@ -403,8 +403,9 @@ int class; /* an object class, 0 for all */
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{
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register int x, y;
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int is_cursed = (detector && detector->cursed);
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int do_dknown =
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(detector && detector->oclass == POTION_CLASS && detector->blessed);
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int do_dknown = (detector && (detector->oclass == POTION_CLASS ||
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detector->oclass == SPBOOK_CLASS) &&
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detector->blessed);
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int ct = 0, ctu = 0;
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register struct obj *obj, *otmp = (struct obj *)0;
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register struct monst *mtmp;
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