fix #H8164 - kicking altar: injury vs wrath
When kicking an altar, trigger divine wrath (minor: luck or alignment loss) before deciding whether hero has hurt himself in the process. Add some variation to the wrath penalty so that it can't be used to precisely control Luck.
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.85 $ $NHDT-Date: 1562456458 2019/07/06 23:40:58 $
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.86 $ $NHDT-Date: 1562462061 2019/07/07 01:14:21 $
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This fixes36.3 file is here to capture information about updates in the 3.6.x
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lineage following the release of 3.6.2 in May 2019. Please note, however,
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@@ -98,6 +98,7 @@ if an engulfer has any worn items, hero could pick them up from inside and
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they wouldn't be unworn properly, eventually triggering warnings or
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worse (Juiblex will wear an amulet if created with one; a shapechanger
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might wear one and then turn into an engulfer)
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kicking an altar ignored god's wrath if hero injured himself during the kick
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Fixes to Post-3.6.2 Problems that Were Exposed Via git Repository
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 dokick.c $NHDT-Date: 1551920353 2019/03/07 00:59:13 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.131 $ */
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/* NetHack 3.6 dokick.c $NHDT-Date: 1562462061 2019/07/07 01:14:21 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.133 $ */
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/* Copyright (c) Izchak Miller, Mike Stephenson, Steve Linhart, 1989. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1058,9 +1058,9 @@ dokick()
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if (Levitation)
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goto dumb;
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You("kick %s.", (Blind ? something : "the altar"));
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altar_wrath(x, y);
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if (!rn2(3))
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goto ouch;
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altar_wrath(x, y);
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exercise(A_DEX, TRUE);
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return 1;
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}
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16
src/pray.c
16
src/pray.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 pray.c $NHDT-Date: 1561061321 2019/06/20 20:08:41 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.115 $ */
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/* NetHack 3.6 pray.c $NHDT-Date: 1562462064 2019/07/07 01:14:24 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.116 $ */
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/* Copyright (c) Benson I. Margulies, Mike Stephenson, Steve Linhart, 1989. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -2226,13 +2226,21 @@ register int x, y;
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{
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aligntyp altaralign = a_align(x, y);
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if (!strcmp(align_gname(altaralign), u_gname())) {
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if (u.ualign.type == altaralign && u.ualign.record > -rn2(4)) {
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godvoice(altaralign, "How darest thou desecrate my altar!");
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(void) adjattrib(A_WIS, -1, FALSE);
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u.ualign.record--;
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} else {
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pline("A voice (could it be %s?) whispers:", align_gname(altaralign));
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pline("%s %s%s:",
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!Deaf ? "A voice (could it be"
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: "Despite your deafness, you seem to hear",
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align_gname(altaralign),
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!Deaf ? "?) whispers" : " say");
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verbalize("Thou shalt pay, infidel!");
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change_luck(-1);
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/* higher luck is more likely to be reduced; as it approaches -5
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the chance to lose another point drops down, eventually to 0 */
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if (Luck > -5 && rn2(Luck + 6))
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change_luck(rn2(20) ? -1 : -2);
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}
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}
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