rework Windows build instructions

This commit is contained in:
nhmall
2024-03-27 16:20:06 -04:00
parent 18baf188ea
commit bb2fef0f7d
8 changed files with 530 additions and 298 deletions

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@@ -1,218 +1,42 @@
Copyright (c) NetHack Development Team 1990-2024
NetHack may be freely redistributed. See license for details.
==============================================================
Instructions for compiling and installing
NetHack 3.7 on a Windows system
(Windows 8.x/10/11 or later only)
==============================================================
Last revision: $NHDT-Date: 1594155895 2020/07/07 21:04:55 $
Copyright (c) NetHack Development Team 1990-2024
NetHack may be freely redistributed. See license for details.
==============================================================
Instructions for compiling NetHack 3.7 on a Windows system
(Windows 8.x/10/11 or later only)
==============================================================
Last revision: $NHDT-Date: 1594155895 2020/07/07 21:04:55 $
Credit for the porting of NetHack to the Win32 Console Subsystem goes to
the NT Porting Team started by Michael Allison.
See file dat\History for credits and history of NetHack for Windows.
Credit for the Win32 Graphical version of NetHack (aka "NetHack for
Windows" or NetHackW) goes to Alex Kompel who initially developed and
contributed the port.
/-----------------------------------------------------------------------\
| Download a prebuilt package of NetHack for Windows from NetHack.org |
\----------------------------------------------------------- -----------/
Alex Kompel, Dion Nicolaas, Yitzhak Sapir, Derek S. Ray, Michael Allison,
Pasi Kallinen, Bart House, and Janet Walz contributed to the maintenance
of the tty and graphical windows versions of NetHack 3.7.0.
The build Makefiles and procedures produce two executables:
a. A TTY and curses version of NetHack in nethack.exe
b. A Windows and curses graphical version in nethackw.exe.
You can use one of the following build environments:
o A copy of Microsoft Visual Studio 2017 Community Edition or
a copy of Microsoft Visual Studio 2019 Community Edition or
a copy of Microsoft Visual Studio 2022 Community Edition
OR
o An up-to-date copy of MinGW-w64. MinGW-w64 is a collection of
GNU C Compiler (GCC) executables, headers, files and import
libraries. The official site for MinGW-w64 is
https://www.mingw-w64.org/
There are a few packaged distributions of MinGW-w64. We've tried
out these ones, but there are likely others that will work:
MSYS2
- https://www.msys2.org/
- Download the installer, and start the appropriate bash shell.
MinGW-w64 - winlibs standalone build
- https://github.com/brechtsanders/winlibs_mingw
- Download one of the releases from
https://github.com/brechtsanders/winlibs_mingw/releases
and extract the contents into a folder (ideally in a folder
without spaces in the path), and add the location of the
subfolder containing gcc.exe to your PATH.
/---------------------------------------------\
| Directories for a Windows NetHack build |
\---------------------------------------------/
(NetHack-top)
|
+-----+-----+------+-----+---+---------------+-----------+-----~-----+
| | | | | | | | |
util dat doc include lib src sys win submodules
| | | |
+----------+ +------+ +----+ +----+
| | | | | | | |
| | | | | | | |
lua-5.4.6 pdcursesmod share windows tty win32 lua pdcurses
|
vs
|
+----------+-------+--------+--------+-----------+-------+-----+------+
| | | | | | | | |
makedefs NetHack NetHackW PDCurses PDCursesGui tile2bmp tilemap tiles uudecode
FIXME:
/-----------------------------------------------------------------------\
| Required components that are not bundled in the NetHack repository |
\-----------------------------------------------------------------------/
| Build and package NetHack for Windows yourself |
\----------------------------------------------------------- -----------/
NetHack 3.7 for Windows requires at least one mandatory 3rd party source that
is not directly distributed within the NetHack repository, and an additional
optional 3rd party source if you want to build curses interface support into
your binaries.
We provide documentation for the follow three different approaches
and tool suites that may be used to compile and package
NetHack for Windows:
The mandatory 3rd party source that is needed for NetHack 3.7 is Lua.
1. With the Visusal Studio Integrated Development Environment (IDE).
The steps are documented in sys/windows/build-vs.txt.
The optional 3rd party source that can be used is pdcursesmod, which is
needed if you are building in support for the curses interface.
2. At the Windows command line, using Visual Studio's nmake.exe.
The steps are documented in sys/windows/build-nmake.txt.
The Makefiles distributed for building under Windows have features to
make obtaining the 3rd party sources easier, but you can obtain them
manually if you wish. See "Manually obtaining mandatory and optional
3rd party sources" later in this document if you wish to obtain them
yourself, without relying on features of the distributed Makefiles.
3. At the bash shell using MSYS2.
The steps are documented in sys/windows/build-msys2.txt.
/-----------------------------------------------------------\
| Building And Running Using Visual Studio 2017, 2019, 2022 |
\-----------------------------------------------------------/
/--------------------------------------------------------------\
| If you experience a problem |
\--------------------------------------------------------------/
If you are NOT using the Visual Studio IDE, or you prefer to build
using a Make utility and a Makefile proceed to "Building Using Make".
When using either Visual Studio 2017, 2019, or 2022, you simply need to
load the solution file within the IDE, build the solution and run the version
of NetHack you wish to run.
The Visual Studio NetHack solution file can be found here:
sys\windows\vs\NetHack.sln
The steps are:
1. Launch the IDE.
2. Open the appropriate solution file in sys\windows\vs\NetHack.sln.
3. Select the build configuration you wish to use (Release, Debug, etc.).
4. From the build menu, select build solution.
5. Type F5 to start debugging.
/-------------------------------------------\
| Building From the Command Line Using Make |
\-------------------------------------------/
Two different versions of NetHack will be built for Windows from the
command line using the Makefile approach:
A tty port utilizing the Win32 Console I/O subsystem Console,
and a curses interface in an executabled called NetHack.exe.
NetHack
A Win32 native port built on the Windows API Graphical NetHack,
and graphical curses in an executable called NetHackW.exe.
The Makefile configurations will build both; NetHack.exe and NetHackW.exe
and will be able to use the same datafiles, save files and bones files.
Since the last official release of NetHack, compilers and computer
architectures have evolved and you can now choose whether to build
a 32-bit x86 version, or a 64-bit x64 version. The default Makefile
is set up for a 32-bit x86 version, but that's only because it will
run on the most number of existing Windows environments. Change it if you
want. Be aware that NetHack's save files and bones files in the 3.7.0
release have not yet evolved enough to allow them to interchange between
the 32-bit version and the 64-bit version (or between different platforms).
That may change in future.
I. Dispelling the Myths:
Compiling NetHack for Windows is not as easy as it sounds, nor as hard
as it looks, however it will behoove you to read this entire section
through before beginning the task.
We have provided a Makefile for each of the following compilers:
o Microsoft Visual Studio 2017 or 2019 or 2022 C++ Compiler
The Community Editions are fine and available at no cost,
although registration with the vendor is required.
sys/windows/Makefile.nmake is provided for use with
Microsoft's nmake.
o MinGW-w64 gcc compiler environment and GNU make.
sys/windows/Makefile.mingw and sys/windows/Makefile.mingw.depend
are provided for use with GNU make provided with mingw-w64.
II. To compile your copy of NetHack on a Windows machine:
Setting Up
1. It almost goes without saying that you should make sure that your
tools are set up and running correctly. That includes ensuring that
all the necessary environment variables for the compiler environment
are set correctly and that they will be found when searching your PATH.
Change your current directory to the src subfolder of the nethack
source tree, if you are at the top of the NetHack source tree.
cd src
2. Change your current directory to the sys\windows subfolder of the nethack
source tree and execute nhsetup.bat, to place copies of the Makefiles in
the src subfolder.
From the command prompt:
cd sys\windows
.\nhsetup.bat
3. Change your current directory to the src subfolder of the nethack
source tree. This assumes you are still in the sys\windows folder
from step #2:
cd ..\..\src
4. Edit your Makefile if you wish, but it is not required unless
you are altering the build options.
Compiling
5. Now that everything is set up...
Change your current directory to the NetHack src directory.
For the Visual Studio compiler, issue these commands:
nmake install
For mingw GCC:
Issue these commands:
make -f Makefile.mingw32 clean
make -f Makefile.mingw32 depend
make -f Makefile.mingw32
(some older versions of mingw may require mingw32-make in
place of plain make in the commands above)
If you get any errors along the way then something has not been set
up correctly or perhaps you mistyped the commands shown above.
The time it takes to compile depends on your particular machine of course.
On a slower machine, you might take the opportunity to grab a beverage.
If all goes well, you will get NetHack executables with all of the
required support files in the binary subfolder of the NetHack tree.
NetHack.exe is the tty plus curses version. NetHackW.exe is the windows
graphical plus graphical curses version.
Executing NetHack on your machine
Your personal config file will be created from a template file the
first time you fire up NetHack. If you want to edit it you can use
@@ -225,74 +49,8 @@ Compiling
Play NetHack.
Notes:
1. To rebuild NetHack after changing something, change your current directory
to src and issue the appropriate command for your compiler:
For Microsoft compiler:
nmake
For GCC:
make -f Makefile.mingw32
(some older versions of mingw may require mingw32-make in
place of plain make in the command above)
2. Depending on the build and compiler and tools used above, the
executable produced by the TTY build is either:
- a 32-bit (x86) .exe file,
which should run on any recent Win32 environment.
or
- a 64-bit (x64) .exe file,
which should run on any 64-bit Windows O/S.
**Note**: saved games and bones files are NOT compatible between the
32-bit and the 64-bit versions at this time.
/--------------------------------------------------------------\
| Manually obtaining mandatory and optional 3rd party sources. |
\--------------------------------------------------------------/
Via git (recommended)
If you obtained your NetHack sources by cloning from a git repository such
as https://github.com/NetHack/NetHack and you have git installed and
available and you are online, you simply need to execute the following
command from the top level NetHack folder to populate source code into the
submodules/lua and submodules/pdcursesmod folders:
git submodule init
git submodule update
Via zip download
If you obtained your NetHack sources from a zip file or git is not available
to you, you'll have to obtain Lua and pdcurses from their respective
locations (at the time of this writing).
Windows 10 or newer is assumed below, because wget and tar were included with
Windows in that version and beyond.
o obtain Lua
cd lib
wget http://www.lua.org/ftp/lua-5.4.6.tar.gz
tar -xvf lua-5.4.6.tar.gz
cd ..
o obtain pdcursesmod
cd lib
wget --no-check-certificate ^
https://github.com/Bill-Gray/PDCursesMod/archive/refs/tags/v4.4.0.tar.gz ^
--output-document=pdcursesmod.tar.gz
tar -xvf pdcursesmod.tar.gz
ren PDCursesMod-4.4.0 pdcursesmod
cd ..
/--------------------------------------------------------------\
| If you experience a problem |
| If you experience a problem |
\--------------------------------------------------------------/
If you discover a bug and wish to report it, or if you have comments

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@@ -28,7 +28,7 @@
# The default make target (so just typing 'mingw32-make').
#
default: install
default: package
#---------------------------------------------------------------
# Where do you want the game to be built (which folder)?
@@ -263,6 +263,8 @@ WCURSES =../win/curses
WSHR =../win/share
QT =../win/Qt
SNDWAVDIR = ../sound/wav
BinDir = ../binary
PkgDir = ../package
#
# Object directory.
@@ -1129,6 +1131,29 @@ $(GAMEDIR)/NetHack.exe: $(NHOBJS) $(NHRES) $(DATE_O) $(LUALIB) $(PDCLIB) $(HLHAC
$(ONH)/%.o: $(SRC)/%.c $(NHLUAH) | $(ONH)
$(cc) $(CFLAGSNH) $< -o$@
#==========================================
# package
#==========================================
TARGET_CPU = x64
NHV=370
PKGFILES = .nethackrc.template Guidebook.txt license NetHack.exe NetHack.txt \
NetHackW.exe opthelp nhdat370 record symbols sysconf.template
FILESTOZIP = $(addprefix $(GAMEDIR)/, $(PKGFILES))
MAINZIP = $(PkgDir)/nethack-$(NHV)-win-$(TARGET_CPU)-msys2.zip
package: binary $(FILESTOZIP) $(MAINZIP)
@echo NetHack Windows package created: $(MAINZIP)
$(MAINZIP): $(FILESTOZIP) | $(PkgDir)
/c/Windows/System32/tar -a -cf $(MAINZIP) -C $(GAMEDIR) $(PKGFILES)
@echo NetHack Windows package created: $(MAINZIP)
$(PkgDir):
@mkdir -p $@
CLEAN_DIR += $(PkgDir)
CLEAN_FILE += $(MAINZIP)
# In NetHack 3.7, date.c must be recompiled after any other file is compiled,
# otherwise the game internal build timestamp (and potentially git hash)
# will not be accurate.
@@ -1187,7 +1212,7 @@ CLEAN_FILE += $(NHTARGET) $(NHOBJS) $(NHRES)
#=============== TARGETS ==================
#==========================================
.PHONY: all clean default install lua makedefs recover $(PDCURSES) $(PDCURSES)w \
.PHONY: all clean default binary lua makedefs recover $(PDCURSES) $(PDCURSES)w \
tile2bmp tilemap uudecode dlb nethackw nethack tileutil \
fetchlua fetchpdcurses
@@ -1195,30 +1220,30 @@ CLEAN_FILE += $(NHTARGET) $(NHOBJS) $(NHRES)
# Everything
#
all: install
all: package
TO_INSTALL = $(GAMEDIR)/NetHack.exe $(RTARGETS) $(GAMEDIRDLLS) \
TO_BINARY = $(GAMEDIR)/NetHack.exe $(RTARGETS) $(GAMEDIRDLLS) \
$(addprefix $(GAMEDIR)/, \
$(addsuffix .template, sysconf .nethackrc symbols) \
Guidebook.txt NetHack.txt license opthelp record)
ifeq "$(HAVE_SOUNDLIB)" "Y"
TO_INSTALL += $(addprefix $(GAMEDIR)/, $(addsuffix .wav, $(WAVLIST)))
TO_BINARY += $(addprefix $(GAMEDIR)/, $(addsuffix .wav, $(WAVLIST)))
endif
ifeq "$(USE_LUADLL)" "Y"
TO_INSTALL += $(LUADLL)
TO_BINARY += $(LUADLL)
endif
ifneq "$(SKIP_NETHACKW)" "Y"
TO_INSTALL += $(GAMEDIR)/NetHackW.exe
TO_BINARY += $(GAMEDIR)/NetHackW.exe
endif
ifeq "$(USE_DLB)" "Y"
TO_INSTALL += $(DLB)
TO_BINARY += $(DLB)
endif
install: fetchlua fetchpdcurses $(TO_INSTALL)
binary: fetchlua fetchpdcurses $(TO_BINARY)
ifdef CI_COMPILER
ls -l $(SRC)
ls -l $(DAT)
@@ -1255,7 +1280,7 @@ $(GAMEDIR)/%: $(MSWSYS)/%
$(GAMEDIR)/%: $(SNDWAVDIR)/%
cp $< $@
CLEAN_FILE += $(TO_INSTALL)
CLEAN_FILE += $(TO_BINARY)
clean:
@-rm -f $(CLEAN_FILE)

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@@ -29,7 +29,7 @@
# The default make target (so just typing 'nmake' is useful).
#
default : install
default : package
#
#------------------------------------------------------------------------------
@@ -96,7 +96,7 @@ GIT_AVAILABLE = N
# You can override INTERNET_AVAILABLE and GIT_AVAILABLE on the nmake command
# line by adding GIT=1
# for example:
# nmake GIT=1 install
# nmake GIT=1 package
#
#------------------------------------------------------------------------------
# This Makefile will attempt to auto-detect your selected target architecture
@@ -171,6 +171,8 @@ X11 = ..\win\X11 # X11 support files
LIBDIR = ..\lib # libraries and external bits
SUBM = ..\submodules # NetHack git submodules
SndWavDir = ..\sound\wav # sound files that get integrated
BinDir = ..\binary
PkgDir = ..\package
#==============================================================================
# Sanity checks for prerequisite Lua and pdcursesmod
@@ -1370,18 +1372,7 @@ DLB =
# Everything
#
all : install
install: envchk.tag libdir.tag ottydir$(TARGET_CPU).tag \
outldir$(TARGET_CPU).tag oguidir$(TARGET_CPU).tag \
oluadir$(TARGET_CPU).tag opdcdir$(TARGET_CPU).tag \
opdccdir$(TARGET_CPU).tag opdcgdir$(TARGET_CPU).tag \
$(LUASRC)\lua.h $(PDCDEP) \
$(INCL)\nhlua.h $(OUTL)utility.tag \
$(DAT)\data $(DAT)\rumors $(DAT)\oracles $(DAT)\engrave \
$(DAT)\epitaph $(DAT)\bogusmon $(GAMEDIR)\NetHack.exe \
$(GAMEDIR)\NetHackW.exe $(GAMEDIRDLLS) install.tag
@echo Done.
all : package
!IF "$(INTERNET_AVAILABLE)" == "Y"
!IF "$(GIT_AVAILABLE)" == "Y"
@@ -1480,7 +1471,7 @@ $(GAMEDIR)\NetHack.exe : gamedir.tag $(OTTY)consoletty.o \
$(OTTY)date.o
$(OTTY)console.res
<< keep
@if exist install.tag del install.tag
@if exist binary.tag del binary.tag
#---------
# NetHackW
@@ -1510,7 +1501,7 @@ $(GAMEDIR)\NetHackW.exe : gamedir.tag $(OGUI)tile.o \
# install
#--------
#
install.tag: $(DAT)\data $(DAT)\rumors $(DAT)\oracles $(DLB) \
binary.tag: $(DAT)\data $(DAT)\rumors $(DAT)\oracles $(DLB) \
$(HACKCSRC) $(SOUNDSRCS)
! IF ("$(USE_DLB)"=="Y")
copy nhdat$(NHV) $(GAMEDIR)
@@ -1549,7 +1540,7 @@ install.tag: $(DAT)\data $(DAT)\rumors $(DAT)\oracles $(DLB) \
@if exist $(GAMEDIR)\NetHackW.PDB echo NOTE: You may want to remove $(GAMEDIR:\=/)/NetHackW.PDB to conserve space
-if exist $(MSWSYS)\.nethackrc.template copy $(MSWSYS)\.nethackrc.template $(GAMEDIR)
-if not exist $(GAMEDIR)\record. goto>$(GAMEDIR)\record.
echo install done > $@
echo binary built > $@
# copy $(MSWSYS)\windsyshlp $(GAMEDIR)
@@ -1766,6 +1757,11 @@ libdir.tag:
@if not exist $(LIBDIR)\*.* mkdir $(LIBDIR)
@echo directory created >$@
pkgdir.tag:
if NOT exist $(PkgDir)\*.* echo creating directory $(PkgDir:\=/)
if NOT exist $(PkgDir)\*.* mkdir $(PkgDir)
@echo directory created >$@
#==========================================
# Notify of any CL environment variables
# in effect since they change the compiler
@@ -2298,6 +2294,41 @@ $(SndWavDir)\sound_Wooden_Harp_G.wav: $(SndWavDir)\sound_Wooden_Harp_G.uu $(U)uu
$(SndWavDir)\sa2_xpleveldown.wav: $(SndWavDir)\sa2_xpleveldown.uu $(U)uudecode.exe
$(SndWavDir)\sa2_xplevelup.wav: $(SndWavDir)\sa2_xplevelup.uu $(U)uudecode.exe
#===============================================================================
# packaging
#===============================================================================
PKGFILES = .nethackrc.template Guidebook.txt license NetHack.exe NetHack.txt \
NetHackW.exe opthelp nhdat370 record symbols sysconf.template
FILESTOZIP = $(BinDir)\.nethackrc.template $(BinDir)\Guidebook.txt $(BinDir)\license \
$(BinDir)\NetHack.exe $(BinDir)\NetHack.txt $(BinDir)\NetHackW.exe \
$(BinDir)\opthelp $(BinDir)\nhdat370 $(BinDir)\record \
$(BinDir)\symbols $(BinDir)\sysconf.template
DBGSYMS = NetHack.PDB NetHackW.PDB
PDBTOZIP = $(BinDir)\NetHack.PDB $(BinDir)\NetHackW.PDB
MAINZIP = $(PkgDir)\nethack-$(NHV)-win-$(TARGET_CPU).zip
DBGSYMZIP = $(PkgDir)\nethack-$(NHV)-win-$(TARGET_CPU)-debugsymbols.zip
package: binary $(FILESTOZIP) $(MAINZIP) $(DBGSYMZIP)
@echo NetHack Windows package created: $(MAINZIP)
$(MAINZIP): $(FILESTOZIP)
if not exist $(PkgDir)\*.* mkdir $(PkgDir)
tar -a -cf $(MAINZIP) -C $(BinDir) $(PKGFILES)
$(DBGSYMZIP): $(PDBTOZIP)
tar -a -cf $(DBGSYMZIP) -C $(BinDir) $(DBGSYMS)
binary: envchk.tag libdir.tag ottydir$(TARGET_CPU).tag \
outldir$(TARGET_CPU).tag oguidir$(TARGET_CPU).tag \
oluadir$(TARGET_CPU).tag opdcdir$(TARGET_CPU).tag \
opdccdir$(TARGET_CPU).tag opdcgdir$(TARGET_CPU).tag \
$(LUASRC)\lua.h $(PDCDEP) \
$(INCL)\nhlua.h $(OUTL)utility.tag \
$(DAT)\data $(DAT)\rumors $(DAT)\oracles $(DAT)\engrave \
$(DAT)\epitaph $(DAT)\bogusmon $(GAMEDIR)\NetHack.exe \
$(GAMEDIR)\NetHackW.exe $(GAMEDIRDLLS) binary.tag
@echo NetHack is up to date.
#===============================================================================
# Housekeeping
#===============================================================================
@@ -2359,6 +2390,8 @@ spotless: clean
if exist $(DAT)\data del $(DAT)\data
if exist tilemappings.lst del tilemappings.lst
if exist $(SndWavDir)\*.wav del $(SndWavDir)\*.wav
if exist $(MAINZIP) del $(MAINZIP)
if exist $(DBGSYMZIP) del $(DBGSYMZIP)
if exist $(OBJTTY)\* rmdir $(OBJTTY) /s /Q
if exist $(OBJGUI)\* rmdir $(OBJGUI) /s /Q
if exist $(OBJUTIL)\* rmdir $(OBJUTIL) /s /Q
@@ -2375,11 +2408,12 @@ spotless: clean
if exist $(OBJPDCG_B)\* rmdir $(OBJPDCG_B) /s /Q
clean:
if exist install.tag del install.tag
if exist binary.tag del binary.tag
if exist gamedir.tag del gamedir.tag
if exist envchk.tag del envchk.tag
if exist cpu.tag del cpu.tag
if exist envchk.tag del envchk.tag
if exist pkgdir.tag del pkgdir.tag
if exist $(OUTL)utility.tag del $(OUTL)utility.tag
if exist $(OTTY)sp_lev.tag del $(OTTY)sp_lev.tag
if exist $(OGUI)sp_lev.tag del $(OGUI)sp_lev.tag

147
sys/windows/build-msys2.txt Normal file
View File

@@ -0,0 +1,147 @@
Building NetHack using the Visual Studio IDE
Prerequisite Requirements:
MSYS2
- https://www.msys2.org/
- Download the installer, and start the UCRT64 shell.
then
pacman -S mingw-w64-ucrt-x86_64-gcc
pacman -S git
pacman -S vim (or your editor of choice)
pacman -S man (otherwise "git help foo" will not work)
OR
[the follow is untested]
MinGW-w64 - winlibs standalone build
- https://github.com/brechtsanders/winlibs_mingw
- Download one of the releases from
https://github.com/brechtsanders/winlibs_mingw/releases
and extract the contents into a folder (ideally in a folder
without spaces in the path), and add the location of the
subfolder containing gcc.exe to your PATH.
/---------------------------------------------\
| Directories for a Windows NetHack build |
\---------------------------------------------/
(NetHack-top)
|
+-----+------+-----+-------+-----------+-----------+-----~-----+------+
| | | | | | | | |
dat doc include lib src sys win submodules util
| | | |
+----------+ +------+ +----+ +----+
| | | | | | | |
| | | | | | | |
lua-5.4.6 pdcursesmod share windows tty win32 lua pdcursesmod
|
vs
|
+----------+-------+--------+--------+-----------+-------+-----+------+
| | | | | | | | |
makedefs NetHack NetHackW PDCurses PDCursesGui tile2bmp tilemap tiles uudecode
/-----------------------------------------------------------\
| Building from MSYS2 bash |
\-----------------------------------------------------------/
Required components that are not bundled in the NetHack repository, but
are required to build NetHack yourself.
Lua
NetHack 3.7 for Windows requires 3rd party Lua source that is not part
of the NetHack distribution or repository.
A windows cmd command procedure for fetching prerequisite
sources is available, and can be run as follows from the top of
the NetHack source tree to obtain lua:
sh sys/windows/fetch.sh lua
Curses
If you want to include curses interface support in NetHack 3.7 for
3rd part pdcursesmod source code is required and is not part of the
NetHack distribution or repository.
A windows cmd command procedure for fetching prerequisite
sources is available, and can be run as follows from the top of
the NetHack source tree to obtain pdcursesmod:
sh sys/windows/fetch.sh lua
Building
Two different versions of NetHack will be built for Windows from the
command line using the Makefile approach:
A tty port utilizing the Win32 Console I/O subsystem Console,
and a curses interface in an executabled called NetHack.exe.
NetHack
A Win32 native port built on the Windows API Graphical NetHack,
and graphical curses in an executable called NetHackW.exe.
The Makefile configurations will build both; NetHack.exe and NetHackW.exe
and will be able to use the same datafiles, save files and bones files.
Since the last official release of NetHack, compilers and computer
architectures have evolved and you can now choose whether to build
a 32-bit x86 version, or a 64-bit x64 version. The default Makefile
is set up for a 32-bit x86 version, but that's only because it will
run on the most number of existing Windows environments. Change it if you
want. Be aware that NetHack's save files and bones files in the 3.7.0
release have not yet evolved enough to allow them to interchange between
the 32-bit version and the 64-bit version (or between different platforms).
That may change in future.
I. Dispelling the Myths:
Compiling NetHack for Windows is not as easy as it sounds, nor as hard
as it looks, however it will behoove you to read this entire section
through before beginning the task.
We have provided Makefile.mingw32 in
sys/windows/Makefile.mingw32, which you use from the bash Windows command
shell included with MSYS2.
II. To compile your copy of NetHack on a Windows machine using MSYS2:
Setting Up
1. Change your current directory the top of the nethack
source tree if it isn't there already.
2. Execute the following command to place copies of the Makefiles in
the src subfolder.
cp sys/windows/Makefile.mingw32* src
3. Change your current directory to the src subfolder of the nethack
source tree. The following command assumes you are still in the
sys/windows folder from steps #1 and #2 above:
cd src
Compiling
4. Now that everything is set up, you should be ready to start the
process.
Your current directory should be the NetHack src directory.
Issue these following commands:
make -f Makefile.mingw32 clean
make -f Makefile.mingw32 depend
make -f Makefile.mingw32
If all goes well, intermediate NetHack files will be placed in the
binary subfolder of the NetHack tree, and the final NetHack package
for windows will be in the package subfolder.
Notes:
1. To rebuild NetHack after changing something, change your current directory
to src and issue the appropriate command for your compiler:
For Microsoft compiler:
make -f Makefile.mingw32

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Building NetHack using the Visual Studio IDE
Prerequisite Requirements:
A copy of Microsoft Visual Studio Community Edition needs to
be installed on your machine, and the Lua prerequisite source
files are required as outlined in sys/windows/Install.windows.
The build Makefiles and procedures produce two executables:
a. A TTY and curses version of NetHack in nethack.exe
b. A Windows and curses graphical version in nethackw.exe.
You can use one of the following build environments:
/---------------------------------------------\
| Directories for a Windows NetHack build |
\---------------------------------------------/
(NetHack-top)
|
+-----+------+-----+-------+-----------+-----------+-----~-----+------+
| | | | | | | | |
dat doc include lib src sys win submodules util
| | | |
+----------+ +------+ +----+ +----+
| | | | | | | |
| | | | | | | |
lua-5.4.6 pdcursesmod share windows tty win32 lua pdcursesmod
|
vs
|
+----------+-------+--------+--------+-----------+-------+-----+------+
| | | | | | | | |
makedefs NetHack NetHackW PDCurses PDCursesGui tile2bmp tilemap tiles uudecode
/-----------------------------------------------------------\
| Building From the Command Line Using nmake from one of the |
| Visual Studio Community Editions |
\-----------------------------------------------------------/
Required components that are not bundled in the NetHack repository, but
are required to build NetHack yourself.
Lua
NetHack 3.7 for Windows requires 3rd party Lua source that is not part
of the NetHack distribution or repository.
A windows cmd command procedure for fetching prerequisite
sources is available, and can be run as follows from the top of
the NetHack source tree to obtain lua:
sys\windows\fetch.cmd lua
Curses
If you want to include curses interface support in NetHack 3.7 for
3rd part pdcursesmod source code is required and is not part of the
NetHack distribution or repository.
A windows cmd command procedure for fetching prerequisite
sources is available, and can be run as follows from the top of
the NetHack source tree to obtain pdcursesmod:
sys\windows\fetch.cmd pdcursesmod
Building
Two different versions of NetHack will be built for Windows from the
command line using the Makefile approach:
A tty port utilizing the Win32 Console I/O subsystem Console,
and a curses interface in an executabled called NetHack.exe.
NetHack
A Win32 native port built on the Windows API Graphical NetHack,
and graphical curses in an executable called NetHackW.exe.
The Makefile configurations will build both; NetHack.exe and NetHackW.exe
and will be able to use the same datafiles, save files and bones files.
Since the last official release of NetHack, compilers and computer
architectures have evolved and you can now choose whether to build
a 32-bit x86 version, or a 64-bit x64 version. The default Makefile
is set up for a 32-bit x86 version, but that's only because it will
run on the most number of existing Windows environments. Change it if you
want. Be aware that NetHack's save files and bones files in the 3.7.0
release have not yet evolved enough to allow them to interchange between
the 32-bit version and the 64-bit version (or between different platforms).
That may change in future.
I. Dispelling the Myths:
Compiling NetHack for Windows is not as easy as it sounds, nor as hard
as it looks, however it will behoove you to read this entire section
through before beginning the task.
We have provided a Visual Studio nmake Makefile.make in
sys/windows/Makefile.nmake, which you use from the Windows command
line.
II. To compile your copy of NetHack on a Windows machine:
Setting Up
1. Change your current directory to the sys\windows subfolder of the nethack
source tree, if you are at the top of the NetHack source tree.
cd sys\windows.
2. Execute .\nhsetup.bat to place copies of the Makefiles in
the src subfolder. The file sys\windows\Makefile.nmake will copied
to a file src\Makefile.
.\nhsetup.bat
3. Change your current directory to the src subfolder of the nethack
source tree. The following command assumes you are still in the
sys\windows folder from steps #1 and #2 above:
cd ..\..\src
Compiling
4. Now that everything is set up, you should be ready to start the
process.
Your current directory should be the NetHack src directory.
Issue these following command:
nmake package
If all goes well, intermediate NetHack files will be placed in the
binary subfolder of the NetHack tree, and the final NetHack package
for windows will be in the package subfolder.
Notes:
1. To rebuild NetHack after changing something, change your current directory
to src and issue the appropriate command for your compiler:
For Microsoft compiler:
nmake package
2. Depending on the build and compiler and tools used above, the
package produced by the build will be either contain:
- a 32-bit (x86) .exe file,
which should run on any recent Win32 environment.
or
- a 64-bit (x64) .exe file,
which should run on any 64-bit Windows O/S.
**Note**: saved games and bones files are NOT compatible between the
32-bit and the 64-bit versions at this time.

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Building NetHack using the Visual Studio IDE
Prerequisite Requirements:
A copy of Microsoft Visual Studio Community Edition needs to
be installed on your machine, and the Lua prerequisite source
files are required as outlined in sys/windows/Install.windows.
The nmake build Makefiles and procedures produce two executable
versions:
a. A TTY and curses version of NetHack in nethack.exe
b. A Windows and curses graphical version in nethackw.exe.
/---------------------------------------------\
| Directories for a Windows NetHack build |
\---------------------------------------------/
(NetHack-top)
|
+-----+------+-----+-------+-----------+-----------+-----~-----+------+
| | | | | | | | |
dat doc include lib src sys win submodules util
| | | |
+----------+ +------+ +----+ +----+
| | | | | | | |
| | | | | | | |
lua-5.4.6 pdcursesmod share windows tty win32 lua pdcursesmod
|
vs
|
+----------+-------+--------+--------+-----------+-------+-----+------+
| | | | | | | | |
makedefs NetHack NetHackW PDCurses PDCursesGui tile2bmp tilemap tiles uudecode
/-----------------------------------------------------------\
| Building And Running Using Visual Studio 2017, 2019, 2022 |
\-----------------------------------------------------------/
When using Visual Studio Community Edition, load the provided solution
file within the IDE, build the solution.
The Visual Studio NetHack solution file can be found here:
sys\windows\vs\NetHack.sln
The steps are:
1. Launch the IDE.
2. Open the appropriate solution file in sys\windows\vs\NetHack.sln.
3. Select the build configuration you wish to use (Release, Debug, etc.).
4. From the build menu, select build solution.
5. Type F5 to start debugging.

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@echo off
if not exist lib\* mkdir lib
if [%1] == [lua] (
set LUA_VERSION=5.4.6
set LUASRC=../lib/lua
set CURLLUASRC=http://www.lua.org/ftp/lua-%LUA_VERSION%.tar.gz
set CURLLUADST=lua-%LUA_VERSION.tar.gz
if NOT exist lib/lua.h (
cd lib
curl -L %CURLLUASRC% -o %CURLLUADST%
tar -xvf %CURLLUADST%
cd ..
)
echo Lua placed in lib/lua-%LUA_VERSION%.tar.gz
)
if [%1] == [pdcursesmod] (
set PDCVERSION=4.4.0
set CURLPDCSRC=https://github.com/Bill-Gray/PDCursesMod/archive/refs/tags/v%PDCVERSION%.zip
set CURLPDCDST=pdcursesmod.zip
if NOT exist lib/pdcursesmod/curses.h (
cd lib
curl -L %CURLPDCSRC% -o %CURLPDCDST%
tar -xvf %CURLPDCDST%
mkdir pdcursesmod
tar -C pdcursesmod --strip-components=1 -xvf %CURLPDCDST%
cd ..
)
)

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#!/bin/sh
if [ ! -d lib ]; then
mkdir -p lib
fi
if [ $1 == "lua" ]; then
if [ -z "$LUA_VERSION" ]; then
export LUA_VERSION=5.4.6
export LUASRC=../lib/lua
fi
export CURLLUASRC=http://www.lua.org/ftp/lua-5.4.6.tar.gz
export CURLLUADST=lua-5.4.6.tar.gz
if [ ! -f lib/lua.h ] ;then
cd lib
curl -L $CURLLUASRC -o $CURLLUADST
/c/Windows/System32/tar -xvf $CURLLUADST
cd ..
fi
fi
if [ $1 == "pdcursesmod" ]; then
export CURLPDCSRC=https://github.com/Bill-Gray/PDCursesMod/archive/refs/tags/v4.4.0.zip
export CURLPDCDST=pdcursesmod.zip
if [ ! -f lib/pdcursesmod/curses.h ] ; then
cd lib
curl -L $CURLPDCSRC -o $CURLPDCDST
/c/Windows/System32/tar -xvf $CURLPDCDST
mkdir -p pdcursesmod
/c/Windows/System32/tar -C pdcursesmod --strip-components=1 -xvf $CURLPDCDST
cd ..
fi
fi