Themerooms: Engraving hints the location of buried treasure
Add two new themeroom functions that are called when generating the level: pre_themerooms_generate and post_themerooms_generate, calles before and after themerooms_generate. Allow the buried treasure -themeroom to put down an engraving anywhere on the level, hinting at the location of the treasure. des.object contents function now gets the generated object passed to it as a parameter.
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@@ -50,3 +50,8 @@ function monkfoodshop()
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end
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return "food shop";
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end
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-- pline with variable number of arguments
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function pline(fmt, ...)
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nh.pline(string.format(fmt, table.unpack({...})));
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end
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@@ -14,8 +14,15 @@
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-- the room only gets what you define in here.
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-- - use type = "themed" to force a room that's never converted
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-- to a special room, such as a shop or a temple.
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-- core calls themerooms_generate() multiple times per level
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-- to generate a single themed room.
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--
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-- for each level, the core first calls pre_themerooms_generate(),
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-- then it calls themerooms_generate() multiple times until it decides
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-- enough rooms have been generated, and then it calls
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-- post_themerooms_generate(). The lua state is persistent through
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-- the gameplay, but not across saves, so remember to reset any variables.
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local buried_treasure = { };
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themeroom_fills = {
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@@ -74,7 +81,12 @@ themeroom_fills = {
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-- Buried treasure
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function(rm)
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des.object({ id = "chest", buried = true, contents = function()
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des.object({ id = "chest", buried = true, contents = function(otmp)
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local xobj = otmp:totable();
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-- keep track of the last buried treasure
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if (xobj.NO_OBJ == nil) then
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buried_treasure = { x = xobj.ox, y = xobj.oy };
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end
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for i = 1, d(3,4) do
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des.object();
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end
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@@ -649,6 +661,7 @@ function is_eligible(room, mkrm)
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return true
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end
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-- called repeatedly until the core decides there are enough rooms
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function themerooms_generate()
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local pick = 1;
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local total_frequency = 0;
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@@ -678,6 +691,34 @@ function themerooms_generate()
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end
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end
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-- called before any rooms are generated
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function pre_themerooms_generate()
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-- reset the buried treasure location
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buried_treasure = { };
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end
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-- called after all rooms have been generated
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function post_themerooms_generate()
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if (buried_treasure.x ~= nil) then
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local floors = selection.negate():filter_mapchar(".");
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local pos = floors:rndcoord(0);
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local tx = buried_treasure.x - pos.x - 1;
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local ty = buried_treasure.y - pos.y;
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local dig = "";
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if (tx == 0 and ty == 0) then
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dig = " here";
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else
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if (tx < 0 or tx > 0) then
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dig = string.format(" %i %s", math.abs(tx), (tx > 0) and "east" or "west");
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end
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if (ty < 0 or ty > 0) then
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dig = dig .. string.format(" %i %s", math.abs(ty), (ty > 0) and "south" or "north");
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end
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end
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des.engraving({ coord = pos, type = "burn", text = "Dig" .. dig });
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end
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end
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function themeroom_fill(rm)
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local pick = 1;
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local total_frequency = 0;
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@@ -706,3 +747,4 @@ function themeroom_fill(rm)
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themeroom_fills[pick](rm);
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end
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end
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@@ -651,6 +651,7 @@ Example:
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des.non_passwall(selection);
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des.non_passwall();
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=== object
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Create an object. The table parameter accepts the following:
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@@ -682,7 +683,7 @@ Create an object. The table parameter accepts the following:
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| male | boolean | Is statue male?
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| female | boolean | Is statue female?
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| laid_by_you | boolean | Is an egg laid by you?
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| contents | function | Container contents
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| contents | function | Container contents. The container object is given as a parameter. See <<Obj>> class.
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|===
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Example:
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@@ -694,7 +695,8 @@ Example:
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des.object("scimitar", {6, 7});
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des.object({ class = "%" });
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des.object({ id = "boulder", x = 03, y = 12});
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des.object({ id = "chest", coord = {03, 12}, locked = true, contents = function() des.object("rock"); end });
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des.object({ id = "chest", coord = {03, 12}, locked = true, contents = function(obj) des.object("rock"); end });
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=== random_corridors
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16
src/mklev.c
16
src/mklev.c
@@ -289,6 +289,13 @@ makerooms(void)
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if (themes) {
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create_des_coder();
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iflags.in_lua = g.in_mk_themerooms = TRUE;
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g.themeroom_failed = FALSE;
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lua_getglobal(themes, "pre_themerooms_generate");
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if ( nhl_pcall(themes, 0, 0)){
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impossible("Lua error: %s", lua_tostring(themes, -1));
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}
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iflags.in_lua = g.in_mk_themerooms = FALSE;
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}
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/* make rooms until satisfied */
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@@ -321,6 +328,15 @@ makerooms(void)
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}
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}
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if (themes) {
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reset_xystart_size();
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iflags.in_lua = g.in_mk_themerooms = TRUE;
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g.themeroom_failed = FALSE;
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lua_getglobal(themes, "post_themerooms_generate");
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if ( nhl_pcall(themes, 0, 0)){
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impossible("Lua error: %s", lua_tostring(themes, -1));
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}
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iflags.in_lua = g.in_mk_themerooms = FALSE;
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wallification(1, 0, COLNO - 1, ROWNO - 1);
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free(g.coder);
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g.coder = NULL;
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19
src/sp_lev.c
19
src/sp_lev.c
@@ -55,7 +55,7 @@ static boolean m_bad_boulder_spot(coordxy, coordxy);
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static int pm_to_humidity(struct permonst *);
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static unsigned int sp_amask_to_amask(unsigned int sp_amask);
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static void create_monster(monster *, struct mkroom *);
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static void create_object(object *, struct mkroom *);
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static struct obj *create_object(object *, struct mkroom *);
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static void create_altar(altar *, struct mkroom *);
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static boolean search_door(struct mkroom *, coordxy *, coordxy *, xint16, int);
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static void create_corridor(corridor *);
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@@ -2125,7 +2125,7 @@ create_monster(monster* m, struct mkroom* croom)
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/*
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* Create an object in a room.
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*/
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static void
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static struct obj *
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create_object(object* o, struct mkroom* croom)
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{
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struct obj *otmp;
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@@ -2267,7 +2267,7 @@ create_object(object* o, struct mkroom* croom)
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artifact_exists(otmp, safe_oname(otmp), FALSE,
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ONAME_NO_FLAGS); /* flags don't matter */
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obfree(otmp, NULL);
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return;
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return NULL;
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}
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}
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}
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@@ -2359,11 +2359,14 @@ create_object(object* o, struct mkroom* croom)
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boolean dealloced;
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(void) bury_an_obj(otmp, &dealloced);
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if (dealloced && container_idx) {
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container_obj[container_idx - 1] = NULL;
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if (dealloced) {
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if (container_idx)
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container_obj[container_idx - 1] = NULL;
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otmp = NULL;
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}
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}
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}
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return otmp;
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}
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/*
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@@ -3461,6 +3464,7 @@ lspo_object(lua_State *L)
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lua_Integer ox = -1, oy = -1;
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int argc = lua_gettop(L);
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int maybe_contents = 0;
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struct obj *otmp = NULL;
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create_des_coder();
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@@ -3601,14 +3605,15 @@ lspo_object(lua_State *L)
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}
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do {
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create_object(&tmpobj, g.coder->croom);
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otmp = create_object(&tmpobj, g.coder->croom);
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quancnt--;
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} while ((quancnt > 0) && ((tmpobj.id > STRANGE_OBJECT)
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&& !objects[tmpobj.id].oc_merge));
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if (lua_type(L, -1) == LUA_TFUNCTION) {
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lua_remove(L, -2);
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if (nhl_pcall(L, 0, 0)){
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nhl_push_obj(L, otmp);
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if (nhl_pcall(L, 1, 0)){
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impossible("Lua error: %s", lua_tostring(L, -1));
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}
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} else
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