doc/*.[67]: Drop redundant calls and requests
Sectioning and paragraphing macros always break the output line. (Sub)sectioning macros always set text after the heading as a paragraph. Fixes: $ mandoc -T lint doc/*.[67] # output edited doc/makedefs.6:49:2: WARNING: skipping paragraph macro: PP after SH doc/nethack.6:367:2: WARNING: skipping paragraph macro: br after PP doc/nethack.6:365:2: WARNING: skipping paragraph macro: PP empty doc/nethack.6:157:2: WARNING: skipping paragraph macro: PP after SH doc/nethack.6:431:2: WARNING: skipping paragraph macro: PP after SH doc/nethack.6:673:2: WARNING: skipping paragraph macro: PP after SH doc/nethack.6:676:2: WARNING: skipping paragraph macro: PP after SH doc/recover.6:29:2: WARNING: skipping paragraph macro: PP after SH doc/recover.6:125:2: WARNING: skipping paragraph macro: PP after SH doc/recover.6:141:2: WARNING: skipping paragraph macro: PP after SH doc/mnh.7:23:2: WARNING: skipping paragraph macro: PP after SH doc/mnh.7:46:2: WARNING: skipping paragraph macro: PP after SH
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@@ -26,7 +26,6 @@ recover \- recover a NetHack game interrupted by disaster
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]
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.I "base1 base2" ...
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.SH DESCRIPTION
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.PP
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Occasionally, a NetHack game will be interrupted by disaster
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when the game or the system crashes.
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Prior to NetHack v3.1, these games were lost because various information
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@@ -122,7 +121,6 @@ In either case,
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.I recover
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is easily compiled from the distribution utility directory.
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.SH NOTES
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.PP
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Like
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.I nethack
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itself,
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@@ -138,7 +136,6 @@ will find them in the uncompressed form.
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.SH "SEE ALSO"
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nethack(6)
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.SH BUGS
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.PP
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.I recover
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makes no attempt to find out if a base name specifies a game in progress.
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If multiple machines share a playground, this would be impossible to
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