doc/*.[67]: Drop redundant calls and requests

Sectioning and paragraphing macros always break the output line.

(Sub)sectioning macros always set text after the heading as a paragraph.

Fixes:

$ mandoc -T lint doc/*.[67] # output edited
doc/makedefs.6:49:2: WARNING: skipping paragraph macro: PP after SH
doc/nethack.6:367:2: WARNING: skipping paragraph macro: br after PP
doc/nethack.6:365:2: WARNING: skipping paragraph macro: PP empty
doc/nethack.6:157:2: WARNING: skipping paragraph macro: PP after SH
doc/nethack.6:431:2: WARNING: skipping paragraph macro: PP after SH
doc/nethack.6:673:2: WARNING: skipping paragraph macro: PP after SH
doc/nethack.6:676:2: WARNING: skipping paragraph macro: PP after SH
doc/recover.6:29:2: WARNING: skipping paragraph macro: PP after SH
doc/recover.6:125:2: WARNING: skipping paragraph macro: PP after SH
doc/recover.6:141:2: WARNING: skipping paragraph macro: PP after SH
doc/mnh.7:23:2: WARNING: skipping paragraph macro: PP after SH
doc/mnh.7:46:2: WARNING: skipping paragraph macro: PP after SH
This commit is contained in:
G. Branden Robinson
2026-05-06 04:39:57 -05:00
parent d2a49d4f8a
commit bbcfc474d0
4 changed files with 0 additions and 13 deletions
-3
View File
@@ -26,7 +26,6 @@ recover \- recover a NetHack game interrupted by disaster
]
.I "base1 base2" ...
.SH DESCRIPTION
.PP
Occasionally, a NetHack game will be interrupted by disaster
when the game or the system crashes.
Prior to NetHack v3.1, these games were lost because various information
@@ -122,7 +121,6 @@ In either case,
.I recover
is easily compiled from the distribution utility directory.
.SH NOTES
.PP
Like
.I nethack
itself,
@@ -138,7 +136,6 @@ will find them in the uncompressed form.
.SH "SEE ALSO"
nethack(6)
.SH BUGS
.PP
.I recover
makes no attempt to find out if a base name specifies a game in progress.
If multiple machines share a playground, this would be impossible to