Monster ranged attacks and staying away from hero

Move the check for monsters that want to stay away from hero
due to having a ranged attack into a separate function.

Add monsters with polearms and breath attacks to it.
Monsters with breath attacks stay away only if they haven't
used their breath recently, or if they are injured.
This commit is contained in:
Pasi Kallinen
2021-01-06 14:38:22 +02:00
parent c6306e1117
commit bc8dd92621
4 changed files with 38 additions and 12 deletions

View File

@@ -134,8 +134,7 @@ male hero poly'd into nymph chooses charm vs seduce message based on being
male rather than on all nymphs being female but charm message was
using hardcoded pronouns She,her for target monster--wrong for male
target and noticable if "<mon> finishes taking off his suit" is given
hostile monsters with a spit attack or launcher and ammo try to stay away
from melee range
hostile monsters with a ranged attack try to stay away from melee range
allow displacing peaceful creatures
unicorn horns don't restore attribute loss anymore
when a shop is changed from food to health food, change room type to match

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@@ -475,6 +475,9 @@ enum bodypart_types {
#define TELEDS_ALLOW_DRAG 1
#define TELEDS_TELEPORT 2
#define MON_POLE_DIST 5 /* How far monsters can use pole-weapons */
#define PET_MISSILE_RANGE2 36 /* Square of distance within which pets shoot */
/*
* option setting restrictions
*/

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@@ -12,6 +12,7 @@ static int FDECL(disturb, (struct monst *));
static void FDECL(release_hero, (struct monst *));
static void FDECL(distfleeck, (struct monst *, int *, int *, int *));
static int FDECL(m_arrival, (struct monst *));
static boolean FDECL(m_balks_at_approaching, (struct monst *));
static boolean FDECL(stuff_prevents_passage, (struct monst *));
static int FDECL(vamp_shift, (struct monst *, struct permonst *,
BOOLEAN_P));
@@ -847,6 +848,36 @@ xchar nix,niy;
return FALSE;
}
/* does monster want to avoid you? */
static boolean
m_balks_at_approaching(mtmp)
struct monst *mtmp;
{
/* peaceful, far away, or can't see you */
if (mtmp->mpeaceful
|| (dist2(mtmp->mx, mtmp->my, mtmp->mux, mtmp->muy) >= 5*5)
|| !m_canseeu(mtmp))
return FALSE;
/* has ammo+launcher or can spit */
if (m_has_launcher_and_ammo(mtmp)
|| attacktype(mtmp->data, AT_SPIT))
return TRUE;
/* is using a polearm and in range */
if (MON_WEP(mtmp) && is_pole(MON_WEP(mtmp))
&& dist2(mtmp->mx, mtmp->my, mtmp->mux, mtmp->muy) <= MON_POLE_DIST)
return TRUE;
/* breath attack, and hp loss or breath not used */
if (attacktype(mtmp->data, AT_BREA)
&& ((mtmp->mhp < (mtmp->mhpmax+1) / 3)
|| !mtmp->mspec_used))
return TRUE;
return FALSE;
}
/* Return values:
* 0: did not move, but can still attack and do other stuff.
* 1: moved, possibly can attack.
@@ -1015,11 +1046,8 @@ register int after;
> ((ygold = findgold(g.invent)) ? ygold->quan : 0L))))
appr = -1;
/* hostiles with ranged weapons or spit attack try to stay away */
if (!mtmp->mpeaceful
&& (dist2(mtmp->mx, mtmp->my, mtmp->mux, mtmp->muy) < 5*5)
&& m_canseeu(mtmp) &&
(m_has_launcher_and_ammo(mtmp) || attacktype(mtmp->data, AT_SPIT)))
/* hostiles with ranged weapon or attack try to stay away */
if (m_balks_at_approaching(mtmp))
appr = -1;
if (!should_see && can_track(ptr)) {

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@@ -13,10 +13,6 @@ static int FDECL(m_lined_up, (struct monst *, struct monst *));
#define URETREATING(x, y) \
(distmin(u.ux, u.uy, x, y) > distmin(u.ux0, u.uy0, x, y))
#define POLE_LIM 5 /* How far monsters can use pole-weapons */
#define PET_MISSILE_RANGE2 36 /* Square of distance within which pets shoot */
/*
* Keep consistent with breath weapons in zap.c, and AD_* in monattk.h.
*/
@@ -910,7 +906,7 @@ struct monst *mtmp;
if (otmp != MON_WEP(mtmp))
return; /* polearm must be wielded */
if (dist2(mtmp->mx, mtmp->my, mtmp->mux, mtmp->muy) > POLE_LIM
if (dist2(mtmp->mx, mtmp->my, mtmp->mux, mtmp->muy) > MON_POLE_DIST
|| !couldsee(mtmp->mx, mtmp->my))
return; /* Out of range, or intervening wall */