weapon shattering follow-up
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@@ -223,9 +223,12 @@ struct obj {
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(obj)->otyp == TOUCHSTONE)
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/* misc */
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#ifdef KOPS
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#define is_flimsy(otmp) (objects[(otmp)->otyp].oc_material <= LEATHER || \
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(otmp)->otyp == RUBBER_HOSE)
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#else
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#define is_flimsy(otmp) (objects[(otmp)->otyp].oc_material <= LEATHER)
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#endif
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/* helpers, simple enough to be macros */
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#define is_plural(o) ((o)->quan > 1 || \
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