history/Credits update

Fix two of the unresolved issues from the previous reconciliation
between dat/history and doc/Guidebook.*: synchronize the list of
devteam members for 3.0 and also the information about Izchak's
death.

Add a description of the Y2K situation.  It's been moved to its
own paragraph and rephrased from the earlier draft(s), both the
introduction and a switch from present to past tense.  Parentheses
around a whole paragraph look a bit odd but including the paragraph
without them also looks unusual because the context is so different
from adjacent paragraphs.  Maybe use "Note: Blah blah..." instead
of "(Blah blah...)"?

Redo the paragraph about 3.0 version numbering since the situation
was more complex than I realized.
This commit is contained in:
PatR
2020-07-07 03:39:03 -07:00
parent 2c571dcfe7
commit bcd6665ccf
3 changed files with 98 additions and 39 deletions

View File

@@ -39,9 +39,11 @@ Dungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports
through the later revisions of 3.0.
Version 3.0 went through ten relatively rapidly released "patch-level"
revisions. Versions at the time were designated "3.0 patchlevel 10" or
"3.0pl10" rather than 3.0.10; that three component numbering scheme began
to be used with 3.1.0.
revisions. Versions at the time were known as 3.0 for the base release
and variously as "3.0a" through "3.0j", "3.0 patchlevel 1" through
"3.0 patchlevel 10", or "3.0pl1" through "3.0pl10" rather than 3.0.0 and
3.0.1 through 3.0.10; the three component numbering scheme began to be used
with 3.1.0.
Headed by Mike Stephenson and coordinated by Izchak Miller and Janet Walz,
the NetHack Development Team which now included Ken Arromdee, David Cohrs,
@@ -50,7 +52,7 @@ Dean Luick, Pat Rankin, Eric Raymond, and Eric Smith undertook a radical
revision of 3.0. They re-structured the game's design, and re-wrote major
parts of the code. They added multiple dungeons, a new display, special
individual character quests, a new endgame and many other new features, and
produced NetHack 3.1.
produced NetHack 3.1. Version 3.1.0 was released in January of 1993.
Ken Lorber, Gregg Wonderly and Greg Olson, with help from Richard Addison,
Mike Passaretti, and Olaf Seibert, developed NetHack 3.1 for the Amiga.
@@ -87,15 +89,15 @@ other games. NetHack's tiles support was then implemented on other platforms
The 3.2 NetHack Development Team, comprised of Michael Allison, Ken Arromdee,
David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Steve
Linhart, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet Walz,
and Paul Winner, released version 3.2 in April of 1996.
and Paul Winner, released version 3.2.0 in April of 1996.
Version 3.2 marked the tenth anniversary of the formation of the development
team. In a testament to their dedication to the game, all thirteen members
of the original NetHack Development Team remained on the team at the start of
work on that release. During the interval between the release of 3.1.3 and
3.2, one of the founding members of the NetHack Development Team,
Dr. Izchak Miller, passed away. That release of the game was dedicated to
him by the development and porting teams.
of the original NetHack Development Team remained on the team at the start
of work on that release. During the interval between the release of 3.1.3
and 3.2.0, one of the founding members of the NetHack Development Team,
Dr. Izchak Miller, was diagnosed with cancer and passed away. That release
of the game was dedicated to him by the development and porting teams.
Version 3.2 proved to be more stable than previous versions. Many bugs
were fixed, abuses eliminated, and game features tuned for better game
@@ -120,6 +122,17 @@ NetHack 3.3.
The final update to 3.2 was the bug fix release 3.2.3, which was released
simultaneously with 3.3.0 in December 1999 just in time for the Year 2000.
Because of the newer version, 3.2.3 was released as a source code patch only,
without any ready-to-play distribution for systems that usually had such.
(To anyone considering resurrecting an old version: all versions before
3.2.3 had a Y2K bug. The high scores file and the log file contained dates
which were formatted using a two-digit year, and 1999's year 99 was followed
by 2000's year 100. That got written out successfully but it unintentionally
introduced an extra column in the file layout which prevented score entries
from being read back in correctly, interfering with insertion of new high
scores and with retrieval of old character names to use for random ghost and
statue names in the current game.)
The 3.3 NetHack Development Team, consisting of Michael Allison, Ken Arromdee,
David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen,

View File

@@ -1,4 +1,4 @@
.\" $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.388 $ $NHDT-Date: 1593953329 2020/07/05 12:48:49 $
.\" $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.389 $ $NHDT-Date: 1594118318 2020/07/07 10:38:38 $
.\"
.\" This is an excerpt from the 'roff' man page from the 'groff' package.
.\" Guidebook.mn currently does *not* fully adhere to these guidelines.
@@ -5417,8 +5417,9 @@ He then coordinated a cast of thousands in enhancing and debugging
NetHack 1.4 and released NetHack versions 2.2 and 2.3.
.pg
Later, Mike coordinated a major re-write of the game, heading a
team which included \fBKen Arromdee\fP, \fBJean-Christophe Collet\fP, \fBSteve
Creps\fP, \fBEric Hendrickson\fP, \fBIzchak Miller\fP, \fBJohn Rupley\fP,
team which included \fBKen Arromdee\fP, \fBJean-Christophe Collet\fP,
\fBSteve Creps\fP, \fBEric Hendrickson\fP, \fBIzchak Miller\fP,
\fBEric S. Raymond\fP, \fBJohn Rupley\fP,
\fBMike Threepoint\fP, and \fBJanet Walz\fP, to produce NetHack 3.0c.
.pg
NetHack 3.0 was ported to the Atari by \fBEric R. Smith\fP, to OS/2 by
@@ -5435,20 +5436,26 @@ revisions of 3.0.
.pg
Version 3.0 went through ten relatively rapidly released \(lqpatch-level\(rq
revisions.
Versions at the time were designated \(lq3.0 patchlevel 10\(rq
or \(lq3.0pl10\(rq rather than 3.0.10; that three component numbering scheme
began to be used with 3.1.0.
Versions at the time were known as 3.0 for the base release and variously
as \(lq3.0a\(rq through \(lq3.0j\(rq,
\(lq3.0\ patchlevel\ 1\(rq through \(lq3.0\ patchlevel\ 10\(rq,
or \(lq3.0pl1\(rq through \(lq3.0pl10\(rq
rather than 3.0.0 and 3.0.1 through 3.0.10;
the three component numbering scheme began to be used with 3.1.0.
.pg
Headed by \fBMike Stephenson\fP and coordinated by \fBIzchak Miller\fP and
\fBJanet Walz\fP, the NetHack Development Team which now included
\fBKen Arromdee\fP,
\fBDavid Cohrs\fP, \fBJean-Christophe Collet\fP, \fBKevin Darcy\fP,
\fBMatt Day\fP, \fBTimo Hakulinen\fP, \fBSteve Linhart\fP, \fBDean Luick\fP,
\fBPat Rankin\fP, \fBEric Raymond\fP, and \fBEric Smith\fP undertook a radical
revision of 3.0. They re-structured the game's design, and re-wrote major
parts of the code. They added multiple dungeons, a new display, special
\fBPat Rankin\fP, \fBEric Raymond\fP, and \fBEric Smith\fP undertook a
radical revision of 3.0.
They re-structured the game's design, and re-wrote major
parts of the code.
They added multiple dungeons, a new display, special
individual character quests, a new endgame and many other new features, and
produced NetHack 3.1.
Version 3.1.0 was released in January of 1993.
.pg
\fBKen Lorber\fP, \fBGregg Wonderly\fP and \fBGreg Olson\fP, with help
from \fBRichard Addison\fP, \fBMike Passaretti\fP, and \fBOlaf Seibert\fP,
@@ -5494,15 +5501,18 @@ The 3.2 NetHack Development Team, comprised of \fBMichael Allison\fP, \fBKen
Arromdee\fP, \fBDavid Cohrs\fP, \fBJessie Collet\fP, \fBSteve Creps\fP,
\fBKevin Darcy\fP, \fBTimo Hakulinen\fP, \fBSteve Linhart\fP, \fBDean
Luick\fP, \fBPat Rankin\fP, \fBEric Smith\fP, \fBMike Stephenson\fP,
\fBJanet Walz\fP, and \fBPaul Winner\fP, released version 3.2 in April of
\fBJanet Walz\fP, and \fBPaul Winner\fP, released version 3.2.0 in April of
1996.
.pg
Version 3.2 marked the tenth anniversary of the formation of the development
team. In a testament to their dedication to the game, all thirteen members
of the original NetHack Development Team remained on the team at the start of work
on that release. During the interval between the release of 3.1.3
and 3.2, one of the founding members of the NetHack Development Team, \fBDr. Izchak
Miller\fP, was diagnosed with cancer and passed away. That release of the
Version 3.2 marked the tenth anniversary of the formation of the
development team.
In a testament to their dedication to the game, all thirteen members
of the original NetHack Development Team remained on the team at the
start of work on that release.
During the interval between the release of 3.1.3
and 3.2.0, one of the founding members of the NetHack Development Team,
\fBDr. Izchak Miller\fP, was diagnosed with cancer and passed away.
That release of the
game was dedicated to him by the development and porting teams.
.pg
Version 3.2 proved to be more stable than previous versions.
@@ -5532,6 +5542,19 @@ of these ideas into NetHack 3.3.
.pg
The final update to 3.2 was the bug fix release 3.2.3, which was released
simultaneously with 3.3.0 in December 1999 just in time for the Year 2000.
Because of the newer version, 3.2.3 was released as a source code patch only,
without any ready-to-play distribution for systems that usually had such.
.pg
(To anyone considering resurrecting an old version: all versions before
3.2.3 had a \fIY2K\fP bug.
The high scores file and the log file contained
dates which were formatted using a two-digit year, and 1999's year 99 was
followed by 2000's year 100.
That got written out successfully but it
unintentionally introduced an extra column in the file layout which prevented
score entries from being read back in correctly, interfering with insertion
of new high scores and with retrieval of old character names to use for
random ghost and statue names in the current game.)
.pg
The 3.3 NetHack Development Team, consisting of
\fBMichael Allison\fP, \fBKen Arromdee\fP,

View File

@@ -5938,9 +5938,12 @@ revisions of 3.0.
%.pg
Version 3.0 went through ten relatively rapidly released ``patch-level''
revisions.
Versions at the time were designated ``3.0 patchlevel 10''
or ``3.0pl10'' rather than 3.0.10; that three component numbering scheme
began to be used with 3.1.0.
Versions at the time were known as 3.0 for the base release and variously
as ``3.0a'' through ``3.0j'',
``3.0~patchlevel~1'' through ``3.0~patchlevel~10'',
or ``3.0pl1'' through ``3.0pl10''
rather than 3.0.0 and 3.0.1 through 3.0.10;
the three component numbering scheme began to be used with 3.1.0.
%.pg
\medskip
@@ -5949,11 +5952,14 @@ and {\it Janet Walz}, the {\it NetHack Development Team} which now included
{\it Ken Arromdee},
{\it David Cohrs}, {\it Jean-Christophe Collet}, {\it Kevin Darcy},
{\it Matt Day}, {\it Timo Hakulinen}, {\it Steve Linhart}, {\it Dean Luick},
{\it Pat Rankin}, {\it Eric Raymond}, and {\it Eric Smith\/} undertook a radical
revision of 3.0. They re-structured the game's design, and re-wrote major
parts of the code. They added multiple dungeons, a new display, special
{\it Pat Rankin}, {\it Eric Raymond}, and {\it Eric Smith\/} undertook a
radical revision of 3.0.
They re-structured the game's design, and re-wrote major
parts of the code.
They added multiple dungeons, a new display, special
individual character quests, a new endgame and many other new features, and
produced {\it NetHack\/} 3.1.
Version 3.1.0 was released in January of 1993.
%.pg
\medskip
@@ -6015,16 +6021,19 @@ picked up by various other games.
Arromdee}, {\it David Cohrs}, {\it Jessie Collet}, {\it Steve Creps}, {\it
Kevin Darcy}, {\it Timo Hakulinen}, {\it Steve Linhart}, {\it Dean Luick},
{\it Pat Rankin}, {\it Eric Smith}, {\it Mike Stephenson}, {\it Janet Walz},
and {\it Paul Winner}, released version 3.2 in April of 1996.
and {\it Paul Winner}, released version 3.2.0 in April of 1996.
%.pg
\medskip
\nd Version 3.2 marked the tenth anniversary of the formation of the development
team. In a testament to their dedication to the game, all thirteen members
of the original {\it NetHack Development Team} remained on the team at the start of work on
that release. During the interval between the release of 3.1.3 and 3.2,
one of the founding members of the {\it NetHack Development Team}, {\it Dr. Izchak Miller},
was diagnosed with cancer and passed away. That release of the game was
\nd Version 3.2 marked the tenth anniversary of the formation of the
development team.
In a testament to their dedication to the game, all thirteen members
of the original {\it NetHack Development Team} remained on the team at the
start of work on that release.
During the interval between the release of 3.1.3 and 3.2.0,
one of the founding members of the {\it NetHack Development Team},
{\it Dr. Izchak Miller}, was diagnosed with cancer and passed away.
That release of the game was
dedicated to him by the development and porting teams.
%.pg
@@ -6064,6 +6073,20 @@ the best of these ideas into {\it NetHack\/} 3.3.
\medskip
The final update to 3.2 was the bug fix release 3.2.3, which was released
simultaneously with 3.3.0 in December 1999 just in time for the Year 2000.
Because of the newer version, 3.2.3 was released as a source code patch only,
without any ready-to-play distribution for systems that usually had such.
%.pg
(To anyone considering resurrecting an old version: all versions before
3.2.3 had a {\it Y2K\/} bug.
The high scores file and the log file contained
dates which were formatted using a two-digit year, and 1999's year 99 was
followed by 2000's year 100.
That got written out successfully but it
unintentionally introduced an extra column in the file layout which prevented
score entries from being read back in correctly, interfering with insertion
of new high scores and with retrieval of old character names to use for
random ghost and statue names in the current game.)
%.pg
\medskip