history/Credits update
Fix two of the unresolved issues from the previous reconciliation between dat/history and doc/Guidebook.*: synchronize the list of devteam members for 3.0 and also the information about Izchak's death. Add a description of the Y2K situation. It's been moved to its own paragraph and rephrased from the earlier draft(s), both the introduction and a switch from present to past tense. Parentheses around a whole paragraph look a bit odd but including the paragraph without them also looks unusual because the context is so different from adjacent paragraphs. Maybe use "Note: Blah blah..." instead of "(Blah blah...)"? Redo the paragraph about 3.0 version numbering since the situation was more complex than I realized.
This commit is contained in:
33
dat/history
33
dat/history
@@ -39,9 +39,11 @@ Dungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports
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through the later revisions of 3.0.
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Version 3.0 went through ten relatively rapidly released "patch-level"
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revisions. Versions at the time were designated "3.0 patchlevel 10" or
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"3.0pl10" rather than 3.0.10; that three component numbering scheme began
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to be used with 3.1.0.
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revisions. Versions at the time were known as 3.0 for the base release
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and variously as "3.0a" through "3.0j", "3.0 patchlevel 1" through
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"3.0 patchlevel 10", or "3.0pl1" through "3.0pl10" rather than 3.0.0 and
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3.0.1 through 3.0.10; the three component numbering scheme began to be used
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with 3.1.0.
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Headed by Mike Stephenson and coordinated by Izchak Miller and Janet Walz,
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the NetHack Development Team which now included Ken Arromdee, David Cohrs,
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@@ -50,7 +52,7 @@ Dean Luick, Pat Rankin, Eric Raymond, and Eric Smith undertook a radical
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revision of 3.0. They re-structured the game's design, and re-wrote major
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parts of the code. They added multiple dungeons, a new display, special
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individual character quests, a new endgame and many other new features, and
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produced NetHack 3.1.
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produced NetHack 3.1. Version 3.1.0 was released in January of 1993.
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Ken Lorber, Gregg Wonderly and Greg Olson, with help from Richard Addison,
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Mike Passaretti, and Olaf Seibert, developed NetHack 3.1 for the Amiga.
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@@ -87,15 +89,15 @@ other games. NetHack's tiles support was then implemented on other platforms
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The 3.2 NetHack Development Team, comprised of Michael Allison, Ken Arromdee,
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David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Steve
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Linhart, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet Walz,
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and Paul Winner, released version 3.2 in April of 1996.
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and Paul Winner, released version 3.2.0 in April of 1996.
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Version 3.2 marked the tenth anniversary of the formation of the development
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team. In a testament to their dedication to the game, all thirteen members
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of the original NetHack Development Team remained on the team at the start of
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work on that release. During the interval between the release of 3.1.3 and
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3.2, one of the founding members of the NetHack Development Team,
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Dr. Izchak Miller, passed away. That release of the game was dedicated to
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him by the development and porting teams.
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of the original NetHack Development Team remained on the team at the start
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of work on that release. During the interval between the release of 3.1.3
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and 3.2.0, one of the founding members of the NetHack Development Team,
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Dr. Izchak Miller, was diagnosed with cancer and passed away. That release
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of the game was dedicated to him by the development and porting teams.
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Version 3.2 proved to be more stable than previous versions. Many bugs
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were fixed, abuses eliminated, and game features tuned for better game
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@@ -120,6 +122,17 @@ NetHack 3.3.
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The final update to 3.2 was the bug fix release 3.2.3, which was released
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simultaneously with 3.3.0 in December 1999 just in time for the Year 2000.
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Because of the newer version, 3.2.3 was released as a source code patch only,
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without any ready-to-play distribution for systems that usually had such.
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(To anyone considering resurrecting an old version: all versions before
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3.2.3 had a Y2K bug. The high scores file and the log file contained dates
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which were formatted using a two-digit year, and 1999's year 99 was followed
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by 2000's year 100. That got written out successfully but it unintentionally
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introduced an extra column in the file layout which prevented score entries
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from being read back in correctly, interfering with insertion of new high
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scores and with retrieval of old character names to use for random ghost and
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statue names in the current game.)
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The 3.3 NetHack Development Team, consisting of Michael Allison, Ken Arromdee,
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David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen,
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@@ -1,4 +1,4 @@
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.\" $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.388 $ $NHDT-Date: 1593953329 2020/07/05 12:48:49 $
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.\" $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.389 $ $NHDT-Date: 1594118318 2020/07/07 10:38:38 $
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.\"
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.\" This is an excerpt from the 'roff' man page from the 'groff' package.
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.\" Guidebook.mn currently does *not* fully adhere to these guidelines.
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@@ -5417,8 +5417,9 @@ He then coordinated a cast of thousands in enhancing and debugging
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NetHack 1.4 and released NetHack versions 2.2 and 2.3.
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.pg
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Later, Mike coordinated a major re-write of the game, heading a
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team which included \fBKen Arromdee\fP, \fBJean-Christophe Collet\fP, \fBSteve
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Creps\fP, \fBEric Hendrickson\fP, \fBIzchak Miller\fP, \fBJohn Rupley\fP,
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team which included \fBKen Arromdee\fP, \fBJean-Christophe Collet\fP,
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\fBSteve Creps\fP, \fBEric Hendrickson\fP, \fBIzchak Miller\fP,
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\fBEric S. Raymond\fP, \fBJohn Rupley\fP,
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\fBMike Threepoint\fP, and \fBJanet Walz\fP, to produce NetHack 3.0c.
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.pg
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NetHack 3.0 was ported to the Atari by \fBEric R. Smith\fP, to OS/2 by
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@@ -5435,20 +5436,26 @@ revisions of 3.0.
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.pg
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Version 3.0 went through ten relatively rapidly released \(lqpatch-level\(rq
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revisions.
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Versions at the time were designated \(lq3.0 patchlevel 10\(rq
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or \(lq3.0pl10\(rq rather than 3.0.10; that three component numbering scheme
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began to be used with 3.1.0.
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Versions at the time were known as 3.0 for the base release and variously
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as \(lq3.0a\(rq through \(lq3.0j\(rq,
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\(lq3.0\ patchlevel\ 1\(rq through \(lq3.0\ patchlevel\ 10\(rq,
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or \(lq3.0pl1\(rq through \(lq3.0pl10\(rq
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rather than 3.0.0 and 3.0.1 through 3.0.10;
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the three component numbering scheme began to be used with 3.1.0.
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.pg
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Headed by \fBMike Stephenson\fP and coordinated by \fBIzchak Miller\fP and
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\fBJanet Walz\fP, the NetHack Development Team which now included
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\fBKen Arromdee\fP,
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\fBDavid Cohrs\fP, \fBJean-Christophe Collet\fP, \fBKevin Darcy\fP,
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\fBMatt Day\fP, \fBTimo Hakulinen\fP, \fBSteve Linhart\fP, \fBDean Luick\fP,
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\fBPat Rankin\fP, \fBEric Raymond\fP, and \fBEric Smith\fP undertook a radical
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revision of 3.0. They re-structured the game's design, and re-wrote major
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parts of the code. They added multiple dungeons, a new display, special
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\fBPat Rankin\fP, \fBEric Raymond\fP, and \fBEric Smith\fP undertook a
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radical revision of 3.0.
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They re-structured the game's design, and re-wrote major
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parts of the code.
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They added multiple dungeons, a new display, special
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individual character quests, a new endgame and many other new features, and
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produced NetHack 3.1.
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Version 3.1.0 was released in January of 1993.
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.pg
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\fBKen Lorber\fP, \fBGregg Wonderly\fP and \fBGreg Olson\fP, with help
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from \fBRichard Addison\fP, \fBMike Passaretti\fP, and \fBOlaf Seibert\fP,
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@@ -5494,15 +5501,18 @@ The 3.2 NetHack Development Team, comprised of \fBMichael Allison\fP, \fBKen
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Arromdee\fP, \fBDavid Cohrs\fP, \fBJessie Collet\fP, \fBSteve Creps\fP,
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\fBKevin Darcy\fP, \fBTimo Hakulinen\fP, \fBSteve Linhart\fP, \fBDean
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Luick\fP, \fBPat Rankin\fP, \fBEric Smith\fP, \fBMike Stephenson\fP,
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\fBJanet Walz\fP, and \fBPaul Winner\fP, released version 3.2 in April of
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\fBJanet Walz\fP, and \fBPaul Winner\fP, released version 3.2.0 in April of
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1996.
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.pg
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Version 3.2 marked the tenth anniversary of the formation of the development
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team. In a testament to their dedication to the game, all thirteen members
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of the original NetHack Development Team remained on the team at the start of work
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on that release. During the interval between the release of 3.1.3
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and 3.2, one of the founding members of the NetHack Development Team, \fBDr. Izchak
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Miller\fP, was diagnosed with cancer and passed away. That release of the
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Version 3.2 marked the tenth anniversary of the formation of the
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development team.
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In a testament to their dedication to the game, all thirteen members
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of the original NetHack Development Team remained on the team at the
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start of work on that release.
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During the interval between the release of 3.1.3
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and 3.2.0, one of the founding members of the NetHack Development Team,
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\fBDr. Izchak Miller\fP, was diagnosed with cancer and passed away.
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That release of the
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game was dedicated to him by the development and porting teams.
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.pg
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Version 3.2 proved to be more stable than previous versions.
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@@ -5532,6 +5542,19 @@ of these ideas into NetHack 3.3.
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.pg
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The final update to 3.2 was the bug fix release 3.2.3, which was released
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simultaneously with 3.3.0 in December 1999 just in time for the Year 2000.
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Because of the newer version, 3.2.3 was released as a source code patch only,
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without any ready-to-play distribution for systems that usually had such.
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.pg
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(To anyone considering resurrecting an old version: all versions before
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3.2.3 had a \fIY2K\fP bug.
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The high scores file and the log file contained
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dates which were formatted using a two-digit year, and 1999's year 99 was
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followed by 2000's year 100.
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That got written out successfully but it
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unintentionally introduced an extra column in the file layout which prevented
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score entries from being read back in correctly, interfering with insertion
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of new high scores and with retrieval of old character names to use for
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random ghost and statue names in the current game.)
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.pg
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The 3.3 NetHack Development Team, consisting of
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\fBMichael Allison\fP, \fBKen Arromdee\fP,
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@@ -5938,9 +5938,12 @@ revisions of 3.0.
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%.pg
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Version 3.0 went through ten relatively rapidly released ``patch-level''
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revisions.
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Versions at the time were designated ``3.0 patchlevel 10''
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or ``3.0pl10'' rather than 3.0.10; that three component numbering scheme
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began to be used with 3.1.0.
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Versions at the time were known as 3.0 for the base release and variously
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as ``3.0a'' through ``3.0j'',
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``3.0~patchlevel~1'' through ``3.0~patchlevel~10'',
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or ``3.0pl1'' through ``3.0pl10''
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rather than 3.0.0 and 3.0.1 through 3.0.10;
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the three component numbering scheme began to be used with 3.1.0.
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%.pg
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\medskip
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@@ -5949,11 +5952,14 @@ and {\it Janet Walz}, the {\it NetHack Development Team} which now included
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{\it Ken Arromdee},
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{\it David Cohrs}, {\it Jean-Christophe Collet}, {\it Kevin Darcy},
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{\it Matt Day}, {\it Timo Hakulinen}, {\it Steve Linhart}, {\it Dean Luick},
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{\it Pat Rankin}, {\it Eric Raymond}, and {\it Eric Smith\/} undertook a radical
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revision of 3.0. They re-structured the game's design, and re-wrote major
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parts of the code. They added multiple dungeons, a new display, special
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{\it Pat Rankin}, {\it Eric Raymond}, and {\it Eric Smith\/} undertook a
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radical revision of 3.0.
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They re-structured the game's design, and re-wrote major
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parts of the code.
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They added multiple dungeons, a new display, special
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individual character quests, a new endgame and many other new features, and
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produced {\it NetHack\/} 3.1.
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Version 3.1.0 was released in January of 1993.
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%.pg
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\medskip
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@@ -6015,16 +6021,19 @@ picked up by various other games.
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Arromdee}, {\it David Cohrs}, {\it Jessie Collet}, {\it Steve Creps}, {\it
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Kevin Darcy}, {\it Timo Hakulinen}, {\it Steve Linhart}, {\it Dean Luick},
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{\it Pat Rankin}, {\it Eric Smith}, {\it Mike Stephenson}, {\it Janet Walz},
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and {\it Paul Winner}, released version 3.2 in April of 1996.
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and {\it Paul Winner}, released version 3.2.0 in April of 1996.
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%.pg
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\medskip
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\nd Version 3.2 marked the tenth anniversary of the formation of the development
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team. In a testament to their dedication to the game, all thirteen members
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of the original {\it NetHack Development Team} remained on the team at the start of work on
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that release. During the interval between the release of 3.1.3 and 3.2,
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one of the founding members of the {\it NetHack Development Team}, {\it Dr. Izchak Miller},
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was diagnosed with cancer and passed away. That release of the game was
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\nd Version 3.2 marked the tenth anniversary of the formation of the
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development team.
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In a testament to their dedication to the game, all thirteen members
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of the original {\it NetHack Development Team} remained on the team at the
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start of work on that release.
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During the interval between the release of 3.1.3 and 3.2.0,
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one of the founding members of the {\it NetHack Development Team},
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{\it Dr. Izchak Miller}, was diagnosed with cancer and passed away.
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That release of the game was
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dedicated to him by the development and porting teams.
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%.pg
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@@ -6064,6 +6073,20 @@ the best of these ideas into {\it NetHack\/} 3.3.
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\medskip
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The final update to 3.2 was the bug fix release 3.2.3, which was released
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simultaneously with 3.3.0 in December 1999 just in time for the Year 2000.
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Because of the newer version, 3.2.3 was released as a source code patch only,
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without any ready-to-play distribution for systems that usually had such.
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%.pg
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(To anyone considering resurrecting an old version: all versions before
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3.2.3 had a {\it Y2K\/} bug.
|
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The high scores file and the log file contained
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dates which were formatted using a two-digit year, and 1999's year 99 was
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followed by 2000's year 100.
|
||||
That got written out successfully but it
|
||||
unintentionally introduced an extra column in the file layout which prevented
|
||||
score entries from being read back in correctly, interfering with insertion
|
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of new high scores and with retrieval of old character names to use for
|
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random ghost and statue names in the current game.)
|
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%.pg
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\medskip
|
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Reference in New Issue
Block a user