history/Credits update
Fix two of the unresolved issues from the previous reconciliation between dat/history and doc/Guidebook.*: synchronize the list of devteam members for 3.0 and also the information about Izchak's death. Add a description of the Y2K situation. It's been moved to its own paragraph and rephrased from the earlier draft(s), both the introduction and a switch from present to past tense. Parentheses around a whole paragraph look a bit odd but including the paragraph without them also looks unusual because the context is so different from adjacent paragraphs. Maybe use "Note: Blah blah..." instead of "(Blah blah...)"? Redo the paragraph about 3.0 version numbering since the situation was more complex than I realized.
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dat/history
33
dat/history
@@ -39,9 +39,11 @@ Dungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports
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through the later revisions of 3.0.
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Version 3.0 went through ten relatively rapidly released "patch-level"
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revisions. Versions at the time were designated "3.0 patchlevel 10" or
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"3.0pl10" rather than 3.0.10; that three component numbering scheme began
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to be used with 3.1.0.
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revisions. Versions at the time were known as 3.0 for the base release
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and variously as "3.0a" through "3.0j", "3.0 patchlevel 1" through
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"3.0 patchlevel 10", or "3.0pl1" through "3.0pl10" rather than 3.0.0 and
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3.0.1 through 3.0.10; the three component numbering scheme began to be used
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with 3.1.0.
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Headed by Mike Stephenson and coordinated by Izchak Miller and Janet Walz,
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the NetHack Development Team which now included Ken Arromdee, David Cohrs,
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@@ -50,7 +52,7 @@ Dean Luick, Pat Rankin, Eric Raymond, and Eric Smith undertook a radical
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revision of 3.0. They re-structured the game's design, and re-wrote major
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parts of the code. They added multiple dungeons, a new display, special
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individual character quests, a new endgame and many other new features, and
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produced NetHack 3.1.
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produced NetHack 3.1. Version 3.1.0 was released in January of 1993.
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Ken Lorber, Gregg Wonderly and Greg Olson, with help from Richard Addison,
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Mike Passaretti, and Olaf Seibert, developed NetHack 3.1 for the Amiga.
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@@ -87,15 +89,15 @@ other games. NetHack's tiles support was then implemented on other platforms
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The 3.2 NetHack Development Team, comprised of Michael Allison, Ken Arromdee,
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David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Steve
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Linhart, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet Walz,
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and Paul Winner, released version 3.2 in April of 1996.
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and Paul Winner, released version 3.2.0 in April of 1996.
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Version 3.2 marked the tenth anniversary of the formation of the development
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team. In a testament to their dedication to the game, all thirteen members
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of the original NetHack Development Team remained on the team at the start of
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work on that release. During the interval between the release of 3.1.3 and
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3.2, one of the founding members of the NetHack Development Team,
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Dr. Izchak Miller, passed away. That release of the game was dedicated to
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him by the development and porting teams.
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of the original NetHack Development Team remained on the team at the start
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of work on that release. During the interval between the release of 3.1.3
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and 3.2.0, one of the founding members of the NetHack Development Team,
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Dr. Izchak Miller, was diagnosed with cancer and passed away. That release
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of the game was dedicated to him by the development and porting teams.
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Version 3.2 proved to be more stable than previous versions. Many bugs
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were fixed, abuses eliminated, and game features tuned for better game
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@@ -120,6 +122,17 @@ NetHack 3.3.
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The final update to 3.2 was the bug fix release 3.2.3, which was released
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simultaneously with 3.3.0 in December 1999 just in time for the Year 2000.
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Because of the newer version, 3.2.3 was released as a source code patch only,
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without any ready-to-play distribution for systems that usually had such.
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(To anyone considering resurrecting an old version: all versions before
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3.2.3 had a Y2K bug. The high scores file and the log file contained dates
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which were formatted using a two-digit year, and 1999's year 99 was followed
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by 2000's year 100. That got written out successfully but it unintentionally
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introduced an extra column in the file layout which prevented score entries
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from being read back in correctly, interfering with insertion of new high
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scores and with retrieval of old character names to use for random ghost and
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statue names in the current game.)
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The 3.3 NetHack Development Team, consisting of Michael Allison, Ken Arromdee,
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David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen,
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