history/Credits update

Fix two of the unresolved issues from the previous reconciliation
between dat/history and doc/Guidebook.*: synchronize the list of
devteam members for 3.0 and also the information about Izchak's
death.

Add a description of the Y2K situation.  It's been moved to its
own paragraph and rephrased from the earlier draft(s), both the
introduction and a switch from present to past tense.  Parentheses
around a whole paragraph look a bit odd but including the paragraph
without them also looks unusual because the context is so different
from adjacent paragraphs.  Maybe use "Note: Blah blah..." instead
of "(Blah blah...)"?

Redo the paragraph about 3.0 version numbering since the situation
was more complex than I realized.
This commit is contained in:
PatR
2020-07-07 03:39:03 -07:00
parent 2c571dcfe7
commit bcd6665ccf
3 changed files with 98 additions and 39 deletions

View File

@@ -5938,9 +5938,12 @@ revisions of 3.0.
%.pg
Version 3.0 went through ten relatively rapidly released ``patch-level''
revisions.
Versions at the time were designated ``3.0 patchlevel 10''
or ``3.0pl10'' rather than 3.0.10; that three component numbering scheme
began to be used with 3.1.0.
Versions at the time were known as 3.0 for the base release and variously
as ``3.0a'' through ``3.0j'',
``3.0~patchlevel~1'' through ``3.0~patchlevel~10'',
or ``3.0pl1'' through ``3.0pl10''
rather than 3.0.0 and 3.0.1 through 3.0.10;
the three component numbering scheme began to be used with 3.1.0.
%.pg
\medskip
@@ -5949,11 +5952,14 @@ and {\it Janet Walz}, the {\it NetHack Development Team} which now included
{\it Ken Arromdee},
{\it David Cohrs}, {\it Jean-Christophe Collet}, {\it Kevin Darcy},
{\it Matt Day}, {\it Timo Hakulinen}, {\it Steve Linhart}, {\it Dean Luick},
{\it Pat Rankin}, {\it Eric Raymond}, and {\it Eric Smith\/} undertook a radical
revision of 3.0. They re-structured the game's design, and re-wrote major
parts of the code. They added multiple dungeons, a new display, special
{\it Pat Rankin}, {\it Eric Raymond}, and {\it Eric Smith\/} undertook a
radical revision of 3.0.
They re-structured the game's design, and re-wrote major
parts of the code.
They added multiple dungeons, a new display, special
individual character quests, a new endgame and many other new features, and
produced {\it NetHack\/} 3.1.
Version 3.1.0 was released in January of 1993.
%.pg
\medskip
@@ -6015,16 +6021,19 @@ picked up by various other games.
Arromdee}, {\it David Cohrs}, {\it Jessie Collet}, {\it Steve Creps}, {\it
Kevin Darcy}, {\it Timo Hakulinen}, {\it Steve Linhart}, {\it Dean Luick},
{\it Pat Rankin}, {\it Eric Smith}, {\it Mike Stephenson}, {\it Janet Walz},
and {\it Paul Winner}, released version 3.2 in April of 1996.
and {\it Paul Winner}, released version 3.2.0 in April of 1996.
%.pg
\medskip
\nd Version 3.2 marked the tenth anniversary of the formation of the development
team. In a testament to their dedication to the game, all thirteen members
of the original {\it NetHack Development Team} remained on the team at the start of work on
that release. During the interval between the release of 3.1.3 and 3.2,
one of the founding members of the {\it NetHack Development Team}, {\it Dr. Izchak Miller},
was diagnosed with cancer and passed away. That release of the game was
\nd Version 3.2 marked the tenth anniversary of the formation of the
development team.
In a testament to their dedication to the game, all thirteen members
of the original {\it NetHack Development Team} remained on the team at the
start of work on that release.
During the interval between the release of 3.1.3 and 3.2.0,
one of the founding members of the {\it NetHack Development Team},
{\it Dr. Izchak Miller}, was diagnosed with cancer and passed away.
That release of the game was
dedicated to him by the development and porting teams.
%.pg
@@ -6064,6 +6073,20 @@ the best of these ideas into {\it NetHack\/} 3.3.
\medskip
The final update to 3.2 was the bug fix release 3.2.3, which was released
simultaneously with 3.3.0 in December 1999 just in time for the Year 2000.
Because of the newer version, 3.2.3 was released as a source code patch only,
without any ready-to-play distribution for systems that usually had such.
%.pg
(To anyone considering resurrecting an old version: all versions before
3.2.3 had a {\it Y2K\/} bug.
The high scores file and the log file contained
dates which were formatted using a two-digit year, and 1999's year 99 was
followed by 2000's year 100.
That got written out successfully but it
unintentionally introduced an extra column in the file layout which prevented
score entries from being read back in correctly, interfering with insertion
of new high scores and with retrieval of old character names to use for
random ghost and statue names in the current game.)
%.pg
\medskip