history/Credits update
Fix two of the unresolved issues from the previous reconciliation between dat/history and doc/Guidebook.*: synchronize the list of devteam members for 3.0 and also the information about Izchak's death. Add a description of the Y2K situation. It's been moved to its own paragraph and rephrased from the earlier draft(s), both the introduction and a switch from present to past tense. Parentheses around a whole paragraph look a bit odd but including the paragraph without them also looks unusual because the context is so different from adjacent paragraphs. Maybe use "Note: Blah blah..." instead of "(Blah blah...)"? Redo the paragraph about 3.0 version numbering since the situation was more complex than I realized.
This commit is contained in:
@@ -5938,9 +5938,12 @@ revisions of 3.0.
|
||||
%.pg
|
||||
Version 3.0 went through ten relatively rapidly released ``patch-level''
|
||||
revisions.
|
||||
Versions at the time were designated ``3.0 patchlevel 10''
|
||||
or ``3.0pl10'' rather than 3.0.10; that three component numbering scheme
|
||||
began to be used with 3.1.0.
|
||||
Versions at the time were known as 3.0 for the base release and variously
|
||||
as ``3.0a'' through ``3.0j'',
|
||||
``3.0~patchlevel~1'' through ``3.0~patchlevel~10'',
|
||||
or ``3.0pl1'' through ``3.0pl10''
|
||||
rather than 3.0.0 and 3.0.1 through 3.0.10;
|
||||
the three component numbering scheme began to be used with 3.1.0.
|
||||
|
||||
%.pg
|
||||
\medskip
|
||||
@@ -5949,11 +5952,14 @@ and {\it Janet Walz}, the {\it NetHack Development Team} which now included
|
||||
{\it Ken Arromdee},
|
||||
{\it David Cohrs}, {\it Jean-Christophe Collet}, {\it Kevin Darcy},
|
||||
{\it Matt Day}, {\it Timo Hakulinen}, {\it Steve Linhart}, {\it Dean Luick},
|
||||
{\it Pat Rankin}, {\it Eric Raymond}, and {\it Eric Smith\/} undertook a radical
|
||||
revision of 3.0. They re-structured the game's design, and re-wrote major
|
||||
parts of the code. They added multiple dungeons, a new display, special
|
||||
{\it Pat Rankin}, {\it Eric Raymond}, and {\it Eric Smith\/} undertook a
|
||||
radical revision of 3.0.
|
||||
They re-structured the game's design, and re-wrote major
|
||||
parts of the code.
|
||||
They added multiple dungeons, a new display, special
|
||||
individual character quests, a new endgame and many other new features, and
|
||||
produced {\it NetHack\/} 3.1.
|
||||
Version 3.1.0 was released in January of 1993.
|
||||
|
||||
%.pg
|
||||
\medskip
|
||||
@@ -6015,16 +6021,19 @@ picked up by various other games.
|
||||
Arromdee}, {\it David Cohrs}, {\it Jessie Collet}, {\it Steve Creps}, {\it
|
||||
Kevin Darcy}, {\it Timo Hakulinen}, {\it Steve Linhart}, {\it Dean Luick},
|
||||
{\it Pat Rankin}, {\it Eric Smith}, {\it Mike Stephenson}, {\it Janet Walz},
|
||||
and {\it Paul Winner}, released version 3.2 in April of 1996.
|
||||
and {\it Paul Winner}, released version 3.2.0 in April of 1996.
|
||||
|
||||
%.pg
|
||||
\medskip
|
||||
\nd Version 3.2 marked the tenth anniversary of the formation of the development
|
||||
team. In a testament to their dedication to the game, all thirteen members
|
||||
of the original {\it NetHack Development Team} remained on the team at the start of work on
|
||||
that release. During the interval between the release of 3.1.3 and 3.2,
|
||||
one of the founding members of the {\it NetHack Development Team}, {\it Dr. Izchak Miller},
|
||||
was diagnosed with cancer and passed away. That release of the game was
|
||||
\nd Version 3.2 marked the tenth anniversary of the formation of the
|
||||
development team.
|
||||
In a testament to their dedication to the game, all thirteen members
|
||||
of the original {\it NetHack Development Team} remained on the team at the
|
||||
start of work on that release.
|
||||
During the interval between the release of 3.1.3 and 3.2.0,
|
||||
one of the founding members of the {\it NetHack Development Team},
|
||||
{\it Dr. Izchak Miller}, was diagnosed with cancer and passed away.
|
||||
That release of the game was
|
||||
dedicated to him by the development and porting teams.
|
||||
|
||||
%.pg
|
||||
@@ -6064,6 +6073,20 @@ the best of these ideas into {\it NetHack\/} 3.3.
|
||||
\medskip
|
||||
The final update to 3.2 was the bug fix release 3.2.3, which was released
|
||||
simultaneously with 3.3.0 in December 1999 just in time for the Year 2000.
|
||||
Because of the newer version, 3.2.3 was released as a source code patch only,
|
||||
without any ready-to-play distribution for systems that usually had such.
|
||||
|
||||
%.pg
|
||||
(To anyone considering resurrecting an old version: all versions before
|
||||
3.2.3 had a {\it Y2K\/} bug.
|
||||
The high scores file and the log file contained
|
||||
dates which were formatted using a two-digit year, and 1999's year 99 was
|
||||
followed by 2000's year 100.
|
||||
That got written out successfully but it
|
||||
unintentionally introduced an extra column in the file layout which prevented
|
||||
score entries from being read back in correctly, interfering with insertion
|
||||
of new high scores and with retrieval of old character names to use for
|
||||
random ghost and statue names in the current game.)
|
||||
|
||||
%.pg
|
||||
\medskip
|
||||
|
||||
Reference in New Issue
Block a user