polearm context
Move clearing of polearm context from migrate_to_lev() to lower level relmon(). Add missing transfer of polearm context from old mon to new mon in replmon(). These days it seems to only be used for creating a monster from saved traits, so polearm context in it should be moot.
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@@ -1,4 +1,4 @@
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/* NetHack 3.7 dog.c $NHDT-Date: 1596498159 2020/08/03 23:42:39 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.103 $ */
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/* NetHack 3.7 dog.c $NHDT-Date: 1599330917 2020/09/05 18:35:17 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.104 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2011. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -726,8 +726,6 @@ coord *cc; /* optional destination coordinates */
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mtmp->mux = new_lev.dnum;
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mtmp->muy = new_lev.dlevel;
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mtmp->mx = mtmp->my = 0; /* this implies migration */
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if (mtmp == g.context.polearm.hitmon)
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g.context.polearm.hitmon = (struct monst *) 0;
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}
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/* return quality of food; the lower the better */
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@@ -1,4 +1,4 @@
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/* NetHack 3.7 mon.c $NHDT-Date: 1598575089 2020/08/28 00:38:09 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.344 $ */
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/* NetHack 3.7 mon.c $NHDT-Date: 1599330921 2020/09/05 18:35:21 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.345 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Derek S. Ray, 2015. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1809,6 +1809,9 @@ struct monst *mtmp, *mtmp2;
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otmp->ocarry = mtmp2;
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}
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mtmp->minvent = 0;
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/* before relmon(mtmp), because it could clear polearm.hitmon */
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if (g.context.polearm.hitmon == mtmp)
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g.context.polearm.hitmon = mtmp2;
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/* remove the old monster from the map and from `fmon' list */
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relmon(mtmp, (struct monst **) 0);
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@@ -1853,6 +1856,9 @@ struct monst **monst_list; /* &g.migrating_mons or &g.mydogs or null */
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if (!fmon)
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panic("relmon: no fmon available.");
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if (mon == g.context.polearm.hitmon)
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g.context.polearm.hitmon = (struct monst *) 0;
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if (unhide) {
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/* can't remain hidden across level changes (exception: wizard
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clone can continue imitating some other monster form); also,
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