you summoned it!
From a bug report, "You have summoned it!" (when human sacrifice brings a demon which you can't see) is poorly worded, to put it mildly. I'm sure there are plenty of other places where "it" seems odd, but this one is now fixed....
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@@ -173,6 +173,7 @@ stop multi-turn running, searching, or resting early if levitation ends
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Call command could be used to remotely identify which high priest is which
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large amorphous, whirly, noncorporeal, or slithy creatures can fit through
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tight diagonal gaps despite their size
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avoid "You summoned it!" for unseen monster produced by same-race offering
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Platform- and/or Interface-Specific Fixes
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11
src/pray.c
11
src/pray.c
@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)pray.c 3.5 2005/08/31 */
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/* SCCS Id: @(#)pray.c 3.5 2005/12/26 */
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/* Copyright (c) Benson I. Margulies, Mike Stephenson, Steve Linhart, 1989. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1242,8 +1242,13 @@ dosacrifice()
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demonless_msg = "blood coagulates";
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}
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if ((pm = dlord(altaralign)) != NON_PM &&
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(dmon = makemon(&mons[pm], u.ux, u.uy, NO_MM_FLAGS))) {
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You("have summoned %s!", a_monnam(dmon));
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(dmon = makemon(&mons[pm], u.ux, u.uy, NO_MM_FLAGS)) != 0) {
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char dbuf[BUFSZ];
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Strcpy(dbuf, a_monnam(dmon));
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if (!strcmpi(dbuf, "it"))
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Strcpy(dbuf, "something dreadful");
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You("have summoned %s!", dbuf);
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if (sgn(u.ualign.type) == sgn(dmon->data->maligntyp))
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dmon->mpeaceful = TRUE;
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You("are terrified, and unable to move.");
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