Rollback NAME_MAX workarounds as suggested.

This commit is contained in:
warwick
2002-07-23 06:07:21 +00:00
parent 4da155e376
commit bdc6c965af

View File

@@ -42,16 +42,6 @@ extern int errno;
# define O_BINARY 0
#endif
#if defined(WIN32)
#define _POSIX_
#include <limits.h>
#undef _POSIX_
#endif
#if defined(__DJGPP__)
#include <limits.h>
#endif
#ifdef PREFIXES_IN_USE
#define FQN_NUMBUF 4
static char fqn_filename_buffer[FQN_NUMBUF][FQN_MAX_FILENAME];
@@ -818,8 +808,6 @@ restore_saved_game()
return fd;
}
#if !defined(WIN_CE)
static char*
plname_from_file(filename)
const char* filename;
@@ -845,6 +833,7 @@ const char* filename;
return result;
#else
# if defined(UNIX) && defined(QT_GRAPHICS)
/* Name not stored in save file, so we have to extract it from
the filename, which loses information
(eg. "/", "_", and "." characters are lost. */
@@ -863,7 +852,9 @@ const char* filename;
if ( name[k]=='_' )
name[k]=' ';
return strdup(name);
} else {
} else
# endif
{
return 0;
}
#endif
@@ -913,7 +904,6 @@ char** saved;
}
}
#endif /* !WIN_CE */
/* ---------- END SAVE FILE HANDLING ----------- */