README update
Move untested platforms to the lower section. They can be moved to the upper section once confirmed tested.
This commit is contained in:
73
README
73
README
@@ -86,46 +86,40 @@ Please read items (1), (2) and (3) BEFORE doing anything with your new code.
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At the time of this release, NetHack 3.5 is known to run/compile on:
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Apple Macintosh running MacOS 7.5 or higher, LinuxPPC, BeOS 4.0
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Atari ST/TT/Falcon running TOS (or MultiTOS) with GCC
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Commodore Amiga running AmigaDOS 3.0 or higher with SAS/C 6.x
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(but see Makefile.ami about DICE and Manx)
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DEC Alpha/VMS (aka OpenVMS AXP), running V1.x through V7.1
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DEC VAX/VMS, running V4.6 through V7.1
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HP 9000s700 running HP-UX 10.x, 11.x
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IBM PS/2 and AT compatibles running OS/2 - 2.0 and up with GCC emx
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Intel 80386 or greater (or clone) boxes running MS-DOS with DPMI.
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Intel 80386 or greater (or clone) boxes running Linux, BSDI, or
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Windows 95/98/NT/2000/XP
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Windows NT/XP/2000/2003/2008
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Intel Pentium or better (or clone) running BeOS 4.5
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Sun SPARC based machine running SunOS 4.x, Solaris 2.x, or Solaris 7
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NetHack 3.5 will also run on the following, but a cross-compiler hosted
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on another platform, such as win32, is required to build from source.
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Pocket PC devices running Windows CE 3.0 and higher
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H/PC Pro devices running Windows CE 2.11 and higher.
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Palm Size PC 1.1 devices running Windows CE 2.11
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Previous versions of NetHack were tested on the following systems,
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and we expect that NetHack 3.5 will work on them as well:
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and with a little work we expect that NetHack 3.5 will work on them
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as well:
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Apple Macintosh running MacOS 7.5 or higher, LinuxPPC, BeOS 4.0
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Atari ST/TT/Falcon running TOS (or MultiTOS) with GCC
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AT&T 3B1 running System V (3.51)
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AT&T 3B2/600 & 3B2/622 running System V R3.2.1
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AT&T 3B2/1000 Model 80 running System V R3.2.2
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AT&T 3B4000 running System V
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AT&T 6386 running System V R3.2
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Commodore Amiga running AmigaDOS 3.0 or higher with SAS/C 6.x
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(but see Makefile.ami about DICE and Manx)
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Data General AViiON systems running DG/UX
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DEC Alpha/VMS (aka OpenVMS AXP), running V1.x through V7.1
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DEC VAX/VMS, running V4.6 through V7.1
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DEC vaxen running BSD, Ultrix
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Decstations running Ultrix 3.1, 4.x
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Encore Multimax running UMAX 4.2
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Gould NP1 running UTX 3/2
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HP 9000s300 running HP-UX
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HP 9000s700 running HP-UX 9.x
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HP 9000s700 running HP-UX 9.x, 10.x, 11.x
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IBM PC/RT and RS/6000 running AIX 3.x
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IBM PS/2 and AT compatibles running OS/2 - 2.0 and up with GCC emx
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IBM PS/2 and AT compatibles running OS/2 1.1 - 2.0 (and probably
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Warp) with Microsoft 6.0, and OS/2 2.0 and up with IBM CSet++ 2.0.
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Intel 80386 or greater (or clone) running 386BSD
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Intel 80386 or greater (or clone) boxes running MS-DOS with DPMI.
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Mips M2000 running RiscOS 4.1
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NeXT running Mach (using BSD configuration)
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Pyramid 9820x running OSx 4.4c
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@@ -139,20 +133,18 @@ Please read items (1), (2) and (3) BEFORE doing anything with your new code.
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Unless otherwise mentioned, the compiler used was the OS-vendor's
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C compiler.
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With the demise of Windows NT on the DEC Alpha, no attempt has been
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made to build NetHack 3.5 on that platform.
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NetHack 3.5 may also run on the following, but a cross-compiler hosted
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on another platform, such as win32, would be required to build from
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source.
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No attempt has been made to build or run NetHack 3.5 on Windows Me
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at this point. It may work, but then again it may not.
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A build for Intel 80286 machines and DOS "real mode" overlaid versions
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has not been produced for NetHack 3.5. Nobody on the porting team has
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the time or the software to attempt the necessary tuning that will allow
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it to achieve the balance of having just the right amount of available
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memory, and still have acceptable performance. The sources necessary
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to do so are still included in the source distribution, so if someone
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has access to a real-mode compiler and lots of spare time on their hands,
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you may be able to get things working. Of course you do so at your own risk.
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Pocket PC devices running Windows CE 3.0 and higher
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H/PC Pro devices running Windows CE 2.11 and higher.
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Palm Size PC 1.1 devices running Windows CE 2.11
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The sources necessary to build an 80286 DOS "real mode" overlaid version
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are still included in the source distribution, so if someone has access
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to a real-mode compiler and lots of spare time on their hands, you may
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be able to get things working. Of course you do so at your own risk.
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- - - - - - - - - - -
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@@ -184,23 +176,8 @@ a patch for the NetHack source code via email directly, you can direct it
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to this address:
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nethack-bugs (at) nethack.org
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If you've changed something to get NetHack to run on your system, it's likely
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that others have done it by making slightly different modifications. By routing
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your patches through the development team, we should be able to avoid making
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everyone else choose among variant patches claiming to do the same thing, to keep
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most of the copies of 3.5 synchronized by means of official patches, and to
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maintain the painfully-created file organization. (This process has been working
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since the time when everyone just posted their own patches to 2.3. At that time,
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there were no archived bug-fixes to give to people who got 2.3 after its initial
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release, so the same bugs kept being discovered by new batches of people.)
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We have been successful in preventing this from happening since the 3.0
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release. Please cooperate to keep this from happening to 3.5.
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It is inevitable that we will reject some proposed additions of new features
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either because they do not fit our conception of the game, or because they
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require more code than we consider they're worth. If we reject your feature,
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you are free, of course, to post the patches to the net yourself and let the
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marketplace decide their worth.
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If a feature is not accepted you are free, of course, to post the patches
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to the net yourself and let the marketplace decide their worth.
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All of this amounts to the following: If you decide to apply a free-lanced
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patch to your 3.5 code, you are on your own. In our own patches, we will
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