Cursor targeting help improvement
Based on feedback from users, explicitly show that m/M keys cycle to next/previous monster, and so on.
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@@ -51,9 +51,9 @@ boolean FDECL((*gp_getvalidf), (int, int));
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}
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static const char *const gloc_descr[NUM_GLOCS][4] = {
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{ "any monsters", "monster", "next monster", "monsters" },
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{ "any items", "item", "next object", "objects" },
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{ "any doors", "door", "next door or doorway", "doors or doorways" },
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{ "any monsters", "monster", "next/previous monster", "monsters" },
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{ "any items", "item", "next/previous object", "objects" },
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{ "any doors", "door", "next/previous door or doorway", "doors or doorways" },
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{ "any unexplored areas", "unexplored area", "unexplored location",
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"unexplored locations" },
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{ "anything interesting", "interesting thing", "anything interesting",
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@@ -77,7 +77,7 @@ int gloc;
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{
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char sbuf[BUFSZ];
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Sprintf(sbuf, "Use '%s' or '%s' to %s%s%s.",
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Sprintf(sbuf, "Use '%s'/'%s' to %s%s%s.",
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k1, k2,
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iflags.getloc_usemenu ? "get a menu of "
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: "move the cursor to ",
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