win32 updates (from <Someone>)

- restructured Install.nt quite a bit. It now contains instructions
to build a graphical nethack using NMAKE, too. I merged
the instructions for command line builds, and separated the IDE
build; that made more sense to me. It is shorter, too.
- added some lines to all Makefiles so they now build
NetHackW.exe when GRAPHICAL is "Y", and NetHack.exe
otherwise. I espacially did not test this on Borland.
Previously, the makefiles would always build NetHack.exe.
- changed the IDE files to build NetHackW.exe instead of
nethackw.exe. This is only cosmetic, but consistent with the
other executable.
- made a small change to pcmain.c, as the MinGW linker
cannot decide between main() and WinMain() when both are
present, as explained in <Someone>'s original
message. (I used a #ifndef instead of comments ;-)
The MinGW graphical build indeed seems to work.
This commit is contained in:
nethack.allison
2002-12-09 03:12:47 +00:00
parent 7f50893e13
commit bea789ea2d
7 changed files with 241 additions and 255 deletions

View File

@@ -80,6 +80,11 @@ extern unsigned _stklen;
#endif
#ifdef OVL0
/* If the graphics version is built, we don't need a main; it is skipped
* to help MinGW decide which entry point to choose. If both main and
* WinMain exist, the resulting executable won't work correctly.
*/
#ifndef MSWIN_GRAPHICS
int
main(argc,argv)
int argc;
@@ -94,6 +99,7 @@ char *argv[];
/*NOTREACHED*/
return 0;
}
#endif /*MSWIN_GRAPHICS*/
#endif /*OVL0*/
#ifdef OVL1

View File

@@ -2,16 +2,16 @@
NetHack may be freely redistributed. See license for details.
==============================================================
Instructions for compiling and installing
NetHack 3.4 on a Windows 9x, Me, NT, 2000, or XP system
NetHack 3.4 on a Windows 9x, NT, 2000, or XP system
==============================================================
Last revision: $Date$
Last revision: $Date$
Credit for the porting of NetHack to the Win32 Console Subsystem goes to
the NT Porting Team started by Michael Allison.
Credit for the Win32 Graphical version of NetHack (aka
"NetHack for Windows" or Nethackw) goes to Alex Kompel who initially
developed and contributed the port.
Credit for the Win32 Graphical version of NetHack (aka "NetHack for
Windows" or NetHackW) goes to Alex Kompel who initially developed and
contributed the port.
The PC Windows porting team consisting of Michael Allison, David Cohrs,
Alex Kompel, Dion Nicolaas, Yitzhak Sapir, and Janet Walz maintained the
@@ -22,8 +22,8 @@ version. In either case you can use one of the following build
environments:
o A copy of Microsoft Visual C V6.0 SP3 or later. Things may work with
an earlier version of the compiler, but the current code has not been
tested with an earlier version.
an earlier version of the compiler, but the current code has not
been tested with an earlier version.
OR
@@ -32,17 +32,23 @@ environments:
registration at:
http://www.borland.com/bcppbuilder/freecompiler/.
Additionally, you can build a TTY version of NetHack with the following
build environment:
OR
o A copy of MinGW 1.0. MinGW is a collection of header files and import
libraries with which native Windows32 programs can be made; MinGW 1.0
ships with the GNU Compiler Collection.
o A copy of MinGW 2.0. MinGW is a collection of header files and import
libraries with which native Windows32 programs can be made; the
MinGW 2.0 distribution contains the GNU Compiler Collection.
You can download MinGW at
http://www.mingw.org/
Earlier versions of MinGW will not allow you to build the Windows
Graphical version.
In addition to the makefiles that allow you to build NetHack from the
command line, there is also a set of project files and a workspace file
that allow you to build the Windows Graphical version from Microsoft
Visual C's IDE (Integrated Development Environment.)
FIRST STEP:
FIRST STEP
The first step in building either version of NetHack is to execute
sys/winnt/nhsetup.bat.
@@ -61,20 +67,29 @@ A build subdirectory will also be created off the top of the NetHack
source tree, and many files appropriate for a graphical build will be
moved there.
If you wish to build the TTY version, proceed now to "BUILDING TTY VERSION."
If you wish to build the graphical version, proceed now to "BUILDING GRAPHICAL VERSION."
If you wish to build from the command line, proceed to "BUILDING FROM
THE COMMAND LINE."
If you wish to build using Visual C's IDE, proceed now to "BUILDING
USING VISUAL C'S IDE."
------------------------
| BUILDING TTY VERSION |
------------------------
BUILDING FROM THE COMMAND LINE
This version of NetHack for Win32 is a tty port utilizing the WIN32
Console I/O subsystem.
You can built two different versions of NetHack for Win32 from the
command line:
A tty port utilizing the Win32 Console I/O subsystem, Console
NetHack;
A Win32 native port built on the Windows API, Graphical NetHack or
NetHackW.
The executable for Console NetHack will be named NetHack.exe. The
executable for Graphical NetHack will be named NetHackW.exe. You can opt
to build both; they will be able to use the same datafiles, save files
and bones files.
I. Dispelling the Myths:
Compiling NetHack for WIN32 TTY is not as easy as it sounds, nor as hard
Compiling NetHack for Win32 is not as easy as it sounds, nor as hard
as it looks, however it will behoove you to read this entire section
through before beginning the task.
@@ -82,48 +97,48 @@ I. Dispelling the Myths:
o Microsoft Visual C++ V6.0 SP3 or greater
o Borland C 5.5.1
o MinGW 1.0 with GCC 2.95.3-6
o MinGW 2.0 (with GCC 3.2)
The Microsoft Visual C Makefile was created for use with MS NMAKE
which is provided with the Microsoft compiler. The supplied Makefile
may work with earlier versions of the Microsoft 32-bit compiler, but
that has not been tested.
The Borland C Makefile was created for use with Borland MAKE
which is provided with the Borland compiler.
The Borland C Makefile was created for use with Borland MAKE which
is provided with the Borland compiler.
The GCC Makefile was created for use with GNU Make version 3.79.1,
which comes with the MinGW package.
You may find it useful to obtain copies of lex (flex) and yacc (bison,
or byacc). While not strictly necessary to compile nethack, they are
required should you desire to make any changes to the level and dungeon
compilers.
You may find it useful to obtain copies of lex (flex) and yacc
(bison, or byacc). While not strictly necessary to compile nethack,
they are required should you desire to make any changes to the level
and dungeon compilers.
II. To compile your copy of NetHack on a 32 bit Windows machine (NT or 2000):
(Note: build has not been tested on Windows XP. That isn't to say that
it doesn't work, it just hasn't been tried by us.)
II. To compile your copy of NetHack on a Windows NT/2000/XP machine:
Setting Up
1. It almost goes without saying that you should make sure that your tools
are set up and running correctly. That includes ensuring that all the
necessary environment variables for the compiler environment
1. It almost goes without saying that you should make sure that your
tools are set up and running correctly. That includes ensuring that
all the necessary environment variables for the compiler environment
are set correctly. (Examples: For the Microsoft compiler by
executing vcvars32.bat, which is probably in the bin directory of
your compilers directory tree. For the Borland Makefile, you can
simply invoke the Make utility from the Makefile's directory (For
the standard Borland compiler installation you can just
use the explicit path "c:\borland\bcc55\bin\make /f Makefile.bcc".
For the GCC Makefile, add <mingw>\bin to your path, where <mingw> is
your MinGW root directory.)
the standard Borland compiler installation you can just use the
explicit path "c:\borland\bcc55\bin\make /f Makefile.bcc". For the
GCC Makefile, add <mingw>\bin to your path, where <mingw> is your
MinGW root directory.)
2. Make sure all the NetHack files are in the appropriate directory
structure. You should have a main directory with subdirectories
dat, doc, include, src, sys\share, sys\winnt, util, win\tty, and
binary (The "binary" directory was created by nhsetup.bat earlier
if you followed the steps appropriately).
dat, doc, include, src, sys\share, sys\winnt, util, and binary (The
"binary" directory was created by nhsetup.bat earlier if you
followed the steps appropriately).
For Console NetHack you need win\tty in addition to these; for
Graphical NetHack you need win\win32 in addition to these.
Other subdirectories may also be included in your distribution, but
they are not necessary for building the TTY version for the Win32
@@ -142,6 +157,18 @@ Setting Up
share winnt tty
Required Directories for a Win32 Graphical NetHack:
top
|
----------------------------------------------------/ /-----
| | | | | | | |
util dat doc include src sys win binary
| |
------ -----
| | |
share winnt win32
Check the file "Files" in your top level directory for an exact
listing of what file is in which directory. In order for the
Makefiles to work, all the source files must be in the proper
@@ -149,38 +176,38 @@ Setting Up
If you downloaded or ftp'd the sources from a UNIX system, the lines
will probably end in UNIX-style newlines, instead of the carriage
return and line feed pairs used by Windows. Some programs have trouble
with them, so you may need to convert them. The compiler should not
have any problems with them however.
return and line feed pairs used by Windows. Some programs have
trouble with them, so you may need to convert them. The compiler
should not have any problems with them however.
3. Now go to the include subdirectory to check a couple of the header
files there. Things *should* work as they are, but since you have
probably set up your system in some sort of custom configuration
it doesn't hurt to check out the following:
probably set up your system in some sort of custom configuration it
doesn't hurt to check out the following:
First check config.h according to the comments to match your system and
desired set of features. Mostly you need to check the WIZARD option.
First check config.h according to the comments to match your system
and desired set of features. Mostly you need to check section 4 and
5.
You may include all or as few of the special game features as you wish
(they are located last in the file).
You may include all or as few of the special game features as you
wish (they are located last in the file).
4. Edit your Makefile.
For building the TTY version, ensure that GRAPHICAL is set to "N",
or commented out. (If you aren't building the TTY version, you are
currently reading the wrong section, and following the wrong set of
steps. In that case, you may wish to start reading from the top
again.)
For building Console NetHack, ensure that GRAPHICAL is set to "N",
or commented out. For building Graphical NetHack, set GRAPHICAL to
"Y".
Optional step:
If you elected not to use the high-quality BSD random number routines by
commenting out RANDOM in ntconf.h, comment out (or set equal to nothing)
the RANDOM macro in your Makefile.
If you elected not to use the high-quality BSD random number
routines by commenting out RANDOM in ntconf.h, comment out (or
set equal to nothing) the RANDOM macro in your Makefile.
If you are recompiling after patching your sources, or if you got your
files from somewhere other than the official distribution, "touch
makedefs.c" to ensure that certain files (onames.h and pm.h) are remade,
lest potentially troublesome timestamps fool your make (or nmake) utility.
If you are recompiling after patching your sources, or if you got
your files from somewhere other than the official distribution,
"touch makedefs.c" to ensure that certain files (onames.h and pm.h)
are remade, lest potentially troublesome timestamps fool your make
(or nmake) utility.
Compiling
@@ -196,54 +223,20 @@ Compiling
make -f Makefile.gcc install
If you get any errors along the way then something has not been set
up correctly. The time it takes to compile depends on your particular
machine of course, but you should be able to go for lunch and return
to find everything finished. The less memory, and slower your machine,
the longer the lunch you may take. :-)
up correctly. The time it takes to compile depends on your
particular machine of course, but you should be able to go for lunch
and return to find everything finished. The less memory, and slower
your machine, the longer the lunch you may take. :-)
In any case, it is likely that the command prompt window where you are
doing the compiling will be occupied for a while. If all goes well,
you will get an NetHack executable.
Running NetHack
6. Make sure all of the support files -- Guidebook.txt, license,
Defaults.nh, NetHack.exe, nhdat, and recover.exe -- were copied to the
game directory. If not, move them there yourself.
Edit Defaults.nh to reflect your particular setup and personal
preferences, by following the comments. As with all releases since
3.2.1, HACKDIR defaults to the same directory as that where the NetHack.exe
executable resides. You only need to set HACKDIR in defaults.nh if,
for some reason, you wish to override that (be careful).
7. Executing the game
a) Running from the command prompt:
If you add the directory containing the NetHack executable
to your PATH, you can just type "nethack" or "nethack -umike"
to start it up. Alternatively, you can explicitly invoke it with
a command such as "c:\nethack\binary\nethack.exe" (specifying whatever
drive and directory your NetHack executable resides in) each time.
b) Running from a Windows shortcut.
If you will be running it by launching it from a shortcut, just
use the following information when setting up the shortcut.
Description : NetHack 3.4.1
Command Line : C:\NETHACK\BINARY\NETHACK.EXE
(changing the directory to the appropriate one of course)
8. Play NetHack. If it works, you're done!
In any case, it is likely that the command prompt window where you
are doing the compiling will be occupied for a while. If all goes
well, you will get an NetHack executable.
Notes:
1) To install an update of NetHack after changing something, change
your current directory to src and issue the appropriate command
for your compiler:
1. To install an update of NetHack after changing something, change
your current directory to src and issue the appropriate command for
your compiler:
For Microsoft compiler:
nmake
@@ -254,61 +247,65 @@ Notes:
For GCC:
make -f Makefile.gcc
If you add, delete, or reorder monsters or objects, or you change the
format of saved level files, delete any save and bones files. (Trying
to use such files sometimes produces amusing confusions on the game's
part, but usually crashes.)
If you add, delete, or reorder monsters or objects, or you change
the format of saved level files, delete any save and bones files.
(Trying to use such files sometimes produces amusing confusions on
the game's part, but usually crashes.)
If you made changes to any of the level compiler software, you may have
to delete dgn_flex.c, dgn_yacc.c, lev_flex.c, and lev_yacc.c from the
util directory to ensure that they are remade.
If you made changes to any of the level compiler software, you may
have to delete dgn_flex.c, dgn_yacc.c, lev_flex.c, and lev_yacc.c
from the util directory to ensure that they are remade.
2) The executable produced by the TTY build is a 32-bit, flat-address space,
non-overlayed .exe file, which should run on any true Win32 environment
with console I/O support.
2. The executable produced by the TTY build is a 32-bit, flat-address
space, non-overlayed .exe file, which should run on any true Win32
environment with console I/O support.
The executable built by the graphical built is a 32-bit,
flat-address space, non-overlayed .exe file, which should run on any
true Win32 graphical environment.
To run NetHack, proceed to RUNNING NETHACK.
------------------------------
| BUILDING GRAPHICAL VERSION |
------------------------------
BUILDING USING VISUAL C'S IDE
This version of NetHack is a Win32 native port built on the Windows API.
Only the Win32 native port built on the Windows API, or Graphical
NetHack, can be built using the Visual C IDE.
I. Dispelling the Myths:
Compiling NetHack for Windows is straightforward, as long as you have
your compiler and tools correctly installed.
Compiling NetHack using the Visual C IDE is straightforward, as long
as you have your compiler and tools correctly installed.
It is also assumed that you already changed your directory to
It is again assumed that you already changed your directory to
sys\winnt and executed:
nhsetup
as described at the top of this document. If you didn't, you must
go back and do so before proceeding.
as described at the top of this document. If you didn't, you must go
back and do so before proceeding.
II. To compile your copy of NetHack for Windows on a
Windows NT/2000/XP machine:
II. To compile your copy of NetHack for Windows on a Windows NT/2000/XP
machine using the Visual C IDE:
Setting Up
1. It almost goes without saying that you should make sure that your tools
are set up and running correctly. (Examples: For the Microsoft Visual
Studio C compiler it should correctly fire up when you choose it in
your Start | Programs menus, and for Borland make sure that the compiler
is in your PATH, or that you know where the make.exe executable resides.)
1. It almost goes without saying that you should make sure that your
tools are set up and running correctly. (For the Microsoft Visual C
IDE it should correctly fire up when you choose it in your Start |
Programs menus.)
2. Make sure all the NetHack files are in the appropriate directory
structure. You should have a main directory with subdirectories
dat, doc, include, src, sys\share, sys\winnt, util, win\win32,
and at this point you should also have a build directory and a
binary directory (both created by nhsetup.bat executed from
sys\winnt earlier.)
dat, doc, include, src, sys\share, sys\winnt, util, win\win32, and
at this point you should also have a build directory and a binary
directory (both created by nhsetup.bat executed from sys\winnt
earlier.)
Other subdirectories may also be included in your distribution, but
they are not necessary for building the graphical version of NetHack
(you can delete them to save space if you wish.)
Required Directories for a Win32 Graphical NetHack:
Required Directories for building Graphical NetHack with the Visual
C IDE:
top
|
@@ -322,52 +319,36 @@ Setting Up
Those last two (build and binary) are created during the building
process. They are not disributed as part of the NetHack source
distribution. nhsetup.bat creates the build directory and moves
a few files into it, including the Visual C project files.
The "binary" directory will house everything you need to play the
game after building is complete.
distribution. nhsetup.bat creates the build directory and moves a
few files into it, including the Visual C project files. The
"binary" directory will house everything you need to play the game
after building is complete.
Check the file "Files" in your top level directory for an exact
listing of what file is in which directory. In order for the
build process to work, all the source files must be in the proper
listing of what file is in which directory. In order for the build
process to work, all the source files must be in the proper
locations. Remember that nhsetup.bat moves/copies many files around
to their intended locations for building NetHack.
If you downloaded or ftp'd the sources from a UNIX system, the lines
will probably end in UNIX-style newlines, instead of the carriage
return and line feed pairs used by Windows. Visual Studio project
files and workspace files (dsp and dsw files) in particular need to
have their lines end in carriage-return-line-feed or they won't work
return and line feed pairs used by Windows. Visual C project files
and workspace files (dsp and dsw files) in particular need to have
their lines end in carriage-return-line-feed or they won't work
properly.
3. Ready your tool.
Microsoft compiler users, perform step 3a.
Borland compiler users, perform step 3b.
Note: It's possible to build a graphical version using the Makefile,
as explained above. However, the IDE build has full game
functionality and is the officially released build.
Note for Microsoft users: It's possible to build a graphical version
using the Makefile. For simplicity's sake, however, only the Visual
C IDE build will be explained. The IDE build has full game
functionality and is the officially released build.s
a) Microsoft compiler:
Start the Visual C IDE. In the Visual C IDE Menus, choose:
Start the Visual C IDE. In the Visual C IDE menus, choose:
File | Open Workspace
b) Borland compiler:
Chdir to the NetHack src directory:
chdir ../../src
if your current directory was still sys/winnt,
or:
chdir src
if your current directory was the top of the NetHack tree.
4. Set up for the build.
Microsoft compiler users, perform step 4a.
Borland compiler users, perform step 4b.
a) Microsoft compiler only:
o In the Visual C "Open Workspace" dialog box, navigate to the top
of your NetHack source directory.
In the Visual C "Open Workspace" dialog box, navigate to the top of
your NetHack source directory.
In there, highlight "nethack.dsw" and click on Open.
Once the workspace has been opened, you should see the following
@@ -384,95 +365,76 @@ Setting Up
+ tilemap files
+ uudecode files
o On the Visual C menus, choose:
Project | Set Active Project | nethackw
On the Visual C menus, choose:
Project | Set Active Project | NetHackW
o On the Visual C menus again, choose either:
Build | Set Active Configuration | nethackw - Win32 Release
On the Visual C menus again, choose either:
Build | Set Active Configuration | NetHackW - Win32 Release
or
Build | Set Active Configuration | nethackw - Win32 Debug
Build | Set Active Configuration | NetHackW - Win32 Debug
The first will create the Release build of NetHackW which does
not contain all the debugging information and is smaller, and
runs quicker. The second will create the Debug build of NetHackW
and will spend a lot of time writing debug information to the disk
as the game is played. Unless you are debugging or enhancing NetHack
The first will create the Release build of NetHackW which does not
contain all the debugging information and is smaller, and runs
quicker. The second will create the Debug build of NetHackW and
will spend a lot of time writing debug information to the disk as
the game is played. Unless you are debugging or enhancing NetHack
for Windows, choose the Release build.
o For Microsoft compiler build, you may now proceed to step 5.
b) Borland Compiler only:
o Edit the Makefile. Ensure the following are set correctly.
GRAPHICAL should be set to "Y"
o Ensure that all your tools directories are set up properly.
By default, your tools are assumed to be in the same
directory as the MAKE program.
Building
5. Start your build.
Microsoft compiler users, perform step 5a.
Borland compiler users, perform step 5b.
a) Microsoft Compiler only:
o On the Visual C menus once again, choose:
Build | Build nethackw.exe
On the Visual C menus once again, choose:
Build | Build NetHackW.exe
This starts the build. It is likely that the IDE message window
where you are doing the compiling will be occupied for a while.
If all goes well, you will get an NetHack executable called
nethackw.exe in the "binary" directory, along with all the support
files that it needs.
o For Microsoft compiler build, you may now proceed to step 6.
b) Borland Compiler only:
o With your current directory the NetHack src directory,
issue the following command:
make /f Makefile.bcc install
6. If all has gone well to this point, you should now have a playable
game of "NetHack for Windows" in the "binary" directory.
6. If all has gone well to this point, you should now have a NetHack
executable called NetHackW.exe in the "binary" directory, along with
all the support files that it needs.
Running NetHack
RUNNING NETHACK
7. Make sure all of the support files -- Guidebook.txt, license,
Defaults.nh, nethackw.exe, nhdat, and recover.exe
-- were copied to the binary directory.
(If not, find them in the tree and move them there yourself if they
exist. If they don't exist, something has gone wrong)
I. Checking the installation:
Make sure all of the support files -- Guidebook.txt, license,
Defaults.nh, NetHack.exe or NetHackW.exe, nhdat, and recover.exe --
were copied to the game directory. If not, move them there
yourself.
Edit Defaults.nh to reflect your particular setup and personal
preferences, by following the comments. As with all releases since
3.2.1, HACKDIR defaults to the same directory as that where the nethackw.exe
executable resides. You only need to set HACKDIR in Defaults.nh if,
for some reason, you wish to override that (be careful).
3.2.1, HACKDIR defaults to the same directory as that where the
NetHack.exe or NetHackW.exe executable resides. You only need to
set HACKDIR in defaults.nh if, for some reason, you wish to override
that (be careful).
8. Executing the game
a) Running from the command prompt:
II. Executing the game
If you add the directory containing the NetHack executable
to your PATH,
You can just type "nethackw" to start it up. Alternatively, you
can explicitly invoke it with a command such as
"c:\nethack\binary\nethackw.exe" (specifying whatever drive
and directory your NetHack executable resides in) each time.
1. Running from the command prompt:
b) Running from a Windows shortcut
If you add the directory containing the NetHack executable to your
PATH, you can just type "nethack" or "nethack -umike" or "nethackw"
or "nethackw -umike" to start it up. Alternatively, you can
explicitly invoke it with a command such as
"c:\nethack\binary\nethack.exe" or "c:\nethack\binary\nethackw.exe"
(specifying whatever drive and directory your NetHack executable
resides in) each time.
If you will be running it by launching it from program manager
or from a shortcut, just use the following information when
setting up the icon or shortcut.
2. Running from a Windows shortcut.
Description : NetHack 3.4.1
If you will be running it by launching it from a shortcut, just use
the following information when setting up the shortcut.
Description : NetHack 3.4.1 Console version
Command Line : C:\NETHACK\BINARY\NETHACK.EXE
Description : NetHack 3.4.1 Graphical Interface
Command Line : C:\NETHACK\BINARY\NETHACKW.EXE
(changing the directory in the Command Line to the appropriate one of course)
(changing the directory to the appropriate one of course)
9. Play NetHack for Windows. If it works, you're done!
III. Play NetHack. If it works, you're done!
PROBLEMS
@@ -480,11 +442,13 @@ PROBLEMS
If you encounter a bug and wish to report it, please send e-mail to:
nethack-bugs@nethack.org
If you have any comments or suggestions, feel free to drop us a line c/o:
If you have any comments or suggestions, feel free to drop us a line
c/o:
DevTeam@nethack.org
You may wish to vist the NetHack Development Team's website occasionally
to check for updates or known bugs. The website can be found at:
You may wish to vist the NetHack Development Team's website
occasionally to check for updates or known bugs. The website can be
found at:
http://www.nethack.org/
Happy NetHacking!

View File

@@ -92,7 +92,11 @@ libsmt = $(bcclib)\cw32mt.lib $(bcclib)\import32.lib
# Set the gamedir according to your preference.
# It must be present prior to compilation.
!IF "$(GRAPHICAL)" == "Y"
GAME = NetHackW # Game Name
!ELSE
GAME = NetHack # Game Name
!ENDIF
GAMEDIR = ..\binary # Game directory
#

View File

@@ -58,8 +58,13 @@ endif
# Set the gamedir according to your preference.
# If not present prior to compilation it gets created.
ifeq "$(GRAPHICAL)" "Y"
# Game Name
GAME = NetHackW
else
# Game Name
GAME = NetHack
endif
# Game directory
GAMEDIR = ../binary
@@ -156,19 +161,21 @@ WINPORT = $(O)tile.o $(O)mhaskyn.o $(O)mhdlg.o \
$(O)mhstatus.o $(O)mhtext.o $(O)mswproc.o $(O)winhack.o
# WIN32_IE=0x400 is currently unsupported by MinGW
WINPFLAG = -DTILES -DMSWIN_GRAPHICS -D_WIN32_IE=0x0400
NHRES = $(O)winhack.o
NHRES = $(O)winres.o
WINPINC = -I$(WIN32)
WINPHDR = $(WIN32)/mhaskyn.h $(WIN32)/mhdlg.h $(WIN32)/mhfont.h \
$(WIN32)/mhinput.h $(WIN32)/mhmain.h $(WIN32)/mhmap.h \
$(WIN32)/mhmenu.h $(WIN32)/mhmsg.h $(WIN32)/mhmsgwnd.h \
$(WIN32)/mhrip.h $(WIN32)/mhstatus.h \
$(WIN32)/mhtext.h $(WIN32)/resource.h $(WIN32)/winMS.h
WINPLIBS = -lcomctl32
else
WINPORT = $(O)nttty.o
WINPFLAG= -DWIN32CON
WINPHDR =
NHRES = $(O)console.o
WINPINC =
WINPLIBS =
endif
TILEUTIL16 = $(UTIL)/tile2bmp.exe
@@ -555,10 +562,10 @@ tileutil: $(U)gif2txt.exe $(U)gif2tx32.exe $(U)txt2ppm.exe
@echo Optional tile development utilities are up to date.
ifeq "$(GRAPHICAL)" "Y"
$(NHRES): $(TILEBMP16) $(WIN32)\winhack.rc $(WIN32)\mnsel.bmp \
$(WIN32)\mnselcnt.bmp $(WIN32)\mnunsel.bmp \
$(WIN32)\petmark.bmp $(WIN32)\NetHack.ico $(WIN32)\rip.bmp \
$(WIN32)\splash.bmp
$(NHRES): $(TILEBMP16) $(WIN32)/winhack.rc $(WIN32)/mnsel.bmp \
$(WIN32)/mnselcnt.bmp $(WIN32)/mnunsel.bmp \
$(WIN32)/petmark.bmp $(WIN32)/NetHack.ico $(WIN32)/rip.bmp \
$(WIN32)/splash.bmp
@$(rc) -o$@ --include-dir $(WIN32) -i $(WIN32)/winhack.rc
else
$(NHRES): $(NTSYS)/console.rc $(NTSYS)/NetHack.ico
@@ -571,7 +578,7 @@ endif
$(GAMEFILE) : $(ALLOBJ) $(NHRES)
@echo Linking....
@$(link) $(lflags) -o$@ $(ALLOBJ) $(NHRES)
@$(link) $(lflags) -o$@ $(ALLOBJ) $(NHRES) $(WINPLIBS)
$(subst /,\,@if exist $(O)install.tag del $(O)install.tag)
$(GAME)_.ico : $(NTSYS)/$(GAME).ico

View File

@@ -38,7 +38,12 @@ APPVER=4.0
# Set the gamedir according to your preference.
# If not present prior to compilation it gets created.
!IF "$(GRAPHICAL)" == "Y"
GAME = NetHack # Game Name
!ELSE
GAME = NetHackW # Game Name
!ENDIF
GAMEDIR = ..\binary # Game directory
#

View File

@@ -96,7 +96,7 @@ Package=<4>
###############################################################################
Project: "nethackw"=.\build\nethackw.dsp - Package Owner=<4>
Project: "NetHackW"=.\build\NetHackW.dsp - Package Owner=<4>
Package=<5>
{{{

View File

@@ -1,24 +1,24 @@
# Microsoft Developer Studio Project File - Name="nethackw" - Package Owner=<4>
# Microsoft Developer Studio Project File - Name="NetHackW" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=nethackw - Win32 Debug
CFG=NetHackW - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "nethackw.mak".
!MESSAGE NMAKE /f "NetHackW.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "nethackw.mak" CFG="nethackw - Win32 Debug"
!MESSAGE NMAKE /f "NetHackW.mak" CFG="NetHackW - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "nethackw - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "nethackw - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE "NetHackW - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "NetHackW - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
@@ -29,7 +29,7 @@ CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "nethackw - Win32 Release"
!IF "$(CFG)" == "NetHackW - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
@@ -60,7 +60,7 @@ LINK32=link.exe
OutDir=.\Release
SOURCE="$(InputPath)"
PostBuild_Desc=Install exe
PostBuild_Cmds=copy $(OutDir)\nethackw.exe ..\binary \
PostBuild_Cmds=copy $(OutDir)\NetHackW.exe ..\binary \
copy ..\dat\nhdat ..\binary \
copy ..\dat\license ..\binary \
if exist tiles.bmp copy tiles.bmp ..\binary \
@@ -70,7 +70,7 @@ if exist ..\doc\recover.txt copy ..\doc\recover.txt ..\binary\recover.txt \
copy ..\sys\winnt\defaults.nh ..\binary\defaults.nh
# End Special Build Tool
!ELSEIF "$(CFG)" == "nethackw - Win32 Debug"
!ELSEIF "$(CFG)" == "NetHackW - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
@@ -101,7 +101,7 @@ OutDir=.\Debug
SOURCE="$(InputPath)"
PostBuild_Desc=Install exe
PostBuild_Cmds=if NOT exist ..\binary\*.* mkdir ..\binary \
copy $(OutDir)\nethackw.exe ..\binary \
copy $(OutDir)\NetHackW.exe ..\binary \
copy ..\dat\nhdat ..\binary \
copy ..\dat\license ..\binary \
if exist tiles.bmp copy tiles.bmp ..\binary \
@@ -115,8 +115,8 @@ copy ..\sys\winnt\defaults.nh ..\binary\defaults.nh
# Begin Target
# Name "nethackw - Win32 Release"
# Name "nethackw - Win32 Debug"
# Name "NetHackW - Win32 Release"
# Name "NetHackW - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"