win32 updates (from <Someone>)
- restructured Install.nt quite a bit. It now contains instructions to build a graphical nethack using NMAKE, too. I merged the instructions for command line builds, and separated the IDE build; that made more sense to me. It is shorter, too. - added some lines to all Makefiles so they now build NetHackW.exe when GRAPHICAL is "Y", and NetHack.exe otherwise. I espacially did not test this on Borland. Previously, the makefiles would always build NetHack.exe. - changed the IDE files to build NetHackW.exe instead of nethackw.exe. This is only cosmetic, but consistent with the other executable. - made a small change to pcmain.c, as the MinGW linker cannot decide between main() and WinMain() when both are present, as explained in <Someone>'s original message. (I used a #ifndef instead of comments ;-) The MinGW graphical build indeed seems to work.
This commit is contained in:
@@ -92,7 +92,11 @@ libsmt = $(bcclib)\cw32mt.lib $(bcclib)\import32.lib
|
||||
# Set the gamedir according to your preference.
|
||||
# It must be present prior to compilation.
|
||||
|
||||
!IF "$(GRAPHICAL)" == "Y"
|
||||
GAME = NetHackW # Game Name
|
||||
!ELSE
|
||||
GAME = NetHack # Game Name
|
||||
!ENDIF
|
||||
GAMEDIR = ..\binary # Game directory
|
||||
|
||||
#
|
||||
|
||||
Reference in New Issue
Block a user