more obj->where == OBJ_DELETED
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@@ -2459,7 +2459,8 @@ discard_minvent(struct monst *mtmp, boolean uncreate_artifacts)
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/*
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* Free obj from whatever list it is on in preparation for deleting it
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* or moving it elsewhere; obj->where will end up set to OBJ_FREE.
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* or moving it elsewhere; obj->where will end up set to OBJ_FREE unless
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* it is already OBJ_LUAFREE or OBJ_DELETED.
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* Doesn't handle unwearing of objects in hero's or monsters' inventories.
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*
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* Object positions:
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@@ -2472,6 +2473,7 @@ discard_minvent(struct monst *mtmp, boolean uncreate_artifacts)
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* OBJ_BURIED level.buriedobjs chain
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* OBJ_ONBILL on gb.billobjs chain
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* OBJ_LUAFREE obj is dealloc'd from core, but still used by lua
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* OBJ_DELETED obj has been deleted from play but not yet deallocated
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*/
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void
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obj_extract_self(struct obj *obj)
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