mimicking slime molds

Mimic-as-slime_mold needs to keep track of the fruit index the same
way that mimic-as-corpse keeps track of corpse's monster type.  The
mimic description was changing (for '/' and ';' feedback) whenever
the player assiged a new fruit name.

That wasn't noticeable when applying a stethoscope because
mimic-as-slime_mold always yielded "that fruit is really a mimic".
Change it to report the fruit's type instead of generic "fruit".
This commit is contained in:
PatR
2019-10-19 17:38:27 -07:00
parent c099e0a1ff
commit bf7e955645
6 changed files with 49 additions and 17 deletions

View File

@@ -1,4 +1,4 @@
$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.143 $ $NHDT-Date: 1571448220 2019/10/19 01:23:40 $
$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.145 $ $NHDT-Date: 1571531885 2019/10/20 00:38:05 $
This fixes36.3 file is here to capture information about updates in the 3.6.x
lineage following the release of 3.6.2 in May 2019. Please note, however,
@@ -202,6 +202,8 @@ in a shop which doesn't care about tools: You drop a <box> containing 1 item.
item in it even though shk was only offering to buy its contents]
grammar correction for "That walking shoes is really a small mimic" when
applying a stethoscope
mimic immitating a slime mold would change fruit type when player assigned new
named fruit
Fixes to Post-3.6.2 Problems that Were Exposed Via git Repository