mimicking slime molds
Mimic-as-slime_mold needs to keep track of the fruit index the same way that mimic-as-corpse keeps track of corpse's monster type. The mimic description was changing (for '/' and ';' feedback) whenever the player assiged a new fruit name. That wasn't noticeable when applying a stethoscope because mimic-as-slime_mold always yielded "that fruit is really a mimic". Change it to report the fruit's type instead of generic "fruit".
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.143 $ $NHDT-Date: 1571448220 2019/10/19 01:23:40 $
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.145 $ $NHDT-Date: 1571531885 2019/10/20 00:38:05 $
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This fixes36.3 file is here to capture information about updates in the 3.6.x
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lineage following the release of 3.6.2 in May 2019. Please note, however,
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@@ -202,6 +202,8 @@ in a shop which doesn't care about tools: You drop a <box> containing 1 item.
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item in it even though shk was only offering to buy its contents]
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grammar correction for "That walking shoes is really a small mimic" when
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applying a stethoscope
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mimic immitating a slime mold would change fruit type when player assigned new
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named fruit
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Fixes to Post-3.6.2 Problems that Were Exposed Via git Repository
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