grammar fix for "That walking shoes is really a small mimic"
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@@ -200,6 +200,8 @@ in a shop which doesn't care about tools: You drop a <box> containing 1 item.
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<Shk> offers you <gold> for your items in your <box>. Sell them?
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[plural 'items' and 'them' were including the box along with the one
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item in it even though shk was only offering to buy its contents]
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grammar correction for "That walking shoes is really a small mimic" when
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applying a stethoscope
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Fixes to Post-3.6.2 Problems that Were Exposed Via git Repository
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@@ -1379,6 +1379,7 @@ E struct obj *FDECL(obj_nexto_xy, (struct obj *, int, int, BOOLEAN_P));
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E struct obj *FDECL(obj_absorb, (struct obj **, struct obj **));
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E struct obj *FDECL(obj_meld, (struct obj **, struct obj **));
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E void FDECL(pudding_merge_message, (struct obj *, struct obj *));
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E struct obj *FDECL(init_dummyobj, (struct obj *, SHORT_P, long));
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/* ### mkroom.c ### */
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11
src/apply.c
11
src/apply.c
@@ -383,10 +383,15 @@ register struct obj *obj;
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newsym(mtmp->mx, mtmp->my);
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} else if (mtmp->mappearance) {
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const char *what = "thing";
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boolean use_plural = FALSE;
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struct obj dummyobj, *odummy;
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switch (M_AP_TYPE(mtmp)) {
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case M_AP_OBJECT:
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what = simple_typename(mtmp->mappearance);
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odummy = init_dummyobj(&dummyobj, mtmp->mappearance, 1L);
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what = simple_typename(odummy->otyp);
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use_plural = (is_boots(odummy) || is_gloves(odummy)
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|| odummy->otyp == LENSES);
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break;
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case M_AP_MONSTER: /* ignore Hallucination here */
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what = mons[mtmp->mappearance].mname;
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@@ -396,7 +401,9 @@ register struct obj *obj;
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break;
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}
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seemimic(mtmp);
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pline("That %s is really %s.", what, mnm);
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pline("%s %s %s really %s.",
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use_plural ? "Those" : "That", what,
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use_plural ? "are" : "is", mnm);
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} else if (flags.verbose && !canspotmon(mtmp)) {
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There("is %s there.", mnm);
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}
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32
src/mkobj.c
32
src/mkobj.c
@@ -2470,6 +2470,38 @@ struct monst *mon;
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}
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}
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/*
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* Initialize a dummy obj with just enough info
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* to allow some of the tests in obj.h that
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* take an obj pointer to work.
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*
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*/
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struct obj *
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init_dummyobj(obj, otyp, oquan)
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struct obj *obj;
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short otyp;
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long oquan;
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{
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if (obj) {
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*obj = zeroobj;
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obj->otyp = otyp;
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obj->oclass = objects[otyp].oc_class;
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/* obj->dknown = 0; */
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/* suppress known except for amulets (needed for fakes and real A-of-Y) */
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obj->known = (obj->oclass == AMULET_CLASS)
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? obj->known
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/* default is "on" for types which don't use it */
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: !objects[otyp].oc_uses_known;
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obj->quan = oquan ? oquan : 1L;
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obj->corpsenm = NON_PM; /* suppress statue and figurine details */
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/* but suppressing fruit details leads to "bad fruit #0"
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[perhaps we should force "slime mold" rather than use xname?] */
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if (obj->otyp == SLIME_MOLD)
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obj->spe = 1;
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}
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return obj;
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}
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/* obj sanity check: check objects inside container */
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STATIC_OVL void
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check_contained(container, mesg)
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