code cleanup
removing the remains of sync_hunger() which has been #ifdef'd out for years.
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@@ -154,3 +154,4 @@ all fields in flags struct are unconditionally present
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monst cham field now a short and uses mons[] index
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rearrange some monster ordering to follow rule #2 listed at top of monst.c
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change region player_flags to more appropriate unsigned int instead of boolean
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remove remains of sync_hunger, which has been ifdef'd out for years
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@@ -557,9 +557,6 @@ E void FDECL(lesshungry, (int));
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E boolean NDECL(is_fainted);
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E void NDECL(reset_faint);
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E void NDECL(violated_vegetarian);
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#if 0
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E void NDECL(sync_hunger);
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#endif
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E void FDECL(newuhs, (BOOLEAN_P));
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E struct obj *FDECL(floorfood, (const char *,int));
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E void NDECL(vomit);
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@@ -437,9 +437,6 @@ stop_occupation()
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You("stop %s.", occtxt);
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occupation = 0;
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context.botl = 1; /* in case u.uhs changed */
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/* fainting stops your occupation, there's no reason to sync.
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sync_hunger();
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*/
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#ifdef REDO
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nomul(0);
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pushch(0);
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15
src/eat.c
15
src/eat.c
@@ -2346,21 +2346,6 @@ reset_faint() /* call when a faint must be prematurely terminated */
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if(is_fainted()) nomul(0);
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}
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#if 0
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void
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sync_hunger()
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{
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if(is_fainted()) {
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!Deaf = 0;
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nomul(-10+(u.uhunger/10));
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nomovemsg = "You regain consciousness.";
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afternmv = unfaint;
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}
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}
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#endif
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void
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newuhs(incr) /* compute and comment on your (new?) hunger status */
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boolean incr;
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