make #panic honor paranoid_confirmatin:quit

If 'paranoid_confirmation:quit' is set, require "yes" instead of 'y'
to execute the wizard mode #panic command.
This commit is contained in:
PatR
2019-07-11 02:54:02 -07:00
parent 188eedc654
commit bfbe4e71ce
4 changed files with 42 additions and 13 deletions

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@@ -1,4 +1,4 @@
.\" $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.311 $ $NHDT-Date: 1562719337 2019/07/10 00:42:17 $
.\" $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.312 $ $NHDT-Date: 1562838836 2019/07/11 09:53:56 $
.\"
.\" This is an excerpt from the 'roff' man page from the 'groff' package.
.\" NetHack's Guidebook.mn currently does *not* adhere to these guidelines.
@@ -1104,6 +1104,12 @@ Autocompletes.
Default key is \(oqM-e\(cq.
.lp #exploremode
Enter the explore mode.
.lp ""
Requires confirmation; default response is \f(CRn\fP (no).
To really switch to explore mode, respond with \f(CRy\fP.
You can set the
.op paranoid_confirmation:quit
option to require a response of \f(CRyes\fP instead.
.lp "#fire "
Fire ammunition from quiver.
Default key is \(oqf\(cq.
@@ -1211,6 +1217,12 @@ Test the panic routine.
Terminates the current game.
Autocompletes.
Debug mode only.
.lp ""
Asks for confirmation; default is \f(CRn\fP (no); continue playing.
To really panic, respond with \f(CRy\fP.
You can set the
.op paranoid_confirmation:quit
option to require a response of \f(CRyes\fP instead.
.lp "#pay "
Pay your shopping bill.
Default key is \(oqp\(cq.
@@ -1251,10 +1263,11 @@ Default key is \(oqM-q\(cq.
.lp ""
Since using this command by accident would throw away the current game,
you are asked to confirm your intent before quitting.
By default a response of \(oqy\(cq acknowledges that intent.
Default response is \f(CRn\fP (no); continue playing.
To really quit, respond with \f(CRy\fP.
You can set the
.op paranoid_confirmation
option to require a response of \(lqyes\(rq instead.
.op paranoid_confirmation:quit
option to require a response of \f(CRyes\fP instead.
.lp "#quiver "
Select ammunition for quiver.
Default key is \(oqQ\(cq.

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@@ -1216,7 +1216,13 @@ Advance or check weapon and spell skills. Autocompletes.
Default key is `{\tt M-e}'.
%.lp
\item[\tb{\#exploremode}]
Enter the explore mode.
Enter the explore mode.\\
%.lp ""
Requires confirmation; default response is `{\tt n}' (no).
To really switch to explore mode, respond with `{\tt y}'.
You can set the
{\it paranoid\verb+_+confirmation:quit\/}
option to require a response of ``{\tt yes}'' instead.
%.lp
\item[\tb{\#fire}]
Fire ammunition from quiver. Default key is `{\tt f}'.
@@ -1324,7 +1330,13 @@ Default keys are `{\tt \^{}O}', and `{\tt M-O}'.
Test the panic routine.
Terminates the current game.
Autocompletes.
Debug mode only.
Debug mode only.\\
%.lp ""
Asks for confirmation; default is `{\tt n}' (no); continue playing.
To really panic, respond with `{\tt y}''.
You can set the
{\it paranoid\verb+_+confirmation:quit\/}
option to require a response of ``{\tt yes}'' instead.
%.lp
\item[\tb{\#pay}]
Pay your shopping bill. Default key is `{\tt p}'.
@@ -1361,12 +1373,14 @@ Quaff (drink) something. Default key is `{\tt q}'.
%.lp
\item[\tb{\#quit}]
Quit the program without saving your game. Autocompletes.
Default key is `{\tt M-q}'.
Default key is `{\tt M-q}'.\\
%.lp ""
Since using this command by accident would throw away the current game,
you are asked to confirm your intent before quitting. By default a
response of `{\tt y}' acknowledges that intent. You can set the
{\it paranoid\verb+_+confirmation\/}
you are asked to confirm your intent before quitting.
Default response is `{\tt n}' (no); continue playing.
To really quit, respond with `{\tt y}'.
You can set the
{\it paranoid\verb+_+confirmation:quit\/}
option to require a response of ``{\tt yes}'' instead.
%.lp
\item[\tb{\#quiver}]

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@@ -1,4 +1,4 @@
$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.93 $ $NHDT-Date: 1562832141 2019/07/11 08:02:21 $
$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.94 $ $NHDT-Date: 1562838835 2019/07/11 09:53:55 $
This fixes36.3 file is here to capture information about updates in the 3.6.x
lineage following the release of 3.6.2 in May 2019. Please note, however,
@@ -104,6 +104,7 @@ detect unseen/secret door detection/^E failed to find monsters hiding under
when farlook describes a monster at a visible spot as trapped, reveal the trap
fix theft when poly'd into nymph form; 3.6.2 change made that anger the victim
hero poly'd into nymph would steal gold along with other items
change wizard mode #panic to require "yes" if 'paranoid_confirm:quit' is set
Fixes to Post-3.6.2 Problems that Were Exposed Via git Repository

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@@ -1,4 +1,4 @@
/* NetHack 3.6 cmd.c $NHDT-Date: 1562532731 2019/07/07 20:52:11 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.339 $ */
/* NetHack 3.6 cmd.c $NHDT-Date: 1562838823 2019/07/11 09:53:43 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.340 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2013. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1002,7 +1002,8 @@ wiz_panic(VOID_ARGS)
u.uen = u.uenmax = 1000;
return 0;
}
if (yn("Do you want to call panic() and end your game?") == 'y')
if (paranoid_query(ParanoidQuit,
"Do you want to call panic() and end your game?"))
panic("Crash test.");
return 0;
}