B01021 - Samurai quest doors

<Someone> wondered why there were no DOOR:nodoor specs for several doors in the
Samurai quest.  I wasn't positive, but it seemed like these should have
been DOOR:closed, which is what I've added.
This commit is contained in:
cohrs
2002-07-07 20:57:13 +00:00
parent 40c4800613
commit c03c25b045
2 changed files with 11 additions and 0 deletions

View File

@@ -267,6 +267,11 @@ ENDMAP
# Dungeon Description
RANDOM_PLACES:(02,11),(42,09)
REGION:(00,00,44,19),unlit,"ordinary"
# Doors
DOOR:closed,(19,10)
DOOR:closed,(22,08)
DOOR:closed,(22,12)
DOOR:closed,(25,10)
# Stairs
STAIR:place[0],up
# Non diggable walls
@@ -387,6 +392,11 @@ MAP
------------- -------------
ENDMAP
REGION:(00,00,59,15),unlit,"ordinary"
# Doors
DOOR:closed,(16,07)
DOOR:closed,(16,08)
DOOR:closed,(43,07)
DOOR:closed,(43,08)
#
STAIR: random, up
STAIR: random, down

View File

@@ -147,6 +147,7 @@ no messages were printed when dowaterdemon or dowaternymph failed to create
knights should be able to avenge attacks from covetous monsters
eating various rotten food items would not break vegan/vegetarian conduct
unaligned special levels should inherit alignment from the dungeon
Samurai quest was missing several doors
Platform- and/or Interface-Specific Fixes