B01021 - Samurai quest doors

<Someone> wondered why there were no DOOR:nodoor specs for several doors in the
Samurai quest.  I wasn't positive, but it seemed like these should have
been DOOR:closed, which is what I've added.
This commit is contained in:
cohrs
2002-07-07 20:57:13 +00:00
parent 40c4800613
commit c03c25b045
2 changed files with 11 additions and 0 deletions
+10
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@@ -267,6 +267,11 @@ ENDMAP
# Dungeon Description # Dungeon Description
RANDOM_PLACES:(02,11),(42,09) RANDOM_PLACES:(02,11),(42,09)
REGION:(00,00,44,19),unlit,"ordinary" REGION:(00,00,44,19),unlit,"ordinary"
# Doors
DOOR:closed,(19,10)
DOOR:closed,(22,08)
DOOR:closed,(22,12)
DOOR:closed,(25,10)
# Stairs # Stairs
STAIR:place[0],up STAIR:place[0],up
# Non diggable walls # Non diggable walls
@@ -387,6 +392,11 @@ MAP
------------- ------------- ------------- -------------
ENDMAP ENDMAP
REGION:(00,00,59,15),unlit,"ordinary" REGION:(00,00,59,15),unlit,"ordinary"
# Doors
DOOR:closed,(16,07)
DOOR:closed,(16,08)
DOOR:closed,(43,07)
DOOR:closed,(43,08)
# #
STAIR: random, up STAIR: random, up
STAIR: random, down STAIR: random, down
+1
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@@ -147,6 +147,7 @@ no messages were printed when dowaterdemon or dowaternymph failed to create
knights should be able to avenge attacks from covetous monsters knights should be able to avenge attacks from covetous monsters
eating various rotten food items would not break vegan/vegetarian conduct eating various rotten food items would not break vegan/vegetarian conduct
unaligned special levels should inherit alignment from the dungeon unaligned special levels should inherit alignment from the dungeon
Samurai quest was missing several doors
Platform- and/or Interface-Specific Fixes Platform- and/or Interface-Specific Fixes