B01021 - Samurai quest doors
<Someone> wondered why there were no DOOR:nodoor specs for several doors in the Samurai quest. I wasn't positive, but it seemed like these should have been DOOR:closed, which is what I've added.
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@@ -267,6 +267,11 @@ ENDMAP
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# Dungeon Description
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# Dungeon Description
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RANDOM_PLACES:(02,11),(42,09)
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RANDOM_PLACES:(02,11),(42,09)
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REGION:(00,00,44,19),unlit,"ordinary"
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REGION:(00,00,44,19),unlit,"ordinary"
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# Doors
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DOOR:closed,(19,10)
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DOOR:closed,(22,08)
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DOOR:closed,(22,12)
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DOOR:closed,(25,10)
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# Stairs
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# Stairs
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STAIR:place[0],up
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STAIR:place[0],up
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# Non diggable walls
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# Non diggable walls
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@@ -387,6 +392,11 @@ MAP
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------------- -------------
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------------- -------------
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ENDMAP
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ENDMAP
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REGION:(00,00,59,15),unlit,"ordinary"
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REGION:(00,00,59,15),unlit,"ordinary"
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# Doors
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DOOR:closed,(16,07)
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DOOR:closed,(16,08)
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DOOR:closed,(43,07)
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DOOR:closed,(43,08)
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#
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#
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STAIR: random, up
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STAIR: random, up
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STAIR: random, down
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STAIR: random, down
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@@ -147,6 +147,7 @@ no messages were printed when dowaterdemon or dowaternymph failed to create
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knights should be able to avenge attacks from covetous monsters
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knights should be able to avenge attacks from covetous monsters
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eating various rotten food items would not break vegan/vegetarian conduct
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eating various rotten food items would not break vegan/vegetarian conduct
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unaligned special levels should inherit alignment from the dungeon
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unaligned special levels should inherit alignment from the dungeon
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Samurai quest was missing several doors
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Platform- and/or Interface-Specific Fixes
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Platform- and/or Interface-Specific Fixes
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