fix github issue #170 - stacks of non-missiles

Fixes #170

Monsters never throw athames or scalpels but some fake player monsters
on the Astral Plane are given those.  Since they're stackable the
quantity usually gets boosted but there's no point in having more than
one if they won't be thrown.

This could have been fixed by letting monsters throw those two items,
but I prevented the quantity from being boosted instead.
This commit is contained in:
PatR
2018-12-27 18:36:26 -08:00
parent 96eaca731a
commit c056ca1b35
4 changed files with 22 additions and 4 deletions

View File

@@ -317,6 +317,8 @@ when splitting a stack where internal ID is used to make adjustment to
when merging a stack where internal ID is used to adjust shop prices, always
keep the ID which induces the higher price (only matters when buying
from shop, not when selling; doesn't affect items already on bill)
since knives became stackable in 3.6.0, fake player monsters could be given
multi-quantity stacks for weapons (scalpel, athame) they never throw
Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository