fix github issue #170 - stacks of non-missiles

Fixes #170

Monsters never throw athames or scalpels but some fake player monsters
on the Astral Plane are given those.  Since they're stackable the
quantity usually gets boosted but there's no point in having more than
one if they won't be thrown.

This could have been fixed by letting monsters throw those two items,
but I prevented the quantity from being boosted instead.
This commit is contained in:
PatR
2018-12-27 18:36:26 -08:00
parent 96eaca731a
commit c056ca1b35
4 changed files with 22 additions and 4 deletions

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 mplayer.c $NHDT-Date: 1458949461 2016/03/25 23:44:21 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.21 $ */
/* NetHack 3.6 mplayer.c $NHDT-Date: 1545964576 2018/12/28 02:36:16 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.25 $ */
/* Copyright (c) Izchak Miller, 1992. */
/* NetHack may be freely redistributed. See license for details. */
@@ -270,7 +270,8 @@ register boolean special;
if (special && rn2(2))
otmp = mk_artifact(otmp, A_NONE);
/* usually increase stack size if stackable weapon */
if (objects[otmp->otyp].oc_merge && !otmp->oartifact)
if (objects[otmp->otyp].oc_merge && !otmp->oartifact
&& monmightthrowwep(otmp))
otmp->quan += (long) rn2(is_spear(otmp) ? 4 : 8);
/* mplayers knew better than to overenchant Magicbane */
if (otmp->oartifact == ART_MAGICBANE)

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 weapon.c $NHDT-Date: 1541145518 2018/11/02 07:58:38 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.60 $ */
/* NetHack 3.6 weapon.c $NHDT-Date: 1545964580 2018/12/28 02:36:20 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.67 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2011. */
/* NetHack may be freely redistributed. See license for details. */
@@ -373,6 +373,7 @@ int x;
return (struct obj *) 0;
}
/* TODO: have monsters use aklys' throw-and-return */
static NEARDATA const int rwep[] = {
DWARVISH_SPEAR, SILVER_SPEAR, ELVEN_SPEAR, SPEAR, ORCISH_SPEAR, JAVELIN,
SHURIKEN, YA, SILVER_ARROW, ELVEN_ARROW, ARROW, ORCISH_ARROW,
@@ -510,6 +511,19 @@ register struct monst *mtmp;
return (struct obj *) 0;
}
/* is 'obj' a type of weapon that any monster knows how to throw? */
boolean
monmightthrowwep(obj)
struct obj *obj;
{
short idx;
for (idx = 0; idx < SIZE(rwep); ++idx)
if (obj->otyp == rwep[idx])
return TRUE;
return FALSE;
}
/* Weapons in order of preference */
static const NEARDATA short hwep[] = {
CORPSE, /* cockatrice corpse */