fix #K2393 - brass lantern hit by water

Don't extinguish a brass lantern when hit by water unless it is
being submerged.
This commit is contained in:
PatR
2020-10-09 12:02:26 -07:00
parent d20394c4bc
commit c154dd2609
4 changed files with 71 additions and 12 deletions

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@@ -1,4 +1,4 @@
NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.323 $ $NHDT-Date: 1602022805 2020/10/06 22:20:05 $
NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.325 $ $NHDT-Date: 1602270140 2020/10/09 19:02:20 $
General Fixes and Modified Features
-----------------------------------
@@ -271,6 +271,7 @@ fire sources can ignite candles, lamps, and potions of oil
for multiple drop ('D') with menustyle traditional or combination, if the only
object class player picked was '$' then it operated on all classes
small monsters could seep through their shirt
don't snuff brass lantern when it's hit by water unless it is submerged
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository

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@@ -1,4 +1,4 @@
/* NetHack 3.7 extern.h $NHDT-Date: 1600933440 2020/09/24 07:44:00 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.859 $ */
/* NetHack 3.7 extern.h $NHDT-Date: 1602270114 2020/10/09 19:01:54 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.867 $ */
/* Copyright (c) Steve Creps, 1988. */
/* NetHack may be freely redistributed. See license for details. */
@@ -47,6 +47,7 @@ E void FDECL(check_leash, (XCHAR_P, XCHAR_P));
E boolean FDECL(um_dist, (XCHAR_P, XCHAR_P, XCHAR_P));
E boolean FDECL(snuff_candle, (struct obj *));
E boolean FDECL(snuff_lit, (struct obj *));
E boolean FDECL(splash_lit, (struct obj *));
E boolean FDECL(catch_lit, (struct obj *));
E void FDECL(use_unicorn_horn, (struct obj **));
E boolean FDECL(tinnable, (struct obj *));

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@@ -1,4 +1,4 @@
/* NetHack 3.7 apply.c $NHDT-Date: 1597090815 2020/08/10 20:20:15 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.327 $ */
/* NetHack 3.7 apply.c $NHDT-Date: 1602270122 2020/10/09 19:02:02 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.328 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2012. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1346,6 +1346,63 @@ struct obj *obj;
return FALSE;
}
/* called when lit object is hit by water */
boolean
splash_lit(obj)
struct obj *obj;
{
boolean result, dunk = FALSE;
/* lantern won't be extinguished by a rust trap or rust monster attack
but will be if submerged or placed into a container or swallowed by
a monster (for mobile light source handling, not because it ought
to stop being lit in all those situations...) */
if (obj->lamplit && obj->otyp == BRASS_LANTERN) {
struct monst *mtmp;
boolean useeit = FALSE, uhearit = FALSE, snuff = TRUE;
if (obj->where == OBJ_INVENT) {
useeit = !Blind;
uhearit = !Deaf;
/* underwater light sources aren't allowed but if hero
is just entering water, Underwater won't be set yet */
dunk = (is_pool(u.ux, u.uy)
&& ((!Levitation && !Flying && !Wwalking)
|| Is_waterlevel(&u.uz)));
snuff = FALSE;
} else if (obj->where == OBJ_MINVENT
/* don't assume that lit lantern has been swallowed;
a nymph might have stolen it or picked it up */
&& ((mtmp = obj->ocarry), humanoid(mtmp->data))) {
xchar x, y;
useeit = get_obj_location(obj, &x, &y, 0) && cansee(x, y);
uhearit = couldsee(x, y) && distu(x, y) < 5 * 5;
dunk = (is_pool(mtmp->mx, mtmp->my)
&& ((!is_flyer(mtmp->data) && !is_floater(mtmp->data))
|| Is_waterlevel(&u.uz)));
snuff = FALSE;
}
if (useeit || uhearit)
pline("%s %s%s%s.", Yname2(obj),
uhearit ? "crackles" : "",
(uhearit && useeit) ? " and " : "",
useeit ? "flickers" : "");
if (!dunk && !snuff)
return FALSE;
}
result = snuff_lit(obj);
/* this is simpler when we wait until after lantern has been snuffed */
if (dunk) {
/* drain some of the battery but don't short it out entirely */
obj->age -= (obj->age > 200L) ? 100L : (obj->age / 2L);
}
return result;
}
/* Called when potentially lightable object is affected by fire_damage().
Return TRUE if object was lit and FALSE otherwise --ALI */
boolean

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@@ -1,4 +1,4 @@
/* NetHack 3.7 trap.c $NHDT-Date: 1596498220 2020/08/03 23:43:40 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.362 $ */
/* NetHack 3.7 trap.c $NHDT-Date: 1602270123 2020/10/09 19:02:03 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.364 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2013. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1149,10 +1149,7 @@ unsigned trflags;
if (u.twoweap || (uwep && bimanual(uwep)))
(void) water_damage(u.twoweap ? uswapwep : uwep, 0, TRUE);
glovecheck:
(void) water_damage(uarmg, "gauntlets", TRUE);
/* Not "metal gauntlets" since it gets called
* even if it's leather for the message
*/
(void) water_damage(uarmg, gloves_simple_name(uarmg), TRUE);
break;
case 2:
pline("%s your right %s!", A_gush_of_water_hits, body_part(ARM));
@@ -1160,10 +1157,12 @@ unsigned trflags;
goto glovecheck;
default:
pline("%s you!", A_gush_of_water_hits);
/* note: exclude primary and seconary weapons from splashing
because cases 1 and 2 target them [via water_damage()] */
for (otmp = g.invent; otmp; otmp = otmp->nobj)
if (otmp->lamplit && otmp != uwep
&& (otmp != uswapwep || !u.twoweap))
(void) snuff_lit(otmp);
(void) splash_lit(otmp);
if (uarmc)
(void) water_damage(uarmc, cloak_simple_name(uarmc), TRUE);
else if (uarm)
@@ -2344,7 +2343,7 @@ register struct monst *mtmp;
(void) water_damage(target, 0, TRUE);
glovecheck:
target = which_armor(mtmp, W_ARMG);
(void) water_damage(target, "gauntlets", TRUE);
(void) water_damage(target, gloves_simple_name(target), TRUE);
break;
case 2:
if (in_sight)
@@ -2357,8 +2356,9 @@ register struct monst *mtmp;
pline("%s %s!", A_gush_of_water_hits, mon_nam(mtmp));
for (otmp = mtmp->minvent; otmp; otmp = otmp->nobj)
if (otmp->lamplit
/* exclude weapon(s) because cases 1 and 2 do them */
&& (otmp->owornmask & (W_WEP | W_SWAPWEP)) == 0)
(void) snuff_lit(otmp);
(void) splash_lit(otmp);
if ((target = which_armor(mtmp, W_ARMC)) != 0)
(void) water_damage(target, cloak_simple_name(target),
TRUE);
@@ -3538,7 +3538,7 @@ boolean force;
if (!obj)
return ER_NOTHING;
if (snuff_lit(obj))
if (splash_lit(obj))
return ER_DAMAGED;
if (!ostr)