nethack.txt update
- created on RedHat Linux 7.2 using standard tools
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393
doc/nethack.txt
393
doc/nethack.txt
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NETHACK(6) 1999 NETHACK(6)
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NETHACK(6) NETHACK(6)
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NAME
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nethack - Exploring The Mazes of Menace
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nethack - Exploring The Mazes of Menace
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SYNOPSIS
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nethack [ -d directory ] [ -n ] [ -p profession (role) ] [
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-r race ] [ -[DX] ] [ -u playername ] [ -dec ] [ -ibm ]
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nethack [ -d directory ] -s [ -v ] [ -p profession (role) ]
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[ -r race ] [ playernames ]
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nethack [ -d directory ] [ -n ] [ -p profession (role) ] [
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-r race ] [ -[DX] ] [ -u playername ] [ -dec ] [ -ibm ]
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nethack [ -d directory ] -s [ -v ] [ -p profession (role)
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] [ -r race ] [ playernames ]
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DESCRIPTION
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NetHack is a display oriented Dungeons & Dragons(tm) - like
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game. The standard tty display and command structure resem-
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ble rogue.
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NetHack is a display oriented Dungeons & Dragons(tm) -
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like game. The standard tty display and command structure
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resemble rogue.
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Other, more graphical display options exist if you are using
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either a PC, or an X11 interface.
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Other, more graphical display options exist if you are
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using either a PC, or an X11 interface.
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To get started you really only need to know two commands.
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The command ? will give you a list of the available commands
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(as well as other information) and the command / will iden-
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tify the things you see on the screen.
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To get started you really only need to know two commands.
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The command ? will give you a list of the available com-
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mands (as well as other information) and the command /
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will identify the things you see on the screen.
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To win the game (as opposed to merely playing to beat other
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people's high scores) you must locate the Amulet of Yendor
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which is somewhere below the 20th level of the dungeon and
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get it out. Nobody has achieved this yet; anybody who does
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will probably go down in history as a hero among heros.
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To win the game (as opposed to merely playing to beat
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other people's high scores) you must locate the Amulet of
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Yendor which is somewhere below the 20th level of the dun-
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geon and get it out. Nobody has achieved this yet; any-
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body who does will probably go down in history as a hero
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among heros.
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When the game ends, whether by your dying, quitting, or
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escaping from the caves, NetHack will give you (a fragment
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of) the list of top scorers. The scoring is based on many
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aspects of your behavior, but a rough estimate is obtained
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by taking the amount of gold you've found in the cave plus
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four times your (real) experience. Precious stones may be
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worth a lot of gold when brought to the exit. There is a
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10% penalty for getting yourself killed.
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When the game ends, whether by your dying, quitting, or
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escaping from the caves, NetHack will give you (a fragment
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of) the list of top scorers. The scoring is based on many
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aspects of your behavior, but a rough estimate is obtained
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by taking the amount of gold you've found in the cave plus
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four times your (real) experience. Precious stones may be
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worth a lot of gold when brought to the exit. There is a
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10% penalty for getting yourself killed.
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The environment variable NETHACKOPTIONS can be used to ini-
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tialize many run-time options. The ? command provides a
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description of these options and syntax. (The -dec and -ibm
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command line options are equivalent to the decgraphics and
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ibmgraphics run-time options described there, and are pro-
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vided purely for convenience on systems supporting multiple
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types of terminals.)
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The environment variable NETHACKOPTIONS can be used to
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initialize many run-time options. The ? command provides
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a description of these options and syntax. (The -dec and
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-ibm command line options are equivalent to the decgraph-
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ics and ibmgraphics run-time options described there, and
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are provided purely for convenience on systems supporting
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multiple types of terminals.)
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Because the option list can be very long (particularly when
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specifying graphics characters), options may also be
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included in a configuration file. The default is located in
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your home directory and named .nethackrc on Unix systems.
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On other systems, the default may be different, usually
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NetHack.cnf. On DOS the name is defaults.nh, while on the
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Macintosh or BeOS, it is NetHack Defaults. The
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Because the option list can be very long (particularly
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when specifying graphics characters), options may also be
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included in a configuration file. The default is located
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in your home directory and named .nethackrc on Unix sys-
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tems. On other systems, the default may be different,
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usually NetHack.cnf. On DOS or Windows, the name is
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defaults.nh, while on the Macintosh or BeOS, it is NetHack
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Defaults. The configuration file's location may be speci-
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fied by setting NETHACKOPTIONS to a string consisting of
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an @ character followed by the filename.
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The -u playername option supplies the answer to the ques-
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tion "Who are you?". It overrides any name from the
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options or configuration file, USER, LOGNAME, or getlo-
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gin(), which will otherwise be tried in order. If none of
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these provides a useful name, the player will be asked for
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one. Player names (in conjunction with uids) are used to
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identify save files, so you can have several saved games
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under different names. Conversely, you must use the
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appropriate player name to restore a saved game.
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A playername suffix can be used to specify the profession,
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race, alignment and/or gender of the character. The full
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syntax of the playername that includes a suffix is "name-
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ppp-rrr-aaa-ggg". "ppp" are at least the first three let-
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ters of the profession (this can also be specified using a
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separate -p profession option). "rrr" are at least the
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first three letters of the character's race (this can also
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be specified using a separate -r race option). "aaa" are
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at last the first three letters of the character's align-
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ment, and "ggg" are at least the first three letters of
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the character's gender. Any of the parts of the suffix
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may be left out.
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-p profession can be used to determine the character role.
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You can specify either the male or female name for the
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character role, or the first three characters of the role
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as an abbreviation. -p @ has been retained to explicitly
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request that a random role be chosen. It may need to be
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quoted with a backslash (\@) if @ is the "kill" character
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(see "stty") for the terminal, in order to prevent the
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current input line from being cleared.
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Likewise, -r race can be used to explicitly request that a
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race be chosen.
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Leaving out any of these characteristics will result in
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you being prompted during the game startup for the infor-
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mation.
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The -s option alone will print out the list of your scores
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on the current version. An immediately following -v
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reports on all versions present in the score file. The -s
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may also be followed by arguments -p and -r to print the
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scores of particular roles and races only. It may also be
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followed by one or more player names to print the scores
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of the players mentioned, by 'all' to print out all
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scores, or by a number to print that many top scores.
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November Last change: 17 1
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The -n option suppresses printing of any news from the
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game administrator.
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The -D or -X option will start the game in a special non-
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scoring discovery mode. -D will, if the player is the
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game administrator, start in debugging (wizard) mode
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instead.
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NETHACK(6) 1999 NETHACK(6)
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configuration file's location may be specified by setting
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NETHACKOPTIONS to a string consisting of an @ character fol-
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lowed by the filename.
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The -u playername option supplies the answer to the question
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"Who are you?". It overrides any name from the options or
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configuration file, USER, LOGNAME, or getlogin(), which will
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otherwise be tried in order. If none of these provides a
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useful name, the player will be asked for one. Player names
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(in conjunction with uids) are used to identify save files,
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so you can have several saved games under different names.
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Conversely, you must use the appropriate player name to
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restore a saved game.
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A playername suffix or a separate option, -p profession can
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be used to determine the character role. You can specify
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either the male or female name for the character role, or
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the first three characters of the role as an abbreviation.
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-p @ has been retained to explicitly request that a random
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role be chosen. It may need to be quoted with a backslash
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(\@) if @ is the "kill" character (see "stty") for the ter-
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minal, in order to prevent the current input line from being
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cleared.
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Likewise, -r race can be used to explicitly request that a
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race be chosen.
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Leaving out either of these will result in you being
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prompted during the game startup for the information.
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The -s option alone will print out the list of your scores
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on the current version. An immediately following -v reports
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on all versions present in the score file. The -s may also
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be followed by arguments -p and -r to print the scores of
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particular roles and races only. It may also be followed by
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one or more player names to print the scores of the players
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mentioned, by 'all' to print out all scores, or by a number
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to print that many top scores.
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The -n option suppresses printing of any news from the game
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administrator.
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The -D or -X option will start the game in a special non-
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scoring discovery mode. -D will, if the player is the game
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administrator, start in debugging (wizard) mode instead.
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The -d option, which must be the first argument if it
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appears, supplies a directory which is to serve as the play-
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ground. It overrides the value from NETHACKDIR, HACKDIR, or
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the directory specified by the game administrator during
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compilation (usually /usr/games/lib/nethackdir). This
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option is usually only useful to the game administrator.
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November Last change: 17 2
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NETHACK(6) 1999 NETHACK(6)
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The playground must contain several auxiliary files such as
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help files, the list of top scorers, and a subdirectory save
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where games are saved.
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The -d option, which must be the first argument if it
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appears, supplies a directory which is to serve as the
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playground. It overrides the value from NETHACKDIR, HACK-
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DIR, or the directory specified by the game administrator
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during compilation (usually /usr/games/lib/nethackdir).
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This option is usually only useful to the game administra-
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tor. The playground must contain several auxiliary files
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such as help files, the list of top scorers, and a subdi-
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rectory save where games are saved.
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AUTHORS
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Jay Fenlason (+ Kenny Woodland, Mike Thome and Jon Payne)
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wrote the original hack, very much like rogue (but full of
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bugs).
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Jay Fenlason (+ Kenny Woodland, Mike Thome and Jon Payne)
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wrote the original hack, very much like rogue (but full of
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bugs).
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Andries Brouwer continuously deformed their sources into an
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entirely different game.
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Andries Brouwer continuously deformed their sources into
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an entirely different game.
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Mike Stephenson has continued the perversion of sources,
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adding various warped character classes and sadistic traps
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with the help of many strange people who reside in that
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place between the worlds, the Usenet Zone. A number of
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these miscreants are immortalized in the historical roll of
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dishonor and various other places.
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Mike Stephenson has continued the perversion of sources,
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adding various warped character classes and sadistic traps
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with the help of many strange people who reside in that
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place between the worlds, the Usenet Zone. A number of
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these miscreants are immortalized in the historical roll
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of dishonor and various other places.
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The resulting mess is now called NetHack, to denote its
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development by the Usenet. Andries Brouwer has made this
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request for the distinction, as he may eventually release a
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new version of his own.
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The resulting mess is now called NetHack, to denote its
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development by the Usenet. Andries Brouwer has made this
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request for the distinction, as he may eventually release
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a new version of his own.
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FILES
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All files are in the playground, normally
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/usr/games/lib/nethackdir. If DLB was defined during the
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compile, the data files and special levels will be inside a
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larger file, normally nhdat, instead of being separate
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files.
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nethack The program itself.
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data, oracles, rumors Data files used by NetHack.
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options, quest.dat More data files.
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help, hh Help data files.
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cmdhelp, opthelp, wizhelp More help data files.
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*.lev Predefined special levels.
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dungeon Control file for special levels.
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history A short history of NetHack.
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license Rules governing redistribution.
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record The list of top scorers.
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logfile An extended list of games
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played.
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xlock.nnn Description of a dungeon level.
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perm Lock file for xlock.dd.
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bonesDD.nn Descriptions of the ghost and
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belongings of a deceased
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adventurer.
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save A subdirectory containing the
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saved games.
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All files are in the playground, normally
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/usr/games/lib/nethackdir. If DLB was defined during the
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compile, the data files and special levels will be inside
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a larger file, normally nhdat, instead of being separate
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files.
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nethack The program itself.
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data, oracles, rumors Data files used by NetHack.
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options, quest.dat More data files.
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help, hh Help data files.
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cmdhelp, opthelp, wizhelp More help data files.
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*.lev Predefined special levels.
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dungeon Control file for special lev-
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els.
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history A short history of NetHack.
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license Rules governing redistribu-
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tion.
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record The list of top scorers.
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logfile An extended list of games
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played.
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xlock.nnn Description of a dungeon
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level.
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perm Lock file for xlock.dd.
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bonesDD.nn Descriptions of the ghost and
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belongings of a deceased
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adventurer.
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save A subdirectory containing the
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saved games.
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ENVIRONMENT
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USER or LOGNAME Your login name.
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USER or LOGNAME Your login name.
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HOME Your home directory.
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SHELL Your shell.
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TERM The type of your terminal.
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HACKPAGER or PAGER Replacement for default pager.
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MAIL Mailbox file.
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MAILREADER Replacement for default reader
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(probably /bin/mail or
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/usr/ucb/mail).
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NETHACKDIR Playground.
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NETHACKOPTIONS String predefining several NetHack
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options.
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November Last change: 17 3
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NETHACK(6) 1999 NETHACK(6)
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HOME Your home directory.
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SHELL Your shell.
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TERM The type of your terminal.
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HACKPAGER or PAGER Replacement for default pager.
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MAIL Mailbox file.
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MAILREADER Replacement for default reader
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(probably /bin/mail or /usr/ucb/mail).
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NETHACKDIR Playground.
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NETHACKOPTIONS String predefining several NetHack
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options.
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In addition, SHOPTYPE is used in debugging (wizard) mode.
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In addition, SHOPTYPE is used in debugging (wizard) mode.
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SEE ALSO
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dgn_comp(6), lev_comp(6), recover(6)
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dgn_comp(6), lev_comp(6), recover(6)
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BUGS
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Probably infinite.
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Probably infinite.
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Dungeons & Dragons is a Trademark of TSR Inc.
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November Last change: 17 4
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Dungeons & Dragons is a Trademark of TSR Inc.
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12 March 2002 NETHACK(6)
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