rehumanizing while Unchanging
When hero poly'd into paper golem "burns completely" he is rehumanized even if he has the Unchanging attribute. A comment states that that is intentional, but there was no explanation given to the player. Report that "your amulet of unchanging failed" when rehumanization despite Unchanging happens. (Don't ask me how or why it fails; I don't know.)
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@@ -488,6 +488,8 @@ being "dead inside" (self-genocide while polymorphed) conferred partial
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invulnerability--normal monster behavior stopped attacking hero
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if a fiery monster, wand of fire, or fiery explosion burned up a paper golem,
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it could still leave blank scrolls
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hero poly'd into paper or straw golem reverts to human if burned up even when
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Unchanging without any explanation given
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Fixes to Post-3.6.0 Problems that Were Exposed Via git Repository
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 polyself.c $NHDT-Date: 1513130017 2017/12/13 01:53:37 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.115 $ */
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/* NetHack 3.6 polyself.c $NHDT-Date: 1513298347 2017/12/15 00:39:07 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.116 $ */
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/* Copyright (C) 1987, 1988, 1989 by Ken Arromdee */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1010,10 +1010,16 @@ void
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rehumanize()
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{
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/* You can't revert back while unchanging */
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if (Unchanging && (u.mh < 1)) {
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killer.format = NO_KILLER_PREFIX;
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Strcpy(killer.name, "killed while stuck in creature form");
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done(DIED);
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if (Unchanging) {
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if (u.mh < 1) {
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killer.format = NO_KILLER_PREFIX;
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Strcpy(killer.name, "killed while stuck in creature form");
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done(DIED);
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} else if (uamul && uamul->otyp == AMULET_OF_UNCHANGING) {
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Your("%s %s!", simpleonames(uamul), otense(uamul, "fail"));
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uamul->dknown = 1;
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makeknown(AMULET_OF_UNCHANGING);
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}
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}
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if (emits_light(youmonst.data))
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