avoid newsym(0,0) for vault guard
When a vault guard is being moving off the map to <0,0> to wait until his temporary corridor gets removed, don't try to update the map for that off-the-screen location in order to avoid triggering impossible() from newsym(). Plus a trivial tweak to NH_abort(). Its argument is never modified so declare it as such.
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@@ -12,8 +12,10 @@ fix issue where the new game startup message was stating 'Work-in-progress'
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even when NH_DEVEL_STATUS was set to NH_STATUS_POSTRELEASE
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if 'mention_decor' was set in config file or NETHACKOPTIONS,
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starting the game told you that "you are standing on stairs which lead
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out of the dungeon", even when the player entered the tutorial where that
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wasn't true
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out of the dungeon", even when the player entered the tutorial where
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that wasn't true
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when a vault guard was moved off the map, an impossible about trying to update
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map location <0,0> was issued
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doc: use full URL for nethack.org in Guidebook.mn
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doc: fix a paste error in Guidebook.tex
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doc: fix spelling correction in nethack.6
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