fix github issue #187 - 'reassess' panic with Qt5
Fixes #187 Qt5 gave "status 'reassess' before init" panic at start of new game. Don't call status_initialize(REASSESS) from set_usamon()--used for hero setup as well as for hero polymorph--unless it was previously called from display_gamewindows() with !REASSESS [which happens when windowprocs.wincap2 has WC2_STATUS_HILITES or WC2_FLUSH_STATUS set].
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 polyself.c $NHDT-Date: 1556201497 2019/04/25 14:11:37 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.131 $ */
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/* NetHack 3.6 polyself.c $NHDT-Date: 1556497911 2019/04/29 00:31:51 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.132 $ */
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/* Copyright (C) 1987, 1988, 1989 by Ken Arromdee */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -101,7 +101,8 @@ set_uasmon()
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polysense();
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#ifdef STATUS_HILITES
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status_initialize(REASSESS_ONLY);
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if (VIA_WINDOWPORT())
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status_initialize(REASSESS_ONLY);
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#endif
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}
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