some spelling corrections

The pull request included some changes that were neither accidental nor
unintentional, so only a subset of the changes from pull request #869
submitted by klorpa were manually applied.

behaviour  -> behavior
speach     -> speech
knowlege   -> knowledge
incrments  -> increments
stethscope -> stethoscope
staiway    -> stairway
arifact    -> artifact
extracing  -> extracting

The uses of "iff" were left alone.

Close #869
This commit is contained in:
nhmall
2022-09-08 10:54:11 -04:00
parent 7a90cd3608
commit c548fff9e4
35 changed files with 53 additions and 53 deletions

View File

@@ -1495,7 +1495,7 @@ Default key is \(oqR\(cq.
Repeat the previous command.
Default key is \(oq\(haA\(cq.
.lp "#reqmenu "
Prefix key to modify the behaviour or request menu from some commands.
Prefix key to modify the behavior or request menu from some commands.
Prevents autopickup when used with movement commands.
Default key is \(oqm\(cq.
.lp "#retravel"

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@@ -1609,7 +1609,7 @@ Repeat the previous command.
Default key is~`{\tt \^{}A}'.
%.lp
\item[\tb{\#reqmenu}]
Prefix key to modify the behaviour or request menu from some commands.
Prefix key to modify the behavior or request menu from some commands.
Prevents autopickup when used with movement commands.
Default key is `{\tt m}'.
%.lp

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@@ -258,7 +258,7 @@ if the Wizard of Yendor fled up the stairs on level 1, the game would behave
as if he was still in play, but he wouldn't be on migrating monsters
list so couldn't be brought back and wouldn't appear on Plane of Earth
(stale non-zero value for context.no_of_wizards)
if a mind flayer's psychic blast targetted a hidden monster, feedback named
if a mind flayer's psychic blast targeted a hidden monster, feedback named
the monster but it wasn't brought out of hiding
hero poly'd into a mind flayer who used #monster to emit a psychic blast was
able to harm mindless monsters with it
@@ -298,7 +298,7 @@ make gasp/exclamation message from peaceful monsters be more verbose to
when make was invoked with -j makedefs instances could end up running in
parallel and could trample on each other's temp files; default to
using mkstemp(); allow a port runtime library implementation that lacks
mkstemp() to define HAS_NO_MKSTEMP to revert to the old behaviour;
mkstemp() to define HAS_NO_MKSTEMP to revert to the old behavior;
provide a work-alike mkstemp() implementation for windows visual studio
in mdlib.c so there is no requirement to define HAS_NO_MKSTEMP there
make piranhas faster and give them extra bite attack
@@ -411,7 +411,7 @@ curses interface failed to honor menu_xxx option settings for menu interaction
during engraving, spaces were counted instead of non-spaces [later: affected
code is gone, removed when engraving was converted into an occupation]
when an explosion scatters objects, make any that fly over sinks stop there
output message when changing fastmove mode while cursor targetting
output message when changing fastmove mode while cursor targeting
messages when Minetown watchmen become angry could report "you see an angry
guard approaching" even if he was invisible and hero can't see invis
when autopickup is on but disabled due to being inside a shop, have ^X say so
@@ -1210,7 +1210,7 @@ when picking up a thrown weapon while quiver is empty, don't put it into the
using bhitpos in flooreffects to handle erosion damage broke its original use
of tracking wand zaps if a teleportation zap hit an object; subsequent
zap traversal was done from object's landing spot rather than from its
zap hit spot, resulting in scrambled wand targetting
zap hit spot, resulting in scrambled wand targeting
restore previous behavior of the 'altmeta' option (only wait for a second
character when getting a command keystroke, not other key input)
baby gold dragons weren't able to grow into adult gold dragons