some spelling corrections

The pull request included some changes that were neither accidental nor
unintentional, so only a subset of the changes from pull request #869
submitted by klorpa were manually applied.

behaviour  -> behavior
speach     -> speech
knowlege   -> knowledge
incrments  -> increments
stethscope -> stethoscope
staiway    -> stairway
arifact    -> artifact
extracing  -> extracting

The uses of "iff" were left alone.

Close #869
This commit is contained in:
nhmall
2022-09-08 10:54:11 -04:00
parent 7a90cd3608
commit c548fff9e4
35 changed files with 53 additions and 53 deletions

View File

@@ -968,7 +968,7 @@ enum glyph_offsets {
|| glyph_is_obj_piletop(glyph))
#endif
/* mgflags for altering map_glyphinfo() internal behaviour */
/* mgflags for altering map_glyphinfo() internal behavior */
#define MG_FLAG_NORMAL 0x00
#define MG_FLAG_NOOVERRIDE 0x01 /* disregard accessibility override values */

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@@ -184,7 +184,7 @@ struct debug_flags {
/*
* Stuff that really isn't option or platform related and does not
* get saved and restored. They are set and cleared during the game
* to control the internal behaviour of various NetHack functions
* to control the internal behavior of various NetHack functions
* and probably warrant a structure of their own elsewhere some day.
*/
struct instance_flags {

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@@ -34,7 +34,7 @@ enum ms_sounds {
MS_IMITATE = 20, /* imitates others (leocrotta) */
MS_WERE = 21, /* lycanthrope in human form */
MS_ORC = 22, /* intelligent brutes */
/* from here onward, can speach can be comprehended */
/* from here onward, can speech can be comprehended */
MS_HUMANOID = 23, /* generic traveling companion */
MS_ARREST = 24, /* "Stop in the name of the law!" (Kops) */
MS_SOLDIER = 25, /* army and watchmen expressions */

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@@ -357,7 +357,7 @@ static int optfn_##a(int, int, boolean, char *, char *);
No, Yes, No, NoAlias, "edit menu colors")
NHOPTC(menuinvertmode, Advanced, 5, opt_in, set_in_game,
No, Yes, No, No, NoAlias,
"experimental behaviour of menu inverts")
"experimental behavior of menu inverts")
NHOPTC(menustyle, Advanced, MENUTYPELEN, opt_in, set_in_game,
Yes, Yes, No, Yes, NoAlias,
"user interface for object selection")

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@@ -14,7 +14,7 @@
struct spell {
short sp_id; /* spell id (== object.otyp) */
xint16 sp_lev; /* power level */
int sp_know; /* knowlege of spell */
int sp_know; /* knowledge of spell */
};
enum spellknowledge {