some spelling corrections
The pull request included some changes that were neither accidental nor unintentional, so only a subset of the changes from pull request #869 submitted by klorpa were manually applied. behaviour -> behavior speach -> speech knowlege -> knowledge incrments -> increments stethscope -> stethoscope staiway -> stairway arifact -> artifact extracing -> extracting The uses of "iff" were left alone. Close #869
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@@ -968,7 +968,7 @@ enum glyph_offsets {
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|| glyph_is_obj_piletop(glyph))
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#endif
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/* mgflags for altering map_glyphinfo() internal behaviour */
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/* mgflags for altering map_glyphinfo() internal behavior */
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#define MG_FLAG_NORMAL 0x00
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#define MG_FLAG_NOOVERRIDE 0x01 /* disregard accessibility override values */
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@@ -184,7 +184,7 @@ struct debug_flags {
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/*
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* Stuff that really isn't option or platform related and does not
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* get saved and restored. They are set and cleared during the game
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* to control the internal behaviour of various NetHack functions
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* to control the internal behavior of various NetHack functions
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* and probably warrant a structure of their own elsewhere some day.
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*/
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struct instance_flags {
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@@ -34,7 +34,7 @@ enum ms_sounds {
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MS_IMITATE = 20, /* imitates others (leocrotta) */
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MS_WERE = 21, /* lycanthrope in human form */
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MS_ORC = 22, /* intelligent brutes */
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/* from here onward, can speach can be comprehended */
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/* from here onward, can speech can be comprehended */
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MS_HUMANOID = 23, /* generic traveling companion */
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MS_ARREST = 24, /* "Stop in the name of the law!" (Kops) */
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MS_SOLDIER = 25, /* army and watchmen expressions */
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@@ -357,7 +357,7 @@ static int optfn_##a(int, int, boolean, char *, char *);
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No, Yes, No, NoAlias, "edit menu colors")
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NHOPTC(menuinvertmode, Advanced, 5, opt_in, set_in_game,
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No, Yes, No, No, NoAlias,
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"experimental behaviour of menu inverts")
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"experimental behavior of menu inverts")
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NHOPTC(menustyle, Advanced, MENUTYPELEN, opt_in, set_in_game,
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Yes, Yes, No, Yes, NoAlias,
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"user interface for object selection")
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@@ -14,7 +14,7 @@
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struct spell {
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short sp_id; /* spell id (== object.otyp) */
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xint16 sp_lev; /* power level */
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int sp_know; /* knowlege of spell */
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int sp_know; /* knowledge of spell */
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};
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enum spellknowledge {
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