some spelling corrections
The pull request included some changes that were neither accidental nor unintentional, so only a subset of the changes from pull request #869 submitted by klorpa were manually applied. behaviour -> behavior speach -> speech knowlege -> knowledge incrments -> increments stethscope -> stethoscope staiway -> stairway arifact -> artifact extracing -> extracting The uses of "iff" were left alone. Close #869
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@@ -1404,7 +1404,7 @@ is_valid_travelpt(coordxy x, coordxy y)
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(all failures and most successful escapes leave hero at original spot) */
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static boolean
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trapmove(
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coordxy x, coordxy y, /* targetted destination, <u.ux+u.dx,u.uy+u.dy> */
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coordxy x, coordxy y, /* targeted destination, <u.ux+u.dx,u.uy+u.dy> */
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struct trap *desttrap) /* nonnull if another trap at <x,y> */
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{
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boolean anchored = FALSE;
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@@ -1947,7 +1947,7 @@ domove_fight_empty(coordxy x, coordxy y)
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if (boulder) {
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Strcpy(buf, ansimpleoname(boulder));
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} else if (Underwater && !is_pool(x, y)) {
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/* Underwater, targetting non-water; the map just shows blank
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/* Underwater, targeting non-water; the map just shows blank
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because you don't see remembered terrain while underwater;
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although the hero can attack an adjacent monster this way,
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assume he can't reach out far enough to distinguish terrain */
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