reimplement pull request #944 - grave contents

Pull request from entrez:  if bones left dead hero's corpse on top
of a new grave, don't find a corpse or summon a zombie when digging
the grave up.  It also removed the chance that a ghoul might be
summoned when engraving on a headstone, switching to zombie or mummy
instead.

Rather than adopting the pull request, this retains summoning a
ghoul via engraving and adds the possibly of doing so when kicking
a headstone.  Having a ghoul prowl around the grave is independent
of whether there is a corpse or zombie inside the grave.  To achieve
this, another flag in 'struct rm' is needed; the single bit for
'disturbed' isn't sufficient.  The bigger 'flags' field wasn't in
use for graves so commandeer that for new 'emptygrave'.  'disturbed'
still uses the 'horizontal' bit in order to have engraving and/or
kicking summon at most one ghoul.

Closes #944
This commit is contained in:
PatR
2023-01-23 11:38:15 -08:00
parent 3b5c53de86
commit c5aad9fe56
7 changed files with 77 additions and 37 deletions

View File

@@ -1094,6 +1094,9 @@ demon gating happens more in Gehennom and less outside it
intelligent peacefuls avoid digging shop or temple walls
fix bug making random subrooms never touching the right or bottom
wall of the parent room
if a grave is created with the corpse lying on top (bones), don't find a
corpse or release a zombie or mummy when digging it up
kicking a headstone might summon a ghoul
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository

View File

@@ -828,6 +828,7 @@ extern void engr_stats(const char *, char *, long *, long *);
extern void del_engr(struct engr *);
extern void rloc_engr(struct engr *);
extern void make_grave(coordxy, coordxy, const char *);
extern void disturb_grave(coordxy, coordxy);
/* ### exper.c ### */

View File

@@ -328,10 +328,12 @@ struct rm {
#define drawbridgemask flags /* what's underneath when the span is open */
#define looted flags /* used for throne, tree, fountain, sink, door */
#define icedpool flags /* used for ice (in case it melts) */
#define emptygrave flags /* no corpse in grave */
/* horizonal applies to walls, doors (including sdoor); also to iron bars
even though they don't have separate symbols for horizontal and vertical */
#define blessedftn horizontal /* a fountain that grants attribs */
#define disturbed horizontal /* a grave that has been disturbed */
#define disturbed horizontal /* kicking or engraving on a grave's headstone
* has summoned a ghoul */
struct damage {
struct damage *next;

View File

@@ -908,6 +908,7 @@ static void
dig_up_grave(coord *cc)
{
struct obj *otmp;
int what_happens;
coordxy dig_x, dig_y;
if (!cc) {
@@ -928,12 +929,15 @@ dig_up_grave(coord *cc)
} else if (Role_if(PM_SAMURAI)) {
adjalign(-sgn(u.ualign.type));
You("disturb the honorable dead!");
} else if ((u.ualign.type == A_LAWFUL) && (u.ualign.record > -10)) {
adjalign(-sgn(u.ualign.type));
} else if (u.ualign.type == A_LAWFUL) {
if (u.ualign.record > -10)
adjalign(-1);
You("have violated the sanctity of this grave!");
}
switch (rn2(5)) {
/* -1: force default case for empty grave */
what_happens = levl[dig_x][dig_y].emptygrave ? -1 : rn2(5);
switch (what_happens) {
case 0:
case 1:
You("unearth a corpse.");
@@ -942,22 +946,24 @@ dig_up_grave(coord *cc)
break;
case 2:
if (!Blind)
pline(Hallucination ? "Dude! The living dead!"
: "The grave's owner is very upset!");
pline("%s!", Hallucination ? "Dude! The living dead"
: "The grave's owner is very upset");
(void) makemon(mkclass(S_ZOMBIE, 0), dig_x, dig_y, MM_NOMSG);
break;
case 3:
if (!Blind)
pline(Hallucination ? "I want my mummy!"
: "You've disturbed a tomb!");
pline("%s!", Hallucination ? "I want my mummy"
: "You've disturbed a tomb");
(void) makemon(mkclass(S_MUMMY, 0), dig_x, dig_y, MM_NOMSG);
break;
default:
/* No corpse */
pline_The("grave seems unused. Strange....");
pline_The("grave is unoccupied. Strange...");
break;
}
levl[dig_x][dig_y].typ = ROOM, levl[dig_x][dig_y].flags = 0;
levl[dig_x][dig_y].typ = ROOM;
levl[dig_x][dig_y].emptygrave = 0; /* clear 'flags' */
levl[dig_x][dig_y].disturbed = 0; /* clear 'horizontal' */
del_engr_at(dig_x, dig_y);
newsym(dig_x, dig_y);
return;

View File

@@ -874,6 +874,7 @@ kick_ouch(coordxy x, coordxy y, const char *kickobjnam)
(void) find_drawbridge(&x, &y);
gm.maploc = &levl[x][y];
}
wake_nearto(x, y, 5 * 5);
}
if (!rn2(3))
set_wounded_legs(RIGHT_SIDE, 5 + rnd(5));
@@ -1098,9 +1099,8 @@ dokick(void)
pline("Crash! %s a secret door!",
/* don't "kick open" when it's locked
unless it also happens to be trapped */
(gm.maploc->doormask & (D_LOCKED | D_TRAPPED)) == D_LOCKED
? "Your kick uncovers"
: "You kick open");
((gm.maploc->doormask & (D_LOCKED | D_TRAPPED))
== D_LOCKED) ? "Your kick uncovers" : "You kick open");
exercise(A_DEX, TRUE);
if (gm.maploc->doormask & D_TRAPPED) {
gm.maploc->doormask = D_NODOOR;
@@ -1217,26 +1217,33 @@ dokick(void)
if (IS_GRAVE(gm.maploc->typ)) {
if (Levitation) {
kick_dumb(x, y);
return ECMD_TIME;
}
if (rn2(4)) {
} else if (rn2(4)) {
/* minor injury */
kick_ouch(x, y, "");
return ECMD_TIME;
}
exercise(A_WIS, FALSE);
if (Role_if(PM_ARCHEOLOGIST) || Role_if(PM_SAMURAI)
|| ((u.ualign.type == A_LAWFUL) && (u.ualign.record > -10))) {
adjalign(-sgn(u.ualign.type));
}
gm.maploc->typ = ROOM;
gm.maploc->doormask = 0;
(void) mksobj_at(ROCK, x, y, TRUE, FALSE);
del_engr_at(x, y);
if (Blind)
pline("Crack! %s broke!", Something);
else {
pline_The("headstone topples over and breaks!");
newsym(x, y);
} else if (!gm.maploc->disturbed && !rn2(2)) {
/* disturb the grave: summon a ghoul (once only), same as
when engraving */
disturb_grave(x, y);
} else {
/* destroy the headstone, implicitly destroying any
not-yet-created contents (including zombie or mummy);
any already created contents will still be buried here */
exercise(A_WIS, FALSE);
if (Role_if(PM_ARCHEOLOGIST) || Role_if(PM_SAMURAI)
|| (u.ualign.type == A_LAWFUL && u.ualign.record > -10))
adjalign(-sgn(u.ualign.type));
gm.maploc->typ = ROOM;
gm.maploc->emptygrave = 0; /* clear 'flags' */
gm.maploc->disturbed = 0; /* clear 'horizontal' */
(void) mksobj_at(ROCK, x, y, TRUE, FALSE);
del_engr_at(x, y);
if (Blind) {
/* [feel this happen if Deaf?] */
pline("Crack! %s broke!", Something);
} else {
pline_The("headstone topples over and breaks!");
newsym(x, y);
}
}
return ECMD_TIME;
}

View File

@@ -1429,12 +1429,15 @@ really_done(int how)
&& !(gm.mvitals[u.umonnum].mvflags & G_NOCORPSE)) {
/* Base corpse on race when not poly'd since original u.umonnum
is based on role, and all role monsters are human. */
int mnum = !Upolyd ? gu.urace.mnum : u.umonnum;
int mnum = !Upolyd ? gu.urace.mnum : u.umonnum,
was_already_grave = IS_GRAVE(levl[u.ux][u.uy].typ);
corpse = mk_named_object(CORPSE, &mons[mnum], u.ux, u.uy, gp.plname);
Sprintf(pbuf, "%s, ", gp.plname);
formatkiller(eos(pbuf), sizeof pbuf - Strlen(pbuf), how, TRUE);
make_grave(u.ux, u.uy, pbuf);
if (IS_GRAVE(levl[u.ux][u.uy].typ && !was_already_grave))
levl[u.ux][u.uy].emptygrave = 1; /* corpse isn't buried */
}
pbuf[0] = '\0'; /* clear grave text; also lint suppression */

View File

@@ -614,10 +614,10 @@ doengrave(void)
surface(u.ux, u.uy));
return ECMD_OK;
} else if (!levl[u.ux][u.uy].disturbed) {
You("disturb the undead!");
levl[u.ux][u.uy].disturbed = 1;
(void) makemon(&mons[PM_GHOUL], u.ux, u.uy, NO_MM_FLAGS);
exercise(A_WIS, FALSE);
/* disturb the grave: summon a ghoul, same as sometimes
happens when kicking; sets levl[ux][uy]->disturbed so
that it'll only happen once */
disturb_grave(u.ux, u.uy);
return ECMD_TIME;
}
}
@@ -1475,6 +1475,24 @@ make_grave(coordxy x, coordxy y, const char *str)
return;
}
/* called when kicking or engraving on a grave's headstone */
void
disturb_grave(coordxy x, coordxy y)
{
struct rm *lev = &levl[x][y];
if (!IS_GRAVE(lev->typ)) {
impossible("Disturing grave that isn't a grave? (%d)", lev->typ);
} else if (lev->disturbed) {
impossible("Disturing already disturbed grave?");
} else {
You("disturb the undead!");
lev->disturbed = 1;
(void) makemon(&mons[PM_GHOUL], x, y, NO_MM_FLAGS);
exercise(A_WIS, FALSE);
}
}
static const char blind_writing[][21] = {
{0x44, 0x66, 0x6d, 0x69, 0x62, 0x65, 0x22, 0x45, 0x7b, 0x71,
0x65, 0x6d, 0x72, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 },